@GeneralDisarray no scrambles
ACGTO TAW Bacala (Roman Alliance) v DizzKneeLand33 (Anti-Roman Alliance)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
2 units repaired.Purchase Units - Pontus
Pontus buy 1 hoplite and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Pontus
6 chariots, 6 hoplites and 5 skirmishers moved from Nicaea to Pergamum
1 trireme moved from SZ 78 to SZ 77
1 phalanx moved from Sinope to SZ 77
1 phalanx and 1 trireme moved from SZ 77 to SZ 78
1 phalanx moved from SZ 78 to Pityus
1 catapult, 1 leader, 6 phalanxs and 6 skirmishers moved from Tavium to SinopePlace Units - Pontus
1 hoplite and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 13 PUs; end with 13 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 11 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 9 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 7 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 10 PUsTerritory Summary for Pontus :
Pergamum : 6 chariots, 6 hoplites and 5 skirmishers
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 1 catapult, 1 city, 1 hoplite, 1 leader, 6 phalanxs, 9 skirmishers and 5 walls
SZ 78 : 1 flagship and 1 trireme
Nicaea : 1 skirmisher
Pityus : 1 phalanxProduction/PUs Summary :
RomanRepublic : 55 / 54
GreekCityStates : 40 / 45
Pergamon : 17 / 26
Carthage : 56 / 55
Macedonia : 51 / 50
Bosporus : 31 / 34
Pontus : 13 / 10
Seleucid : 67 / 72
Egypt : 38 / 39
Parthia : 33 / 35
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 145 / 162 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
3 cataphracts, 1 catapult, 2 phalanxs and 1 warelephant moved from Sidon to Jerusalem
2 cataphracts moved from Antioch to Jerusalem
1 hoplite and 1 phalanx moved from Damascus to Jerusalem
2 hoplites moved from Bostra to Jerusalem
1 hoplite moved from Bostra to Petra
Seleucid take Petra from EgyptPurchase Units - Seleucid
Seleucid buy 6 hoplites and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 5 cataphracts, 1 catapult, 3 hoplites, 3 phalanxs and 1 warelephant
Egypt defend with 3 archers, 1 leader and 3 phalanxs
Seleucid win, taking Jerusalem from Egypt with 2 cataphracts, 1 catapult, 3 phalanxs and 1 warelephant remaining. Battle score for attacker is 6
Casualties for Egypt: 3 archers, 1 leader and 3 phalanxs
Casualties for Seleucid: 3 cataphracts and 3 hoplitesNon Combat Move - Seleucid
1 hoplite and 1 phalanx moved from Salamis to SZ 62
1 bireme, 1 flagship, 1 hoplite, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 62 to SZ 60
1 hoplite and 1 phalanx moved from SZ 60 to Sidon
2 hoplites moved from Antioch to Sidon
1 hoplite moved from Amida to Ninive
1 leader moved from Amida to Palmyra
4 phalanxs and 1 warelephant moved from Amida to Hatra
2 cataphracts moved from Amida to Seleucia
1 cataphract moved from Amida to PalmyraPlace Units - Seleucid
4 hoplites and 3 warelephants placed in Seleucia
2 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 77 PUs; end with 77 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 74 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 73 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 76 PUsTerritory Summary for Seleucid :
Jerusalem : 1 flag, 2 cataphracts, 1 catapult, 3 phalanxs and 1 warelephant
Petra : 1 flag, 1 hoplite
Salamis : 1 flag
Ninive : 1 hoplite
Antioch : 1 city, 2 hoplites and 3 walls
Amida : 1 flag, 1 hoplite
SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Hatra : 4 phalanxs and 1 warelephant
Palmyra : 1 cataphract and 1 leader
Seleucia : 7 cataphracts, 1 city, 11 hoplites, 4 phalanxs, 3 walls and 4 warelephants
Sidon : 1 flag, 3 hoplites and 1 phalanxProduction/PUs Summary :
RomanRepublic : 55 / 54
GreekCityStates : 40 / 45
Pergamon : 17 / 26
Carthage : 56 / 55
Macedonia : 51 / 50
Bosporus : 31 / 34
Pontus : 13 / 10
Seleucid : 77 / 76
Egypt : 28 / 39
Parthia : 33 / 35
Armenia : 24 / 24
AI_Barbarians : 12 / 24
AI_Neutral : 145 / 162 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 archer and 2 warelephants moved from Pharan to Jerusalem
5 chariots moved from Alexandria to Jerusalem
1 quadrireme moved from SZ 59 to SZ 58
2 archers moved from Memphis to SZ 58
2 archers and 1 quadrireme moved from SZ 58 to SZ 59
2 archers moved from SZ 59 to Jerusalem
1 bireme moved from SZ 59 to SZ 58
