13L G40 wheatbeer (Axis) vs kabloom (Allies +15)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                1 fighter moved from United Kingdom to Algeria

    Combat - French
                Battle in Libya
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                    French win, taking Libya from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 tactical_bombers moved from Southern Italy to 98 Sea Zone
                2 bombers and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
                4 fighters moved from Western Germany to 98 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    1 submarine owned by the British Submerged
                        Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 98 Sea Zone, round 1 :  7/12 hits
                        British roll dice for 1 battleship, 3 cruisers and 1 destroyer in 98 Sea Zone, round 1 :  2/5 hits
                        1 cruiser owned by the French , 2 cruisers owned by the British , 1 battleship owned by the British , 2 fighters owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
                    Germans win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for Germans: 2 fighters
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship, 2 cruisers and 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Western Germany to Southern Italy
                1 artillery moved from Southern France to France
                2 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Romania
                3 armour moved from Bulgaria to Slovakia Hungary
                3 armour moved from Germany to Slovakia Hungary
                8 artilleries and 2 infantry moved from Germany to Poland
                2 infantry moved from Norway to Finland
                1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                2 submarines moved from 109 Sea Zone to 124 Sea Zone
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                2 bombers moved from 98 Sea Zone to Romania
                2 tactical_bombers moved from 98 Sea Zone to Greece
                2 tactical_bombers moved from 98 Sea Zone to Egypt
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 armour moved from Southern France to Southern Italy
                2 armour moved from Southern France to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
                3 mech_infantrys placed in Germany
                2 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 37 / 37
        Japanese : 44 / 46
        Americans : 50 / 70
        Chinese : 8 / 16
        British : 27 / 26
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 14 / 21
        French : 11 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Non Combat Move - Russians
                1 infantry moved from Vyborg to Karelia
                3 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                2 aaGuns moved from Bryansk to Belarus
                4 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Belarus
                1 mech_infantry moved from Volgograd to Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                Russians undo move 3.
                4 infantry and 1 mech_infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour, 3 artilleries and 9 infantry moved from Manchuria to Amur
                3 fighters moved from Japan to Amur
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                2 tactical_bombers moved from Jehol to Amur
                1 tactical_bomber moved from 21 Sea Zone to Amur
                1 bomber moved from Kwangsi to Amur
                1 infantry moved from French Indo China to Yunnan
                3 artilleries, 10 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber, 2 fighters and 2 tactical_bombers moved from Siam to Yunnan
                2 fighters moved from Jehol to Yunnan
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 armour and 1 infantry moved from Guam to 21 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser moved from 35 Sea Zone to 41 Sea Zone
                1 battleship moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 43 Sea Zone to Sumatra
                1 fighter moved from 43 Sea Zone to Yunnan
                1 fighter moved from 35 Sea Zone to Java
                1 tactical_bomber moved from 35 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Sumatra, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship in Java, round 1 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 1 bomber, 7 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers
                    British defend with 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 10 infantry
                        AA guns fire in Yunnan :  0/6 hits
                        Japanese roll dice for 3 artilleries, 1 bomber, 7 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 1 :  13/28 hits
                        Chinese roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 :  9/18 hits
                        1 infantry owned by the British , 9 infantry owned by the Japanese , 10 infantry owned by the Chinese and 2 aaGuns owned by the British lost in Yunnan
                        Japanese roll dice for 3 artilleries, 1 bomber, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 2 :  10/19 hits
                        Chinese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  2/7 hits
                        1 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 2 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the British and 2 fighters owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 7 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 58
                    Casualties for Japanese: 11 infantry
                    Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 10 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA guns fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 10 infantry and 3 tactical_bombers in Amur, round 1 :  6/21 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 1 :  6/18 hits
                        4 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 3 tactical_bombers in Amur, round 2 :  7/15 hits
                        Russians roll dice for 14 infantry in Amur, round 2 :  2/14 hits
                        7 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Amur, round 3 :  2/13 hits
                        Russians roll dice for 7 infantry in Amur, round 3 :  3/7 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters and 3 tactical_bombers in Amur, round 4 :  7/10 hits
                        Russians roll dice for 5 infantry in Amur, round 4 :  2/5 hits
                        5 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 artilleries, 1 fighter and 10 infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 carrier moved from 43 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone
                1 destroyer moved from 21 Sea Zone to 46 Sea Zone
                1 fighter moved from Yunnan to 42 Sea Zone
                1 fighter moved from Yunnan to 41 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 21 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                2 fighters and 3 tactical_bombers moved from Amur to Manchuria
                1 bomber moved from Amur to Manchuria
                1 aaGun and 2 infantry moved from Jehol to Chahar
                2 fighters moved from Yunnan to Malaya
                2 tactical_bombers moved from Yunnan to Malaya
                1 bomber moved from Yunnan to Kwangsi
                3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 artillery and 2 infantry placed in Manchuria
                2 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 36 / 37
        Japanese : 57 / 62
        Americans : 50 / 70
        Chinese : 7 / 16
        British : 27 / 26
        UK_Pacific : 7 / 11
        Italians : 14 / 19
        ANZAC : 10 / 21
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 49 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 55 Sea Zone to 46 Sea Zone
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Denmark
                1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Gibraltar to United Kingdom
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 49 Sea Zone to 55 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 55 Sea Zone to 46 Sea Zone
                1 submarine moved from 30 Sea Zone to 46 Sea Zone
                2 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from 112 Sea Zone to Denmark
                1 infantry moved from 112 Sea Zone to Denmark
                1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from Gibraltar to United Kingdom
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Denmark

