ACGTO TAW Bacala (Roman Alliance) v DizzKneeLand33 (Anti-Roman Alliance)

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Pontus
                2 units repaired.

    Purchase Units - Pontus
                Pontus buy 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Pontus
                6 chariots, 6 hoplites and 5 skirmishers moved from Nicaea to Pergamum
                1 trireme moved from SZ 78 to SZ 77
                1 phalanx moved from Sinope to SZ 77
                1 phalanx and 1 trireme moved from SZ 77 to SZ 78
                1 phalanx moved from SZ 78 to Pityus
                1 catapult, 1 leader, 6 phalanxs and 6 skirmishers moved from Tavium to Sinope

    Place Units - Pontus
                1 hoplite and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 13 PUs; end with 13 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 11 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 7 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 10 PUs

    Territory Summary for Pontus :

    Pergamum : 6 chariots, 6 hoplites and 5 skirmishers
        Heraclea Pontica : 2 walls
        Tavium : 1 flag
        Sinope : 1 catapult, 1 city, 1 hoplite, 1 leader, 6 phalanxs, 9 skirmishers and 5 walls
        SZ 78 : 1 flagship and 1 trireme
        Nicaea : 1 skirmisher
        Pityus : 1 phalanx

    Production/PUs Summary :

    RomanRepublic : 55 / 54
        GreekCityStates : 40 / 45
        Pergamon : 17 / 26
        Carthage : 56 / 55
        Macedonia : 51 / 50
        Bosporus : 31 / 34
        Pontus : 13 / 10
        Seleucid : 67 / 72
        Egypt : 38 / 39
        Parthia : 33 / 35
        Armenia : 24 / 24
        AI_Barbarians : 12 / 24
        AI_Neutral : 145 / 162

    triplea_38139_Pon2.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Seleucid
                1 unit repaired.
                3 cataphracts, 1 catapult, 2 phalanxs and 1 warelephant moved from Sidon to Jerusalem
                2 cataphracts moved from Antioch to Jerusalem
                1 hoplite and 1 phalanx moved from Damascus to Jerusalem
                2 hoplites moved from Bostra to Jerusalem
                1 hoplite moved from Bostra to Petra
                      Seleucid take Petra from Egypt

    Purchase Units - Seleucid
                Seleucid buy 6 hoplites and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Jerusalem
                    Seleucid attack with 5 cataphracts, 1 catapult, 3 hoplites, 3 phalanxs and 1 warelephant
                    Egypt defend with 3 archers, 1 leader and 3 phalanxs
                    Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 1 catapult, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for Egypt: 3 archers, 1 leader and 3 phalanxs
                    Casualties for Seleucid: 3 cataphracts and 3 hoplites

    Non Combat Move - Seleucid
                1 hoplite and 1 phalanx moved from Salamis to SZ 62
                1 bireme, 1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 60
                1 hoplite and 1 phalanx moved from SZ 60 to Sidon
                2 hoplites moved from Antioch to Sidon
                1 hoplite moved from Amida to Ninive
                1 leader moved from Amida to Palmyra
                4 phalanxs and 1 warelephant moved from Amida to Hatra
                2 cataphracts moved from Amida to Seleucia
                1 cataphract moved from Amida to Palmyra

    Place Units - Seleucid
                4 hoplites and 3 warelephants placed in Seleucia
                2 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 77 PUs; end with 77 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 74 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 73 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 76 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 2 cataphracts, 1 catapult, 3 phalanxs and 1 warelephant
        Petra : 1 flag, 1 hoplite
        Salamis : 1 flag
        Ninive : 1 hoplite
        Antioch : 1 city, 2 hoplites and 3 walls
        Amida : 1 flag, 1 hoplite
        SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Hatra : 4 phalanxs and 1 warelephant
        Palmyra : 1 cataphract and 1 leader
        Seleucia : 7 cataphracts, 1 city, 11 hoplites, 4 phalanxs, 3 walls and 4 warelephants
        Sidon : 1 flag, 3 hoplites and 1 phalanx

    Production/PUs Summary :

    RomanRepublic : 55 / 54
        GreekCityStates : 40 / 45
        Pergamon : 17 / 26
        Carthage : 56 / 55
        Macedonia : 51 / 50
        Bosporus : 31 / 34
        Pontus : 13 / 10
        Seleucid : 77 / 76
        Egypt : 28 / 39
        Parthia : 33 / 35
        Armenia : 24 / 24
        AI_Barbarians : 12 / 24
        AI_Neutral : 145 / 162