1 archer moved from Memphis to SZ 58
1 archer and 1 bireme moved from SZ 58 to SZ 59
1 archer moved from SZ 59 to Jerusalem
2 triremes moved from SZ 59 to SZ 58
2 phalanxs moved from Memphis to SZ 58
2 phalanxs and 2 triremes moved from SZ 58 to SZ 59
2 phalanxs moved from SZ 59 to Jerusalem
1 warelephant moved from Memphis to Pharan
1 warelephant moved from Alexandria to Pharan
1 archer moved from Alexandria to Memphis
2 phalanxs moved from Paraetonium to Alexandria
1 archer moved from Paliurus to ParaetoniumPurchase Units - Egypt
Egypt buy 1 archer and 5 chariots; Remaining resources: 1 techTokens; 1 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 4 archers, 5 chariots, 2 phalanxs and 2 warelephants
Seleucid defend with 2 cataphracts, 1 catapult, 3 phalanxs and 1 warelephant
Egypt win, taking Jerusalem from Seleucid with 4 archers, 1 chariot, 2 phalanxs and 2 warelephants remaining. Battle score for attacker is 36
Casualties for Egypt: 4 chariots
Casualties for Seleucid: 2 cataphracts, 1 catapult, 3 phalanxs and 1 warelephantNon Combat Move - Egypt
Place Units - Egypt
1 archer and 5 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover quinqueremesActivate Technology - Egypt
Egypt activating quinqueremesTurn Complete - Egypt
Egypt collect 34 PUs; end with 35 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 33 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 36 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 unit repaired.
7 archers, 4 cataphracts, 4 horsearchers, 1 leader and 7 warelephants moved from Ctesiphon to Susa
3 cataphracts moved from Persepolis to Susa
1 archer moved from Cyropolis to Ctesiphon
1 archer and 1 catapult moved from Cyropolis to EcbatanaPurchase Units - Parthia
Parthia buy 2 cataphracts and 3 horsearchers; Remaining resources: 2 techTokens; 1 PUs;Non Combat Move - Parthia
Place Units - Parthia
2 cataphracts and 3 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover economicsActivate Technology - Parthia
Parthia activating economicsTurn Complete - Parthia
Parthia collect 33 PUs; end with 34 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 33 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -2 PUs; end with 30 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 31 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 34 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
1 spearman moved from Armavira to Pityus
1 skirmisher and 3 spearmen moved from Phasis to Pityus
1 cataphract and 1 horsearcher moved from Armavira to Pityus
8 cataphracts, 5 horsearchers and 1 leader moved from Trapezus to Pityus
1 skirmisher and 2 spearmen moved from Trapezus to Phasis
1 skirmisher and 2 spearmen moved from Trapezus to Satala
1 catapult, 5 skirmishers and 8 spearmen moved from Artaxata to SatalaPurchase Units - Armenia
Armenia buy 1 cataphract, 1 horsearcher and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Pityus
Armenia attack with 9 cataphracts, 6 horsearchers, 1 leader, 1 skirmisher and 4 spearmen
Pontus defend with 1 phalanx; Bosporus defend with 5 archers, 5 hoplites and 1 horsearcher
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Pityus from Bosporus with 9 cataphracts, 1 horsearcher and 1 leader remaining. Battle score for attacker is 36
Casualties for Armenia: 5 horsearchers, 1 skirmisher and 4 spearmen
Casualties for Pontus: 1 phalanx
Casualties for Bosporus: 5 archers, 5 hoplites and 1 horsearcherNon Combat Move - Armenia
Place Units - Armenia
1 cataphract, 1 horsearcher and 2 spearmen placed in ArmaviraResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 27 PUs; end with 27 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 25 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 28 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista moved from Massilia to Narbo
2 cataphracts moved from Massilia to Narbo
5 legionaires moved from Massilia to Narbo
1 bireme and 1 trireme moved from SZ 44 to SZ 34
1 suprareme moved from SZ 28 to SZ 34
3 legionaires moved from Arretium to Massilia
1 ballista moved from Arretium to Genua
2 legionaires moved from Roma to Genua
1 leader and 5 legionaires moved from Capua to Arretium
1 ballista, 1 cataphract and 4 legionaires moved from Castulo to Valentia
1 skirmisher moved from Valentia to Castulo
