Jen/noll/corr (axis) vs. jim/ghr/axisplaya (allies)

  • Customizer

    Here’s my 1 long shot of the game:

    Battle of sz112
    1 sb vs 1 DD, 2 fht

    att
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    def
    DiceRolls: 1@2 2@4; Total Hits: 01@2: (5)2@4: (6, 5)

  • Customizer

    I am a god!!

  • Customizer

    Because only the DD can be chosen as a casualty, and the fhts can no longer hit me, all the TTs are destroyed, is this correct?


  • from what I hear, yes

  • Customizer

    I’ll continue and make sure that we all agree after.

  • Customizer

    Battle of Pol
    3 inf, 3 fht, 1 tac vs 3 inf

    att
    DiceRolls: 3@1 3@3 1@4; Total Hits: 23@1: (6, 1, 6)3@3: (5, 1, 6)1@4: (5)

    def
    DiceRolls: 3@2; Total Hits: 23@2: (2, 2, 3)

  • Customizer

    Pol 2

    att
    DiceRolls: 1@1 3@3 1@4; Total Hits: 21@1: (6)3@3: (4, 3, 6)1@4: (4)

    def
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Customizer

    NCM

    Tim to Novo
    18 inf, 2 AA

    Npr to Cpr
    1 mec

    Vol to Npr
    3 mec

    Vyb to Fin
    1 inf

    Nov to Fin
    4 mec

    Rus to Bry
    10 inf

  • Customizer

    Epl to Bel
    15 inf, 7 art, 4 AA

    Epl to Bry
    2 tanks, 2 mec

    Nov to Bel
    10 inf, 1 art

    Nov to Fin
    1 tank

    Nov to Bry
    1 tank

    Nov to Vol
    1 fht

    Pol to Nov
    3 fht, 1 tac


  • yes, that’s the very honest outcome.  sheet, knew that was coming.

    Only a 1 in 38 chance of happening, like calling a shot on the roulette wheel.

    prob of sub hitting = 1 in 3
    prob of ftr missing = 1 in 3
    prob of dst missing = 2 in 3
    prob of all defenders missing and attacker hitting (1 in 3) (1 in 3) (1 in 3) (2 in 3) = 2 in 81

    prob of everyone missing = (2/3)^2 x (1/3) ^2 = 4 in 81

    so prob of this happening = (2/81)/((1/(81-4)) =  2 in 77 or 1 in 38.5

    congrats.  we’ll fight on though.

  • Customizer

    Place

    Vol
    1 mec, 2 tank

    Suk
    3 art

    Nov
    3 art

    Rus
    9 inf, 1 art

    Collect

    $57

  • Customizer

    The sub had nothing better to do.  It was going to do nothing in sz127, and was dead in sz125.  I had nothing to lose.

  • Customizer

    Map.

    G5.AAM

  • '10

    Oh my god….I mean, Oh my Jim…just saw that.

    Well, Europe doesn’t even need the americans, they got a Russian sub to do the job…lol…

  • Customizer

    I will christen the sub ‘Red October’.


  • seeing if I can get the same outcome in 20 chances . . . (5 rounds each battle)

    attackDiceRolls: 5@2; Total Hits: 25@2: (5, 2, 6, 6, 1)
    defendDiceRolls: 5@2 10@4; Total Hits: 65@2: (5, 6, 3, 3, 5)10@4: (2, 5, 5, 6, 2, 5, 3, 2, 1, 4)

    attackDiceRolls: 5@2; Total Hits: 15@2: (6, 6, 1, 5, 6)
    defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (5, 3, 3, 5, 5)10@4: (1, 4, 1, 6, 3, 1, 5, 3, 4, 1)

    attackDiceRolls: 5@2; Total Hits: 15@2: (1, 5, 5, 6, 5)
    defendDiceRolls: 5@2 10@4; Total Hits: 75@2: (6, 4, 1, 2, 5)10@4: (5, 1, 5, 5, 6, 5, 4, 2, 1, 2)

    attackDiceRolls: 5@2; Total Hits: 25@2: (6, 2, 5, 6, 2)
    defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (2, 1, 6, 4, 4)10@4: (1, 5, 3, 6, 4, 1, 5, 2, 2, 1)

    attackDiceRolls: 5@2; Total Hits: 15@2: (6, 6, 2, 5, 5)
    defendDiceRolls: 5@2 10@4; Total Hits: 115@2: (1, 3, 3, 2, 4)10@4: (4, 2, 6, 3, 1, 1, 4, 1, 1, 1)

    attackDiceRolls: 5@2; Total Hits: 25@2: (5, 1, 5, 1, 6)
    defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (3, 2, 5, 4, 3)10@4: (6, 4, 3, 1, 2, 2, 1, 5, 4, 3)