    triplea_38139_Sel2.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Egypt
                1 archer and 2 warelephants moved from Pharan to Jerusalem
                5 chariots moved from Alexandria to Jerusalem
                1 quadrireme moved from SZ 59 to SZ 58
                2 archers moved from Memphis to SZ 58
                2 archers and 1 quadrireme moved from SZ 58 to SZ 59
                2 archers moved from SZ 59 to Jerusalem
                1 bireme moved from SZ 59 to SZ 58
                1 archer moved from Memphis to SZ 58
                1 archer and 1 bireme moved from SZ 58 to SZ 59
                1 archer moved from SZ 59 to Jerusalem
                2 triremes moved from SZ 59 to SZ 58
                2 phalanxs moved from Memphis to SZ 58
                2 phalanxs and 2 triremes moved from SZ 58 to SZ 59
                2 phalanxs moved from SZ 59 to Jerusalem
                1 warelephant moved from Memphis to Pharan
                1 warelephant moved from Alexandria to Pharan
                1 archer moved from Alexandria to Memphis
                2 phalanxs moved from Paraetonium to Alexandria
                1 archer moved from Paliurus to Paraetonium

    Purchase Units - Egypt
                Egypt buy 1 archer and 5 chariots; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 4 archers, 5 chariots, 2 phalanxs and 2 warelephants
                    Seleucid defend with 2 cataphracts, 1 catapult, 3 phalanxs and 1 warelephant
                    Egypt win, taking Jerusalem from Seleucid with 4 archers, 1 chariot, 2 phalanxs and 2 warelephants remaining. Battle score for attacker is 36
                    Casualties for Egypt: 4 chariots
                    Casualties for Seleucid: 2 cataphracts, 1 catapult, 3 phalanxs and 1 warelephant

    Non Combat Move - Egypt

    Place Units - Egypt
                1 archer and 5 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover quinqueremes

    Activate Technology - Egypt
                Egypt activating quinqueremes

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 35 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 33 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 36 PUs

    triplea_38139_Egy2.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Parthia
                1 unit repaired.
                7 archers, 4 cataphracts, 4 horsearchers, 1 leader and 7 warelephants moved from Ctesiphon to Susa
                3 cataphracts moved from Persepolis to Susa
                1 archer moved from Cyropolis to Ctesiphon
                1 archer and 1 catapult moved from Cyropolis to Ecbatana

    Purchase Units - Parthia
                Parthia buy 2 cataphracts and 3 horsearchers; Remaining resources: 2 techTokens; 1 PUs;

    Non Combat Move - Parthia

    Place Units - Parthia
                2 cataphracts and 3 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover economics

    Activate Technology - Parthia
                Parthia activating economics

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 34 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 30 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 31 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 34 PUs

    triplea_38139_Par2.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 2

    Combat Move - Armenia
                1 unit repaired.
                1 spearman moved from Armavira to Pityus
                1 skirmisher and 3 spearmen moved from Phasis to Pityus
                1 cataphract and 1 horsearcher moved from Armavira to Pityus
                8 cataphracts, 5 horsearchers and 1 leader moved from Trapezus to Pityus
                1 skirmisher and 2 spearmen moved from Trapezus to Phasis
                1 skirmisher and 2 spearmen moved from Trapezus to Satala
                1 catapult, 5 skirmishers and 8 spearmen moved from Artaxata to Satala

    Purchase Units - Armenia
                Armenia buy 1 cataphract, 1 horsearcher and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Pityus
                    Armenia attack with 9 cataphracts, 6 horsearchers, 1 leader, 1 skirmisher and 4 spearmen
                    Pontus defend with 1 phalanx; Bosporus defend with 5 archers, 5 hoplites and 1 horsearcher
                    Units damaged: 1 leader owned by the Armenia
                    Armenia win, taking Pityus from Bosporus with 9 cataphracts, 1 horsearcher and 1 leader remaining. Battle score for attacker is 36
                    Casualties for Armenia: 5 horsearchers, 1 skirmisher and 4 spearmen
                    Casualties for Pontus: 1 phalanx
                    Casualties for Bosporus: 5 archers, 5 hoplites and 1 horsearcher

    Non Combat Move - Armenia

    Place Units - Armenia
                1 cataphract, 1 horsearcher and 2 spearmen placed in Armavira

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 27 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 25 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 28 PUs

    triplea_38139_Arm2.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - RomanRepublic
                1 ballista moved from Massilia to Narbo
                2 cataphracts moved from Massilia to Narbo
                5 legionaires moved from Massilia to Narbo
                1 bireme and 1 trireme moved from SZ 44 to SZ 34
                1 suprareme moved from SZ 28 to SZ 34
                3 legionaires moved from Arretium to Massilia
                1 ballista moved from Arretium to Genua
                2 legionaires moved from Roma to Genua
                1 leader and 5 legionaires moved from Capua to Arretium
                1 ballista, 1 cataphract and 4 legionaires moved from Castulo to Valentia
                1 skirmisher moved from Valentia to Castulo
                1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 34 to SZ 33

    Purchase Units - RomanRepublic
                RomanRepublic buy 3 ballistas, 3 legionaires, 2 skirmishers and 1 trireme; Remaining resources: 2 techTokens; 1 PUs;