1 bireme, 1 flagship, 2 quadriremes, 1 quinquereme, 1 suprareme and 1 trireme moved from SZ 34 to SZ 33Purchase Units - RomanRepublic
RomanRepublic buy 3 ballistas, 3 legionaires, 2 skirmishers and 1 trireme; Remaining resources: 2 techTokens; 1 PUs;Combat - RomanRepublic
Battle in Narbo
RomanRepublic attack with 1 ballista, 2 cataphracts and 5 legionaires
AI_Neutral defend with 1 cavalry_neutral and 2 warrior_neutrals
RomanRepublic win, taking Narbo from AI_Neutral with 2 cataphracts and 3 legionaires remaining. Battle score for attacker is -16
Casualties for RomanRepublic: 1 ballista and 2 legionaires
Casualties for AI_Neutral: 1 cavalry_neutral and 2 warrior_neutralsNon Combat Move - RomanRepublic
4 legionaires moved from Massilia to BarcinoPlace Units - RomanRepublic
2 ballistas and 1 skirmisher placed in Valentia
1 trireme placed in SZ 25
1 ballista, 3 legionaires and 1 skirmisher placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 58 PUs; end with 59 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -6 PUs; end with 53 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 51 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 54 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 57 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - GreekCityStates
1 bireme moved from SZ 24 to SZ 33
1 trireme moved from SZ 34 to SZ 33
2 archers, 1 leader and 4 skirmishers moved from Delphi to Larissa
2 archers, 1 catapult, 3 cavalrys, 6 hoplites and 3 skirmishers moved from Athens to Larissa
1 archer moved from Sparta to SZ 67
1 archer and 1 bireme moved from SZ 67 to SZ 69
2 hoplites moved from Rhodos to SZ 68
2 hoplites and 1 quadrireme moved from SZ 68 to SZ 69
1 flagship moved from SZ 68 to SZ 69
1 trireme moved from SZ 68 to SZ 69
1 archer and 2 hoplites moved from SZ 69 to Larissa
1 archer, 1 hoplite and 3 skirmishers moved from Corinth to Athens
1 hoplite and 2 skirmishers moved from Sparta to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 cavalry, 2 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 5 archers, 1 catapult, 3 cavalrys, 8 hoplites, 1 leader and 7 skirmishers
Macedonia defend with 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors
Units damaged: 1 leader owned by the GreekCityStates
GreekCityStates win, taking Larissa from Macedonia with 5 archers, 8 hoplites and 1 leader remaining. Battle score for attacker is 58
Casualties for Macedonia: 1 catapult, 6 phalanxs, 5 skirmishers and 5 warriors
Casualties for GreekCityStates: 1 catapult, 3 cavalrys and 7 skirmishersNon Combat Move - GreekCityStates
1 quadrireme moved from SZ 68 to SZ 67
1 archer and 1 hoplite moved from Sparta to SZ 67
1 archer, 1 hoplite and 1 quadrireme moved from SZ 67 to SZ 68
1 archer and 1 hoplite moved from SZ 68 to AthensPlace Units - GreekCityStates
2 archers, 1 cavalry, 2 hoplites and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 46 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 45 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -4 PUs; end with 41 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 skirmisher and 2 spearmen moved from Halicarnassus to SZ 68
1 bireme, 1 flagship, 1 skirmisher, 2 spearmen and 2 triremes moved from SZ 68 to SZ 69
1 skirmisher and 2 spearmen moved from SZ 69 to Pergamum
2 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 9 skirmishers and 8 spearmen moved from Sardis to PergamumPurchase Units - Pergamon
Pergamon buy 1 cavalry and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Pergamum
Pergamon attack with 2 catapults, 2 cavalrys, 1 leader, 6 phalanxs, 10 skirmishers and 10 spearmen
Pontus defend with 6 chariots, 6 hoplites and 5 skirmishers; Macedonia defend with 1 cavalry, 2 phalanxs, 5 skirmishers and 2 warriors
Units damaged: 1 leader owned by the Pergamon
1 catapult, 1 cavalry, 1 leader and 3 phalanxs retreated to Sardis
Macedonia win with 6 hoplites and 2 phalanxs remaining. Battle score for attacker is -36
Casualties for Pergamon: 1 catapult, 1 cavalry, 3 phalanxs, 10 skirmishers and 10 spearmen
Casualties for Pontus: 6 chariots and 5 skirmishers
Casualties for Macedonia: 1 cavalry, 5 skirmishers and 2 warriorsNon Combat Move - Pergamon
Place Units - Pergamon
