TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Burma to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
ANZAC roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Recording Battle Statistics
Non Combat Move - Japanese
1 armour moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from India to West India
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from West India to Eastern Persia
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 8 PUs (11 lost to blockades); end with 8 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 13 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Kwangsi : 1 airfield
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 26 infantry
Hainan : 1 harbour
Ceylon : 1 flag, Burma : 1 flag, India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
West India : 1 flag, Eastern Persia : 1 flag, 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 60 / 85
Russians : 11 / 0
Japanese : 19 / 13
Americans : 55 / 81
Chinese : 20 / 20
British : 32 / 37
UK_Pacific : 4 / 0
Italians : 22 / 34
ANZAC : 32 / 52
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0