    Combat - RomanRepublic
                Battle in Narbo
                    RomanRepublic attack with 1 ballista, 2 cataphracts and 5 legionaires
                    AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
                    RomanRepublic win, taking Narbo from AI_Neutral with 2 cataphracts and 3 legionaires remaining. Battle score for attacker is -16
                    Casualties for RomanRepublic: 1 ballista and 2 legionaires
                    Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutrals

    Non Combat Move - RomanRepublic
                4 legionaires moved from Massilia to Barcino

    Place Units - RomanRepublic
                2 ballistas and 1 skirmisher placed in Valentia
                1 trireme placed in SZ 25
                1 ballista, 3 legionaires and 1 skirmisher placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 58 PUs; end with 59 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 53 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 51 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 54 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 57 PUs

    triplea_38139_Rom3.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - GreekCityStates
                1 bireme moved from SZ 24 to SZ 33
                1 trireme moved from SZ 34 to SZ 33
                2 archers, 1 leader and 4 skirmishers moved from Delphi to Larissa
                2 archers, 1 catapult, 3 cavalrys, 6 hoplites and 3 skirmishers moved from Athens to Larissa
                1 archer moved from Sparta to SZ 67
                1 archer and 1 bireme moved from SZ 67 to SZ 69
                2 hoplites moved from Rhodos to SZ 68
                2 hoplites and 1 quadrireme moved from SZ 68 to SZ 69
                1 flagship moved from SZ 68 to SZ 69
                1 trireme moved from SZ 68 to SZ 69
                1 archer and 2 hoplites moved from SZ 69 to Larissa
                1 archer, 1 hoplite and 3 skirmishers moved from Corinth to Athens
                1 hoplite and 2 skirmishers moved from Sparta to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 cavalry, 2 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 1 PUs;

    Combat - GreekCityStates
                Battle in Larissa
                    GreekCityStates attack with 5 archers, 1 catapult, 3 cavalrys, 8 hoplites, 1 leader and 7 skirmishers
                    Macedonia defend with 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors
                    Units damaged: 1 leader owned by the GreekCityStates
                    GreekCityStates win, taking Larissa from Macedonia with 5 archers, 8 hoplites and 1 leader remaining. Battle score for attacker is 58
                    Casualties for Macedonia: 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors
                    Casualties for GreekCityStates: 1 catapult, 3 cavalrys and 7 skirmishers

    Non Combat Move - GreekCityStates
                1 quadrireme moved from SZ 68 to SZ 67
                1 archer and 1 hoplite moved from Sparta to SZ 67
                1 archer, 1 hoplite and 1 quadrireme moved from SZ 67 to SZ 68
                1 archer and 1 hoplite moved from SZ 68 to Athens

    Place Units - GreekCityStates
                2 archers, 1 cavalry, 2 hoplites and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 46 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 41 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs

    triplea_38139_Gre3.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pergamon
                1 skirmisher and 2 spearmen moved from Halicarnassus to SZ 68
                1 bireme, 1 flagship, 1 skirmisher, 2 spearmen and 2 triremes moved from SZ 68 to SZ 69
                1 skirmisher and 2 spearmen moved from SZ 69 to Pergamum
                2 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 9 skirmishers and 8 spearmen moved from Sardis to Pergamum

    Purchase Units - Pergamon
                Pergamon buy 1 cavalry and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Pergamum
                    Pergamon attack with 2 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 10 skirmishers and 10 spearmen
                    Pontus defend with 6 chariots, 6 hoplites and 5 skirmishers; Macedonia defend with 1 cavalry, 2 phalanxs, 5 skirmishers and 2 warriors
                    Units damaged: 1 leader owned by the Pergamon
                    1 catapult, 1 cavalry, 1 leader and 3 phalanxs retreated to Sardis
                    Macedonia win with 6 hoplites and 2 phalanxs remaining. Battle score for attacker is -36
                    Casualties for Pergamon: 1 catapult, 1 cavalry, 3 phalanxs, 10 skirmishers and 10 spearmen
                    Casualties for Pontus: 6 chariots and 5 skirmishers
                    Casualties for Macedonia: 1 cavalry, 5 skirmishers and 2 warriors

    Non Combat Move - Pergamon

    Place Units - Pergamon
                1 cavalry and 4 spearmen placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 17 PUs; end with 17 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 16 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 15 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 18 PUs

    triplea_38139_Per3.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Carthage
                1 cavalry, 1 hoplite, 1 leader and 1 warelephant moved from Cartenna to Auzia
                1 catapult, 7 cavalrys, 4 hoplites and 6 warelephants moved from Cirta to Auzia
                3 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to Castulo