1 cavalry and 4 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 17 PUs; end with 17 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 16 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 15 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 18 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
1 cavalry, 1 hoplite, 1 leader and 1 warelephant moved from Cartenna to Auzia
1 catapult, 7 cavalrys, 4 hoplites and 6 warelephants moved from Cirta to Auzia
3 cavalrys, 2 hoplites and 4 phalanxs moved from Corduba to CastuloPurchase Units - Carthage
Trigger CARconstruction: buyWall removed from CarthageProduction
Trigger CARconstruction: buyWallX added to CarthageProduction
Trigger CARconstructionWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 2 phalanxs, 1 suprareme and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Auzia
Carthage attack with 1 catapult, 8 cavalrys, 5 hoplites, 1 leader and 7 warelephants
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 2 archer_neutrals and 2 cavalry_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Auzia from AI_Neutral with 1 catapult, 7 cavalrys, 5 hoplites, 1 leader and 7 warelephants remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 2 archer_neutrals and 2 cavalry_neutrals
Battle in Castulo
Carthage attack with 3 cavalrys, 2 hoplites and 4 phalanxs
RomanRepublic defend with 1 skirmisher
Carthage win, taking Castulo from RomanRepublic with 3 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 1 skirmisherNon Combat Move - Carthage
2 hoplites and 1 warelephant moved from Hispatis to Corduba
1 cavalry, 1 hoplite and 1 warelephant moved from Gades to Hispatis
3 hoplites moved from Caralis to SZ 32
1 flagship, 3 hoplites, 1 quadrireme, 1 quinquereme and 5 triremes moved from SZ 32 to SZ 36
3 hoplites moved from SZ 36 to Carthago
1 hoplite moved from Thapsus to Carthago
1 hoplite moved from Thenae to ThapsusPlace Units - Carthage
1 wall placed in Carthago
1 suprareme placed in SZ 36
2 phalanxs and 1 warelephant placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 57 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 53 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 52 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 54 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 57 PUsTerritory Summary for Carthage :
Theveste : 1 flag
Cartenna : 1 flag, 2 hoplites
Thapsus : 1 hoplite
Castulo : 1 flag, 3 cavalrys, 2 hoplites and 4 phalanxs
Carthago : 1 city, 10 hoplites, 4 walls and 1 warelephant
Auzia : 1 flag, 1 catapult, 7 cavalrys, 5 hoplites, 1 leader and 7 warelephants
SZ 36 : 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
Hispatis : 1 flag, 1 cavalry, 1 hoplite and 1 warelephant
Gades : 1 city, 2 phalanxs, 2 walls and 1 warelephant
Capsa : 1 flag
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall
SZ 12 : 2 biremes
Corduba : 1 flag, 2 hoplites and 1 warelephantProduction/PUs Summary :
RomanRepublic : 56 / 57
GreekCityStates : 45 / 44
Pergamon : 17 / 18
Carthage : 59 / 57
Macedonia : 46 / 50
Bosporus : 28 / 34
Pontus : 13 / 10
Seleucid : 71 / 76
Egypt : 34 / 36
Parthia : 33 / 34
Armenia : 27 / 28
AI_Barbarians : 12 / 24
AI_Neutral : 141 / 307 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 cavalry moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
1 cavalry moved from Delphi to Larissa
3 cavalrys, 3 phalanxs, 1 skirmisher and 1 warrior moved from Dodona to Larissa
2 cavalrys, 1 leader, 1 phalanx, 1 skirmisher and 1 warrior moved from Thessalonica to Larissa
2 phalanxs moved from Pergamum to SZ 70
2 phalanxs moved from SZ 70 to LarissaPurchase Units - Macedonia
Trigger MACeconomics: buyCity removed from MacedoniaProduction
Trigger MACeconomics: buyCityX added to MacedoniaProduction
Trigger MACeconomicsWALL: 1 wall gained by PlayerID named:Macedonia
Macedonia buy 3 cavalrys, 2 skirmishers and 4 warriors; Remaining resources: 2 techTokens; 0 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 6 cavalrys, 1 leader, 6 phalanxs, 2 skirmishers and 2 warriors
GreekCityStates defend with 5 archers, 8 hoplites and 1 leader
Units damaged: 1 leader owned by the Macedonia
1 leader and 2 phalanxs retreated to Thessalonica
GreekCityStates win with 3 archers remaining. Battle score for attacker is -20
Casualties for Macedonia: 6 cavalrys, 4 phalanxs, 2 skirmishers and 2 warriors