    attackDiceRolls: 5@2; Total Hits: 35@2: (2, 1, 4, 1, 4)
    defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (5, 2, 1, 6, 3)10@4: (1, 4, 3, 6, 5, 3, 3, 6, 2, 6)

    attackDiceRolls: 5@2; Total Hits: 35@2: (2, 1, 4, 5, 2)
    defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (6, 6, 3, 4, 3)10@4: (5, 6, 4, 3, 1, 2, 1, 2, 2, 1)

    attackDiceRolls: 5@2; Total Hits: 25@2: (5, 3, 5, 1, 2)
    defendDiceRolls: 5@2 10@4; Total Hits: 105@2: (3, 4, 4, 2, 6)10@4: (4, 3, 1, 1, 2, 2, 6, 1, 4, 4)

    attackDiceRolls: 5@2; Total Hits: 15@2: (4, 3, 3, 2, 5)
    defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (3, 3, 6, 5, 4)10@4: (6, 4, 1, 4, 4, 3, 6, 2, 1, 1)

    attackDiceRolls: 5@2; Total Hits: 25@2: (2, 4, 4, 2, 5)
    defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (5, 4, 5, 6, 2)10@4: (2, 3, 4, 5, 5, 3, 2, 1, 2, 1)

    attackDiceRolls: 5@2; Total Hits: 15@2: (5, 2, 4, 5, 6)
    defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (2, 1, 5, 4, 1)10@4: (6, 5, 5, 4, 6, 3, 2, 4, 2, 2)

    attackDiceRolls: 5@2; Total Hits: 25@2: (5, 3, 5, 2, 2)
    defendDiceRolls: 5@2 10@4; Total Hits: 75@2: (3, 5, 3, 4, 6)10@4: (3, 2, 2, 6, 1, 1, 2, 2, 5, 5)

    attackDiceRolls: 5@2; Total Hits: 25@2: (3, 5, 3, 1, 2)
    defendDiceRolls: 5@2 10@4; Total Hits: 65@2: (3, 4, 4, 6, 5)10@4: (6, 4, 2, 4, 6, 3, 6, 4, 6, 4)

    attackDiceRolls: 5@2; Total Hits: 25@2: (4, 2, 6, 5, 2)
    defendDiceRolls: 5@2 10@4; Total Hits: 85@2: (6, 5, 3, 2, 4)10@4: (2, 4, 2, 4, 5, 4, 6, 2, 2, 6)

    attackDiceRolls: 5@2; Total Hits: 25@2: (1, 1, 4, 3, 4)
    defendDiceRolls: 5@2 10@4; Total Hits: 75@2: (3, 5, 4, 1, 4)10@4: (1, 4, 6, 6, 3, 2, 5, 1, 5, 1)

    attackDiceRolls: 5@2; Total Hits: 05@2: (4, 6, 4, 6, 3)
    defendDiceRolls: 5@2 10@4; Total Hits: 55@2: (3, 4, 3, 4, 5)10@4: (3, 5, 5, 6, 1, 2, 3, 6, 5, 3)

    attackDiceRolls: 5@2; Total Hits: 15@2: (4, 6, 1, 3, 5)
    defendDiceRolls: 5@2 10@4; Total Hits: 115@2: (3, 4, 4, 4, 2)10@4: (4, 2, 1, 2, 1, 4, 4, 4, 1, 2)

    attackDiceRolls: 5@2; Total Hits: 25@2: (3, 3, 6, 1, 2)
    defendDiceRolls: 5@2 10@4; Total Hits: 95@2: (1, 3, 5, 6, 1)10@4: (1, 3, 6, 2, 6, 5, 4, 4, 2, 2)

    attackDiceRolls: 5@2; Total Hits: 25@2: (6, 6, 3, 1, 1)
    defendDiceRolls: 5@2 10@4; Total Hits: 65@2: (4, 4, 4, 2, 5)10@4: (6, 4, 1, 5, 5, 3, 6, 1, 1, 6)


  • 8th one down, 1 out of 20.

  • Customizer

    Don’t worry, we all know it was a lucky shot.  Figured I might get the DD.  With only 3 defending dice, maybe you might even miss (which you did).

    I did it because I had nothing better for the sub.

  • Customizer

    @Axisplaya:

    @jim010:

    I seem to keep thinking they changed that.

    Bonus cash has changed?  Do I get bonus cash for Alb, Greece or Fin anymore?

    You’ll get bonus cash for Alb, but not for Gre.

    Every neutral pro axis or every axis territory gives you 3 IPC bonus.
    So Irq will qualify.

    I have $3 more then.  $12 for Fin, Rom, Alb and Bul.

    Map.

    G5.AAM

  • Customizer

    Looks like there have been a few more changes as of today.

    Question:  if we are playing with the new bonus $ rules, then why aren’t we also adding the units?

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