    Purchase Units - Carthage
                Trigger CARconstruction: buyWall removed from CarthageProduction
                Trigger CARconstruction: buyWallX added to CarthageProduction
                Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage
                Carthage buy 2 phalanxs, 1 suprareme and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Auzia
                    Carthage attack with 1 catapult, 8 cavalrys, 5 hoplites, 1 leader and 7 warelephants
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Auzia from AI_Neutral with 1 catapult, 7 cavalrys, 5 hoplites, 1 leader and 7 warelephants remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
                Battle in Castulo
                    Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
                    RomanRepublic defend with 1 skirmisher
                    Carthage win, taking Castulo from RomanRepublic with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 1 skirmisher

    Non Combat Move - Carthage
                2 hoplites and 1 warelephant moved from Hispatis to Corduba
                1 cavalry, 1 hoplite and 1 warelephant moved from Gades to Hispatis
                3 hoplites moved from Caralis to SZ 32
                1 flagship, 3 hoplites, 1 quadrireme, 1 quinquereme and 5 triremes moved from SZ 32 to SZ 36
                3 hoplites moved from SZ 36 to Carthago
                1 hoplite moved from Thapsus to Carthago
                1 hoplite moved from Thenae to Thapsus

    Place Units - Carthage
                1 wall placed in Carthago
                1 suprareme placed in SZ 36
                2 phalanxs and 1 warelephant placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 59 PUs; end with 59 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 57 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 53 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 54 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 57 PUs

    Territory Summary for Carthage :

    Theveste : 1 flag
        Cartenna : 1 flag, 2 hoplites
        Thapsus : 1 hoplite
        Castulo : 1 flag, 3 cavalrys, 2 hoplites and 4 phalanxs
        Carthago : 1 city, 10 hoplites, 4 walls and 1 warelephant
        Auzia : 1 flag, 1 catapult, 7 cavalrys, 5 hoplites, 1 leader and 7 warelephants
        SZ 36 : 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
        Hispatis : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant
        Gades : 1 city, 2 phalanxs, 2 walls and 1 warelephant
        Capsa : 1 flag
        Palma : 1 cavalry
        Cirta : 1 flag
        Tingis : 1 wall
        SZ 12 : 2 biremes
        Corduba : 1 flag, 2 hoplites and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 56 / 57
        GreekCityStates : 45 / 44
        Pergamon : 17 / 18
        Carthage : 59 / 57
        Macedonia : 46 / 50
        Bosporus : 28 / 34
        Pontus : 13 / 10
        Seleucid : 71 / 76
        Egypt : 34 / 36
        Parthia : 33 / 34
        Armenia : 27 / 28
        AI_Barbarians : 12 / 24
        AI_Neutral : 141 / 307

    triplea_38139_Car3.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 cavalry moved from Dodona to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 cavalry moved from Delphi to Larissa
                3 cavalrys, 3 phalanxs, 1 skirmisher and 1 warrior moved from Dodona to Larissa
                2 cavalrys, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior moved from Thessalonica to Larissa
                2 phalanxs moved from Pergamum to SZ 70
                2 phalanxs moved from SZ 70 to Larissa

    Purchase Units - Macedonia
                Trigger MACeconomics: buyCity removed from MacedoniaProduction
                Trigger MACeconomics: buyCityX added to MacedoniaProduction
                Trigger MACeconomicsWALL: 1 wall gained by PlayerID named:Macedonia
                Macedonia buy 3 cavalrys, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Larissa
                    Macedonia attack with 6 cavalrys, 1 leader, 6 phalanxs, 2 skirmishers and 2 warriors
                    GreekCityStates defend with 5 archers, 8 hoplites and 1 leader
                    Units damaged: 1 leader owned by the Macedonia
                    1 leader and 2 phalanxs retreated to Thessalonica
                    GreekCityStates win with 3 archers remaining. Battle score for attacker is -20
                    Casualties for Macedonia: 6 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors
                    Casualties for GreekCityStates: 2 archers, 8 hoplites and 1 leader

    Non Combat Move - Macedonia
                2 skirmishers and 1 warrior moved from Apollonia to Dodona

    Place Units - Macedonia
                2 cavalrys and 1 wall placed in Apollonia
                1 cavalry, 2 skirmishers and 4 warriors placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 50 PUs; end with 50 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 55 PUs

    Territory Summary for Macedonia :

    Thessalonica : 1 cavalry, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 3 walls and 4 warriors
        Pergamum : 1 flag
        SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
        Delphi : 1 flag
        Sardica : 2 warriors
        Apollonia : 1 flag, 2 cavalrys, 1 city and 1 wall
        Nicaea : 1 flag
        Dodona : 2 skirmishers and 1 warrior

    Production/PUs Summary :

    RomanRepublic : 56 / 57
        GreekCityStates : 41 / 44
        Pergamon : 17 / 18
        Carthage : 59 / 57
        Macedonia : 50 / 55
        Bosporus : 28 / 34
        Pontus : 13 / 10
        Seleucid : 71 / 76
        Egypt : 34 / 36
        Parthia : 33 / 34
        Armenia : 27 / 28
        AI_Barbarians : 12 / 24
        AI_Neutral : 141 / 307

    triplea_38139_Mac3.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                2 archers moved from Tyras to Napoca
                5 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Sarmizegetusa to Napoca
                1 cataphract moved from Olbia to Napoca