Casualties for GreekCityStates: 2 archers, 8 hoplites and 1 leaderNon Combat Move - Macedonia
2 skirmishers and 1 warrior moved from Apollonia to DodonaPlace Units - Macedonia
2 cavalrys and 1 wall placed in Apollonia
1 cavalry, 2 skirmishers and 4 warriors placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 50 PUs; end with 50 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 52 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 55 PUsTerritory Summary for Macedonia :
Thessalonica : 1 cavalry, 1 city, 1 leader, 2 phalanxs, 2 skirmishers, 3 walls and 4 warriors
Pergamum : 1 flag
SZ 70 : 1 bireme, 1 flagship, 1 quadrireme and 1 suprareme
Delphi : 1 flag
Sardica : 2 warriors
Apollonia : 1 flag, 2 cavalrys, 1 city and 1 wall
Nicaea : 1 flag
Dodona : 2 skirmishers and 1 warriorProduction/PUs Summary :
RomanRepublic : 56 / 57
GreekCityStates : 41 / 44
Pergamon : 17 / 18
Carthage : 59 / 57
Macedonia : 50 / 55
Bosporus : 28 / 34
Pontus : 13 / 10
Seleucid : 71 / 76
Egypt : 34 / 36
Parthia : 33 / 34
Armenia : 27 / 28
AI_Barbarians : 12 / 24
AI_Neutral : 141 / 307 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
2 archers moved from Tyras to Napoca
5 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader moved from Sarmizegetusa to Napoca
1 cataphract moved from Olbia to NapocaPurchase Units - Bosporus
Trigger BOStradeWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 3 archers and 1 cataphract; Remaining resources: 1 techTokens; 2 PUs;Combat - Bosporus
Battle in Napoca
Bosporus attack with 2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
AI_Neutral defend with 7 warrior_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Napoca from AI_Neutral with 2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 7 warrior_neutralsNon Combat Move - Bosporus
3 hoplites moved from Olbia to Tyras
1 bireme moved from SZ 79 to SZ 80
1 hoplite moved from Theodesia to SZ 80
2 hoplites moved from Theodesia to Tanais
1 cavalry moved from Theodesia to Tanais
1 flagship and 1 quadrireme moved from SZ 79 to SZ 80
1 hoplite moved from SZ 80 to SindaPlace Units - Bosporus
3 archers, 1 cataphract and 1 wall placed in TheodesiaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 32 PUs total
Bosporus collect 1 PU from War Bonds; end with 33 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 33 PUsTerritory Summary for Bosporus :
Tanais : 1 cavalry and 2 hoplites
Napoca : 1 flag, 2 archers, 6 cataphracts, 3 cavalrys, 4 horsearchers and 1 leader
Sarmizegetusa : 1 flag
Theodesia : 3 archers, 1 cataphract, 1 city and 4 walls
Tyras : 3 hoplites
SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
Sinda : 1 hoplite
Istropolis : 1 flagProduction/PUs Summary :
RomanRepublic : 56 / 57
GreekCityStates : 41 / 44
Pergamon : 17 / 18
Carthage : 59 / 57
Macedonia : 50 / 55
Bosporus : 30 / 33
Pontus : 13 / 10
Seleucid : 71 / 76
Egypt : 34 / 36
Parthia : 33 / 34
Armenia : 27 / 28
AI_Barbarians : 12 / 24
AI_Neutral : 139 / 307 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 hoplite and 2 skirmishers moved from Sinope to Trapezus
1 catapult, 1 leader, 6 phalanxs and 7 skirmishers moved from Sinope to MelitenePurchase Units - Pontus
Pontus buy 1 chariot and 1 skirmisher; Remaining resources: 1 techTokens; 0 PUs;Combat - Pontus
Battle in Melitene
Pontus attack with 1 catapult, 1 leader, 6 phalanxs and 7 skirmishers
AI_Neutral defend with 2 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Melitene from AI_Neutral with 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 2 archer_neutrals and 3 spearman_neutrals
Battle in Trapezus
Pontus attack with 1 hoplite and 2 skirmishers
Armenia defend with 1 skirmisher
Pontus win, taking Trapezus from Armenia with 1 hoplite and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for Pontus: 1 skirmisher
Casualties for Armenia: 1 skirmisherNon Combat Move - Pontus
1 skirmisher moved from Nicaea to Pergamum
6 hoplites moved from Pergamum to Nicaea
1 flagship and 1 trireme moved from SZ 78 to SZ 76Place Units - Pontus
1 chariot and 1 skirmisher placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 20 PUs; end with 20 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 18 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 20 PUsTerritory Summary for Pontus :