    Non Combat Move - Americans
                2 fighters moved from 46 Sea Zone to 55 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry and 1 mech_infantry placed in Western United States
                1 submarine placed in 101 Sea Zone
                Americans undo move 5.
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan
                2 infantry placed in Hopei
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Combat Move - British
                1 bomber moved from Gibraltar to Western Germany
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Combat Move - British
                1 bomber moved from Gibraltar to Western Germany
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Airborne Attack Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Combat Move - British
                1 bomber moved from Gibraltar to Western Germany
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Airborne Attack Move - British

    Combat - British
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to Denmark
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Tanganyika Territory to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery moved from Union of South Africa to Rhodesia
                3 infantry moved from Persia to Eastern Persia
                3 infantry moved from India to Burma
                2 infantry moved from Burma to Shan State
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 aaGun moved from Burma to India
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                4 infantry moved from United Kingdom to Scotland
                1 armour, 1 artillery and 1 infantry moved from British Columbia to Alaska

    Place Units - British
                1 airfield placed in Gibraltar
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 bomber and 3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Romania to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Trans-Jordan, round 1 :  3/6 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 fighters moved from Trans-Jordan to Egypt
                1 armour moved from Greece to Romania
                1 infantry moved from Greece to Bulgaria
                1 bomber moved from Trans-Jordan to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                1 factory_minor placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 40 / 52
        Russians : 35 / 37
        Japanese : 55 / 62
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 26 / 27
        UK_Pacific : 8 / 8
        Italians : 16 / 21
        ANZAC : 10 / 21
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                3 fighters moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                4 infantry moved from New South Wales to South Australia
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                3 fighters moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                4 infantry moved from New South Wales to South Australia
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                1 cruiser moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC win, taking Philippines from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 fighter moved from Algeria to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 fighter moved from Algeria to Gibraltar

    Combat - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Libya to Tunisia
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 infantry moved from Western Germany to Denmark
                1 mech_infantry moved from Germany to Denmark
                2 submarines moved from 124 Sea Zone to 112 Sea Zone
                1 fighter moved from Southern Italy to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
                2 bombers moved from Romania to 112 Sea Zone
                2 tactical_bombers moved from Greece to 112 Sea Zone

  • '17

    does the sub in SZ112 wish to submerge?


  • no he stays and fights

  • '17

    need OOL for round 1

    Germans scored 4 hits.

    Since I have submarines, I don’t know if you want to save your destroyer.
    Also, if the US carrier is damaged or sunk, the US fighters could potentially fall into the sea if Germany retreats, so I don’t want to assume your OOL.

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