    Purchase Units - Bosporus
                Trigger BOStradeWALL: 1 wall gained by PlayerID named:Bosporus
                Bosporus buy 3 archers and 1 cataphract; Remaining resources: 1 techTokens; 2 PUs;

    Combat - Bosporus
                Battle in Napoca
                    Bosporus attack with 2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
                    AI_Neutral defend with 7 warrior_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Napoca from AI_Neutral with 2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is 0
                    Casualties for AI_Neutral: 7 warrior_neutrals

    Non Combat Move - Bosporus
                3 hoplites moved from Olbia to Tyras
                1 bireme moved from SZ 79 to SZ 80
                1 hoplite moved from Theodesia to SZ 80
                2 hoplites moved from Theodesia to Tanais
                1 cavalry moved from Theodesia to Tanais
                1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
                1 hoplite moved from SZ 80 to Sinda

    Place Units - Bosporus
                3 archers, 1 cataphract and 1 wall placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 30 PUs; end with 32 PUs total
                Bosporus collect 1 PU from War Bonds; end with 33 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 33 PUs

    Territory Summary for Bosporus :

    Tanais : 1 cavalry and 2 hoplites
        Napoca : 1 flag, 2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
        Sarmizegetusa : 1 flag
        Theodesia : 3 archers, 1 cataphract, 1 city and 4 walls
        Tyras : 3 hoplites
        SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
        Sinda : 1 hoplite
        Istropolis : 1 flag

    Production/PUs Summary :

    RomanRepublic : 56 / 57
        GreekCityStates : 41 / 44
        Pergamon : 17 / 18
        Carthage : 59 / 57
        Macedonia : 50 / 55
        Bosporus : 30 / 33
        Pontus : 13 / 10
        Seleucid : 71 / 76
        Egypt : 34 / 36
        Parthia : 33 / 34
        Armenia : 27 / 28
        AI_Barbarians : 12 / 24
        AI_Neutral : 139 / 307

    triplea_38139_Bos3.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 hoplite and 2 skirmishers moved from Sinope to Trapezus
                1 catapult, 1 leader, 6 phalanxs and 7 skirmishers moved from Sinope to Melitene

    Purchase Units - Pontus
                Pontus buy 1 chariot and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Melitene
                    Pontus attack with 1 catapult, 1 leader, 6 phalanxs and 7 skirmishers
                    AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Melitene from AI_Neutral with 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is -4
                    Casualties for Pontus: 1 skirmisher
                    Casualties for AI_Neutral: 2 archer_neutrals and 3 spearman_neutrals
                Battle in Trapezus
                    Pontus attack with 1 hoplite and 2 skirmishers
                    Armenia defend with 1 skirmisher
                    Pontus win, taking Trapezus from Armenia with 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 0
                    Casualties for Pontus: 1 skirmisher
                    Casualties for Armenia: 1 skirmisher

    Non Combat Move - Pontus
                1 skirmisher moved from Nicaea to Pergamum
                6 hoplites moved from Pergamum to Nicaea
                1 flagship and 1 trireme moved from SZ 78 to SZ 76

    Place Units - Pontus
                1 chariot and 1 skirmisher placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 20 PUs; end with 20 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 18 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 20 PUs

    Territory Summary for Pontus :

    Melitene : 1 flag, 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers
        Pergamum : 1 skirmisher
        Heraclea Pontica : 2 walls
        Tavium : 1 flag
        Sinope : 1 chariot, 1 city, 1 skirmisher and 5 walls
        SZ 76 : 1 flagship and 1 trireme
        Trapezus : 1 flag, 1 hoplite and 1 skirmisher
        Nicaea : 6 hoplites

    Production/PUs Summary :

    RomanRepublic : 56 / 57
        GreekCityStates : 41 / 44
        Pergamon : 17 / 18
        Carthage : 59 / 57
        Macedonia : 50 / 55
        Bosporus : 30 / 33
        Pontus : 20 / 20
        Seleucid : 71 / 76
        Egypt : 34 / 36
        Parthia : 33 / 34
        Armenia : 22 / 28
        AI_Barbarians : 12 / 24
        AI_Neutral : 137 / 307

    triplea_38139_Pon3.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                2 hoplites and 1 phalanx moved from Seleucia to Ctesiphon

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 3 hoplites, 1 phalanx and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Ctesiphon
                    Seleucid attack with 2 hoplites and 1 phalanx
                    Parthia defend with 1 archer
                    Seleucid win, taking Ctesiphon from Parthia with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 8
                    Casualties for Parthia: 1 archer

    Non Combat Move - Seleucid
                1 cataphract and 1 leader moved from Palmyra to Seleucia
                4 phalanxs and 1 warelephant moved from Hatra to Seleucia
                1 hoplite moved from Petra to Bostra
                1 hoplite moved from Sidon to Damascus
                1 hoplite and 1 phalanx moved from Sidon to Antioch
                1 hoplite moved from Ninive to Seleucia