Melitene : 1 flag, 1 catapult, 1 leader, 6 phalanxs and 6 skirmishers
Pergamum : 1 skirmisher
Heraclea Pontica : 2 walls
Tavium : 1 flag
Sinope : 1 chariot, 1 city, 1 skirmisher and 5 walls
SZ 76 : 1 flagship and 1 trireme
Trapezus : 1 flag, 1 hoplite and 1 skirmisher
Nicaea : 6 hoplitesProduction/PUs Summary :
RomanRepublic : 56 / 57
GreekCityStates : 41 / 44
Pergamon : 17 / 18
Carthage : 59 / 57
Macedonia : 50 / 55
Bosporus : 30 / 33
Pontus : 20 / 20
Seleucid : 71 / 76
Egypt : 34 / 36
Parthia : 33 / 34
Armenia : 22 / 28
AI_Barbarians : 12 / 24
AI_Neutral : 137 / 307 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
2 hoplites and 1 phalanx moved from Seleucia to CtesiphonPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 3 hoplites, 1 phalanx and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Ctesiphon
Seleucid attack with 2 hoplites and 1 phalanx
Parthia defend with 1 archer
Seleucid win, taking Ctesiphon from Parthia with 2 hoplites and 1 phalanx remaining. Battle score for attacker is 8
Casualties for Parthia: 1 archerNon Combat Move - Seleucid
1 cataphract and 1 leader moved from Palmyra to Seleucia
4 phalanxs and 1 warelephant moved from Hatra to Seleucia
1 hoplite moved from Petra to Bostra
1 hoplite moved from Sidon to Damascus
1 hoplite and 1 phalanx moved from Sidon to Antioch
1 hoplite moved from Ninive to SeleuciaPlace Units - Seleucid
2 cataphracts, 2 hoplites, 1 phalanx and 2 warelephants placed in Seleucia
1 hoplite and 1 warelephant placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 76 PUs; end with 76 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 74 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 73 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 73 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 76 PUsTerritory Summary for Seleucid :
Damascus : 1 hoplite
Petra : 1 flag
Salamis : 1 flag
Antioch : 1 city, 4 hoplites, 1 phalanx, 3 walls and 1 warelephant
Amida : 1 flag, 1 hoplite
SZ 60 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Seleucia : 10 cataphracts, 1 city, 12 hoplites, 1 leader, 8 phalanxs, 3 walls and 7 warelephants
Ctesiphon : 1 flag, 2 hoplites and 1 phalanx
Bostra : 1 hoplite
Sidon : 1 flag, 1 hopliteProduction/PUs Summary :
RomanRepublic : 56 / 57
GreekCityStates : 41 / 44
Pergamon : 17 / 18
Carthage : 59 / 57
Macedonia : 50 / 55
Bosporus : 30 / 33
Pontus : 20 / 20
Seleucid : 76 / 76
Egypt : 34 / 36
Parthia : 28 / 34
Armenia : 22 / 28
AI_Barbarians : 12 / 24
AI_Neutral : 137 / 307 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
1 archer moved from Jerusalem to Petra
Egypt take Petra from Seleucid
1 archer and 1 phalanx moved from Jerusalem to Damascus
1 phalanx and 1 warelephant moved from Jerusalem to Bostra
1 chariot and 1 warelephant moved from Jerusalem to Sidon
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 57
2 warelephants moved from Pharan to Jerusalem
1 archer moved from Memphis to Pharan
5 chariots moved from Alexandria to Jerusalem
1 archer and 2 phalanxs moved from Alexandria to Memphis
1 archer moved from Paraetonium to AlexandriaPurchase Units - Egypt
Trigger EGYquinqueremes: buyQuinquereme removed from EgyptProduction
Trigger EGYquinqueremes: buyQuinqueremeX added to EgyptProduction
Trigger EGYquinqueremesWALL: 1 wall gained by PlayerID named:Egypt
Egypt buy 1 archer, 2 chariots and 1 quinquereme; Remaining resources: 1 techTokens; 0 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 1 archer and 1 phalanx
Seleucid defend with 1 hoplite
Seleucid win with 1 hoplite remaining. Battle score for attacker is -17
Casualties for Egypt: 1 archer and 1 phalanx
Battle in Sidon
Egypt attack with 1 chariot and 1 warelephant
Seleucid defend with 1 hoplite
Egypt win, taking Sidon from Seleucid with 1 warelephant remaining. Battle score for attacker is 1
Casualties for Egypt: 1 chariot
Casualties for Seleucid: 1 hoplite
Battle in Bostra
Egypt attack with 1 phalanx and 1 warelephant
Seleucid defend with 1 hoplite
Egypt win, taking Bostra from Seleucid with 1 phalanx and 1 warelephant remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
Place Units - Egypt
1 quinquereme placed in SZ 57
1 archer, 2 chariots and 1 wall placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after successful research.
Egypt discover triremesActivate Technology - Egypt
Egypt activating triremesTurn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 45 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 48 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 catapult moved from Ecbatana to Ctesiphon
1 warelephant moved from Susa to Ctesiphon
1 horsearcher moved from Susa to Ctesiphon
1 cataphract moved from Susa to Ctesiphon
1 cataphract moved from Susa to CtesiphonPurchase Units - Parthia
Trigger PAReconomics: buyCity removed from ParthiaProduction
Trigger PAReconomics: buyCityX added to ParthiaProduction
Trigger PAReconomicsWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 2 archers and 3 horsearchers; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Battle in Ctesiphon
Parthia attack with 2 cataphracts, 1 catapult, 1 horsearcher and 1 warelephant
Seleucid defend with 2 hoplites and 1 phalanx
Parthia win, taking Ctesiphon from Seleucid with 2 cataphracts, 1 horsearcher and 1 warelephant remaining. Battle score for attacker is 16
Casualties for Parthia: 1 catapult
Casualties for Seleucid: 2 hoplites and 1 phalanxNon Combat Move - Parthia
9 archers, 5 cataphracts, 3 horsearchers, 1 leader and 6 warelephants moved from Susa to PersepolisPlace Units - Parthia
2 archers, 3 horsearchers and 1 wall placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 31 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 34 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Armenia
1 unit repaired.
1 catapult, 5 skirmishers and 10 spearmen moved from Satala to Trapezus
1 skirmisher moved from Satala to Artaxata
1 skirmisher and 2 spearmen moved from Phasis to Trapezus
1 spearman moved from Armavira to Pityus
1 spearman moved from Armavira to Phasis
1 horsearcher moved from Armavira to Sinda
1 leader moved from Pityus to Trapezus
1 cataphract moved from Armavira to Trapezus
1 cataphract moved from Pityus to Phasis
5 cataphracts moved from Pityus to Sinda
1 cataphract moved from Pityus to Phasis
1 cataphract moved from Pityus to TrapezusPurchase Units - Armenia
Armenia buy 1 cataphract, 1 horsearcher, 1 skirmisher and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;Combat - Armenia
Battle in Sinda
Armenia attack with 5 cataphracts and 1 horsearcher
Bosporus defend with 1 hoplite
Armenia win, taking Sinda from Bosporus with 5 cataphracts remaining. Battle score for attacker is 1
Casualties for Armenia: 1 horsearcher
Casualties for Bosporus: 1 hoplite
Battle in Trapezus
Armenia attack with 2 cataphracts, 1 catapult, 1 leader, 6 skirmishers and 12 spearmen
Pontus defend with 1 hoplite and 1 skirmisher
Armenia win, taking Trapezus from Pontus with 2 cataphracts, 1 catapult, 1 leader, 6 skirmishers and 12 spearmen remaining. Battle score for attacker is 11
Casualties for Pontus: 1 hoplite and 1 skirmisherNon Combat Move - Armenia
Place Units - Armenia
1 cataphract, 1 horsearcher and 2 spearmen placed in Armavira
1 skirmisher placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.Turn Complete - Armenia
Armenia collect 29 PUs; end with 29 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 28 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 27 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 27 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 30 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - RomanRepublic
1 legionaire and 1 skirmisher moved from Lilybaeum to Syracuse
1 skirmisher moved from Lilybaeum to SZ 33
1 bireme and 1 skirmisher moved from SZ 33 to SZ 24
1 skirmisher moved from SZ 24 to Caralis
2 cataphracts moved from Narbo to Tarraco
1 cataphract moved from Valentia to Tarraco
2 ballistas moved from Valentia to Tarraco
2 legionaires moved from Barcino to Tarraco
1 skirmisher moved from Valentia to TarracoPurchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 1 bireme, 1 cataphract, 4 legionaires and 2 skirmishers; Remaining resources: 2 techTokens; 1 PUs;Combat - RomanRepublic
Battle in Caralis
Battle in Tarraco