    Place Units - Seleucid
                2 cataphracts, 2 hoplites, 1 phalanx and 2 warelephants placed in Seleucia
                1 hoplite and 1 warelephant placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 76 PUs; end with 76 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 74 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 73 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 76 PUs

    Territory Summary for Seleucid :

    Damascus : 1 hoplite
        Petra : 1 flag
        Salamis : 1 flag
        Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant
        Amida : 1 flag, 1 hoplite
        SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Seleucia : 10 cataphracts, 1 city, 12 hoplites, 1 leader, 8 phalanxs, 3 walls and 7 warelephants
        Ctesiphon : 1 flag, 2 hoplites and 1 phalanx
        Bostra : 1 hoplite
        Sidon : 1 flag, 1 hoplite

    Production/PUs Summary :

    RomanRepublic : 56 / 57
        GreekCityStates : 41 / 44
        Pergamon : 17 / 18
        Carthage : 59 / 57
        Macedonia : 50 / 55
        Bosporus : 30 / 33
        Pontus : 20 / 20
        Seleucid : 76 / 76
        Egypt : 34 / 36
        Parthia : 28 / 34
        Armenia : 22 / 28
        AI_Barbarians : 12 / 24
        AI_Neutral : 137 / 307

    triplea_38139_Sel3.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 archer moved from Jerusalem to Petra
                      Egypt take Petra from Seleucid
                1 archer and 1 phalanx moved from Jerusalem to Damascus
                1 phalanx and 1 warelephant moved from Jerusalem to Bostra
                1 chariot and 1 warelephant moved from Jerusalem to Sidon
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 57
                2 warelephants moved from Pharan to Jerusalem
                1 archer moved from Memphis to Pharan
                5 chariots moved from Alexandria to Jerusalem
                1 archer and 2 phalanxs moved from Alexandria to Memphis
                1 archer moved from Paraetonium to Alexandria

    Purchase Units - Egypt
                Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
                Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
                Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
                Egypt buy 1 archer, 2 chariots and 1 quinquereme; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 archer and 1 phalanx
                    Seleucid defend with 1 hoplite
                    Seleucid win with 1 hoplite remaining. Battle score for attacker is -17
                    Casualties for Egypt: 1 archer and 1 phalanx
                Battle in Sidon
                    Egypt attack with 1 chariot and 1 warelephant
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Sidon from Seleucid with 1 warelephant remaining. Battle score for attacker is 1
                    Casualties for Egypt: 1 chariot
                    Casualties for Seleucid: 1 hoplite
                Battle in Bostra
                    Egypt attack with 1 phalanx and 1 warelephant
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Bostra from Seleucid with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt

    Place Units - Egypt
                1 quinquereme placed in SZ 57
                1 archer, 2 chariots and 1 wall placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after successful research.
                Egypt discover triremes

    Activate Technology - Egypt
                Egypt activating triremes

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 47 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 45 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 48 PUs

    triplea_38139_Egy3.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia
                1 catapult moved from Ecbatana to Ctesiphon
                1 warelephant moved from Susa to Ctesiphon
                1 horsearcher moved from Susa to Ctesiphon
                1 cataphract moved from Susa to Ctesiphon
                1 cataphract moved from Susa to Ctesiphon

    Purchase Units - Parthia
                Trigger PAReconomics: buyCity removed from ParthiaProduction
                Trigger PAReconomics: buyCityX added to ParthiaProduction
                Trigger PAReconomicsWALL: 1 wall gained by PlayerID named:Parthia
                Parthia buy 2 archers and 3 horsearchers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia
                Battle in Ctesiphon
                    Parthia attack with 2 cataphracts, 1 catapult, 1 horsearcher and 1 warelephant
                    Seleucid defend with 2 hoplites and 1 phalanx
                    Parthia win, taking Ctesiphon from Seleucid with 2 cataphracts, 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 16
                    Casualties for Parthia: 1 catapult
                    Casualties for Seleucid: 2 hoplites and 1 phalanx

    Non Combat Move - Parthia
                9 archers, 5 cataphracts, 3 horsearchers, 1 leader and 6 warelephants moved from Susa to Persepolis

    Place Units - Parthia
                2 archers, 3 horsearchers and 1 wall placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 33 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
                Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 31 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 34 PUs

    triplea_38139_Par3.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia
                1 unit repaired.
                1 catapult, 5 skirmishers and 10 spearmen moved from Satala to Trapezus
                1 skirmisher moved from Satala to Artaxata
                1 skirmisher and 2 spearmen moved from Phasis to Trapezus
                1 spearman moved from Armavira to Pityus
                1 spearman moved from Armavira to Phasis
                1 horsearcher moved from Armavira to Sinda
                1 leader moved from Pityus to Trapezus
                1 cataphract moved from Armavira to Trapezus
                1 cataphract moved from Pityus to Phasis
                5 cataphracts moved from Pityus to Sinda
                1 cataphract moved from Pityus to Phasis
                1 cataphract moved from Pityus to Trapezus

    Purchase Units - Armenia
                Armenia buy 1 cataphract, 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Sinda
                    Armenia attack with 5 cataphracts and 1 horsearcher
                    Bosporus defend with 1 hoplite
                    Armenia win, taking Sinda from Bosporus with 5 cataphracts remaining. Battle score for attacker is 1
                    Casualties for Armenia: 1 horsearcher
                    Casualties for Bosporus: 1 hoplite
                Battle in Trapezus
                    Armenia attack with 2 cataphracts, 1 catapult, 1 leader, 6 skirmishers and 12 spearmen
                    Pontus defend with 1 hoplite and 1 skirmisher
                    Armenia win, taking Trapezus from Pontus with 2 cataphracts, 1 catapult, 1 leader, 6 skirmishers and 12 spearmen remaining. Battle score for attacker is 11
                    Casualties for Pontus: 1 hoplite and 1 skirmisher

    Non Combat Move - Armenia

    Place Units - Armenia
                1 cataphract, 1 horsearcher and 2 spearmen placed in Armavira
                1 skirmisher placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 29 PUs; end with 29 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 28 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 27 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 30 PUs

    triplea_38139_Arm3.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                1 legionaire and 1 skirmisher moved from Lilybaeum to Syracuse
                1 skirmisher moved from Lilybaeum to SZ 33
                1 bireme and 1 skirmisher moved from SZ 33 to SZ 24
                1 skirmisher moved from SZ 24 to Caralis
                2 cataphracts moved from Narbo to Tarraco
                1 cataphract moved from Valentia to Tarraco
                2 ballistas moved from Valentia to Tarraco
                2 legionaires moved from Barcino to Tarraco
                1 skirmisher moved from Valentia to Tarraco

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 ballista, 1 bireme, 1 cataphract, 4 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 1 PUs;

    Combat - RomanRepublic
                Battle in Caralis
                Battle in Tarraco
                    RomanRepublic attack with 2 ballistas, 3 cataphracts, 2 legionaires and 1 skirmisher
                    AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
                    RomanRepublic win, taking Caralis from Carthage, taking Tarraco from AI_Neutral with 2 ballistas, 3 cataphracts and 2 legionaires remaining. Battle score for attacker is -4
                    Casualties for RomanRepublic: 1 skirmisher
                    Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals

    Non Combat Move - RomanRepublic
                2 legionaires moved from Barcino to Valentia
                3 legionaires moved from Narbo to Barcino
                3 legionaires moved from Massilia to Barcino
                1 ballista and 2 legionaires moved from Genua to Massilia
                5 legionaires moved from Arretium to Massilia
                1 leader moved from Arretium to Massilia
                3 legionaires moved from Roma to Genua
                1 ballista and 1 skirmisher moved from Roma to SZ 25
                1 ballista, 1 skirmisher and 1 trireme moved from SZ 25 to SZ 33
                1 ballista and 1 skirmisher moved from SZ 33 to Lilybaeum
                1 bireme and 1 trireme moved from SZ 34 to SZ 33

    Place Units - RomanRepublic
                1 ballista, 1 cataphract and 1 skirmisher placed in Valentia
                1 bireme placed in SZ 25
                4 legionaires and 1 skirmisher placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 64 PUs; end with 65 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 58 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 59 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 62 PUs

    triplea_38139_Rom4.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates
                1 hoplite moved from Massilia to Narbo
                1 skirmisher moved from Athens to Delphi
                      GreekCityStates take Delphi from Macedonia
                1 skirmisher moved from Athens to Larissa
                3 archers moved from Larissa to Athens
                1 skirmisher moved from Athens to SZ 69
                1 skirmisher moved from SZ 69 to Pergamum
                1 hoplite and 2 skirmishers moved from Corinth to Athens
                1 cavalry moved from Sparta to Athens

    Purchase Units - GreekCityStates
                GreekCityStates buy 2 archers, 1 cavalry, 2 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates
                Battle in Pergamum
                    GreekCityStates attack with 1 skirmisher
                    Pontus defend with 1 skirmisher
                    GreekCityStates win, taking Pergamum from Macedonia with 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for Pontus: 1 skirmisher

    Non Combat Move - GreekCityStates
                1 archer, 1 hoplite and 2 skirmishers moved from Sparta to Corinth
                1 quadrireme moved from SZ 68 to SZ 67
                1 archer and 1 hoplite moved from Sparta to SZ 67
                1 archer, 1 hoplite and 1 quadrireme moved from SZ 67 to SZ 68
                1 archer and 1 hoplite moved from SZ 68 to Athens

    Place Units - GreekCityStates
                2 archers, 1 cavalry, 2 hoplites and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 45 PUs; end with 45 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 41 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs

    triplea_38139_Gre4.tsvg

  • 18 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pergamon
                1 unit repaired.
                1 catapult, 2 cavalrys, 1 leader, 3 phalanxs and 4 spearmen moved from Sardis to Nicaea
                1 spearman moved from Barcino to Narbo
                2 spearmen moved from Barcino to Tarraco

    Purchase Units - Pergamon
                Pergamon buy 3 cavalrys; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Nicaea
                    Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 3 phalanxs and 4 spearmen
                    Pontus defend with 6 hoplites
                    Units damaged: 1 leader owned by the Pergamon
                    Pergamon win, taking Nicaea from Macedonia with 1 catapult, 2 cavalrys, 1 leader, 3 phalanxs and 1 spearman remaining. Battle score for attacker is 27
                    Casualties for Pergamon: 3 spearmen
                    Casualties for Pontus: 6 hoplites

    Non Combat Move - Pergamon
                1 trireme moved from SZ 69 to SZ 67
                1 spearman moved from Cydonia to SZ 67
                1 spearman moved from SZ 67 to Athens

    Place Units - Pergamon
                3 cavalrys placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after successful research.
                Pergamon discover warCollege

    Activate Technology - Pergamon
                Pergamon activating warCollege

    Turn Complete - Pergamon
                Pergamon collect 27 PUs; end with 27 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 29 PUs

    triplea_38139_Per4.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Carthage
                1 unit repaired.
                1 catapult, 7 cavalrys, 5 hoplites, 1 leader and 7 warelephants moved from Auzia to Siga
                2 hoplites moved from Cartenna to Siga
                3 cavalrys, 1 hoplite and 4 phalanxs moved from Castulo to Salmantica
                2 hoplites and 1 warelephant moved from Corduba to Salmantica
                1 cavalry, 1 hoplite and 1 warelephant moved from Hispatis to Salmantica

    Purchase Units - Carthage
                Carthage buy 1 hoplite, 1 phalanx, 1 quinquereme and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Salmantica
                    Carthage attack with 4 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants
                    AI_Barbarians defend with 1 warrior; AI_Neutral defend with 3 cavalry_neutrals and 1 warrior_neutral
                    Carthage win, taking Salmantica from AI_Neutral with 3 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Barbarians: 1 warrior
                    Casualties for AI_Neutral: 3 cavalry_neutrals and 1 warrior_neutral
                Battle in Siga
                    Carthage attack with 1 catapult, 7 cavalrys, 7 hoplites, 1 leader and 7 warelephants
                    AI_Barbarians defend with 2 warriors; AI_Neutral defend with 7 spearman_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Siga from AI_Neutral with 1 catapult, 5 cavalrys, 7 hoplites, 1 leader and 7 warelephants remaining. Battle score for attacker is 0
                    Casualties for Carthage: 2 cavalrys
                    Casualties for AI_Barbarians: 2 warriors
                    Casualties for AI_Neutral: 7 spearman_neutrals

    Non Combat Move - Carthage
                2 phalanxs and 1 warelephant moved from Gades to Hispatis

    Place Units - Carthage
                1 quinquereme placed in SZ 36
                1 warelephant placed in Carthago
                1 hoplite, 1 phalanx and 1 warelephant placed in Gades

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after unsuccessful research.

    Turn Complete - Carthage
                Carthage collect 58 PUs; end with 58 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 55 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
                Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
                Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 49 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 52 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 55 PUs

    Territory Summary for Carthage :

    Siga : 1 flag, 1 catapult, 5 cavalrys, 7 hoplites, 1 leader and 7 warelephants
        Theveste : 1 flag
        Salmantica : 1 flag, 3 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants
        Cartenna : 1 flag
        Thapsus : 1 hoplite
        Castulo : 1 flag, 1 hoplite
        Carthago : 1 city, 10 hoplites, 4 walls and 2 warelephants
        Auzia : 1 flag
        SZ 36 : 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 5 triremes
        Hispatis : 1 flag, 2 phalanxs and 1 warelephant
        Gades : 1 city, 1 hoplite, 1 phalanx, 2 walls and 1 warelephant
        Capsa : 1 flag
        Palma : 1 cavalry
        Cirta : 1 flag
        Tingis : 1 wall
        SZ 12 : 2 biremes
        Corduba : 1 flag

    Production/PUs Summary :

    RomanRepublic : 64 / 62
        GreekCityStates : 45 / 44
        Pergamon : 27 / 29
        Carthage : 58 / 55
        Macedonia : 31 / 55
        Bosporus : 28 / 33
        Pontus : 15 / 20
        Seleucid : 58 / 76
        Egypt : 47 / 48
        Parthia : 33 / 34
        Armenia : 29 / 30
        AI_Barbarians : 17 / 29
        AI_Neutral : 130 / 444

    triplea_38139_Car4.tsvg

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