RomanRepublic attack with 2 ballistas, 3 cataphracts, 2 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Caralis from Carthage, taking Tarraco from AI_Neutral with 2 ballistas, 3 cataphracts and 2 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutralsNon Combat Move - RomanRepublic
2 legionaires moved from Barcino to Valentia
3 legionaires moved from Narbo to Barcino
3 legionaires moved from Massilia to Barcino
1 ballista and 2 legionaires moved from Genua to Massilia
5 legionaires moved from Arretium to Massilia
1 leader moved from Arretium to Massilia
3 legionaires moved from Roma to Genua
1 ballista and 1 skirmisher moved from Roma to SZ 25
1 ballista, 1 skirmisher and 1 trireme moved from SZ 25 to SZ 33
1 ballista and 1 skirmisher moved from SZ 33 to Lilybaeum
1 bireme and 1 trireme moved from SZ 34 to SZ 33Place Units - RomanRepublic
1 ballista, 1 cataphract and 1 skirmisher placed in Valentia
1 bireme placed in SZ 25
4 legionaires and 1 skirmisher placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 64 PUs; end with 65 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -7 PUs; end with 58 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 56 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 59 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 62 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - GreekCityStates
1 hoplite moved from Massilia to Narbo
1 skirmisher moved from Athens to Delphi
GreekCityStates take Delphi from Macedonia
1 skirmisher moved from Athens to Larissa
3 archers moved from Larissa to Athens
1 skirmisher moved from Athens to SZ 69
1 skirmisher moved from SZ 69 to Pergamum
1 hoplite and 2 skirmishers moved from Corinth to Athens
1 cavalry moved from Sparta to AthensPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 cavalry, 2 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Pergamum
GreekCityStates attack with 1 skirmisher
Pontus defend with 1 skirmisher
GreekCityStates win, taking Pergamum from Macedonia with 1 skirmisher remaining. Battle score for attacker is 4
Casualties for Pontus: 1 skirmisherNon Combat Move - GreekCityStates
1 archer, 1 hoplite and 2 skirmishers moved from Sparta to Corinth
1 quadrireme moved from SZ 68 to SZ 67
1 archer and 1 hoplite moved from Sparta to SZ 67
1 archer, 1 hoplite and 1 quadrireme moved from SZ 67 to SZ 68
1 archer and 1 hoplite moved from SZ 68 to AthensPlace Units - GreekCityStates
2 archers, 1 cavalry, 2 hoplites and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 45 PUs; end with 45 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 44 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 41 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 44 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pergamon
1 unit repaired.
1 catapult, 2 cavalrys, 1 leader, 3 phalanxs and 4 spearmen moved from Sardis to Nicaea
1 spearman moved from Barcino to Narbo
2 spearmen moved from Barcino to TarracoPurchase Units - Pergamon
Pergamon buy 3 cavalrys; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 3 phalanxs and 4 spearmen
Pontus defend with 6 hoplites
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from Macedonia with 1 catapult, 2 cavalrys, 1 leader, 3 phalanxs and 1 spearman remaining. Battle score for attacker is 27
Casualties for Pergamon: 3 spearmen
Casualties for Pontus: 6 hoplitesNon Combat Move - Pergamon
1 trireme moved from SZ 69 to SZ 67
1 spearman moved from Cydonia to SZ 67
1 spearman moved from SZ 67 to AthensPlace Units - Pergamon
3 cavalrys placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after successful research.
Pergamon discover warCollegeActivate Technology - Pergamon
Pergamon activating warCollegeTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 29 PUs -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Carthage
1 unit repaired.
1 catapult, 7 cavalrys, 5 hoplites, 1 leader and 7 warelephants moved from Auzia to Siga
2 hoplites moved from Cartenna to Siga
3 cavalrys, 1 hoplite and 4 phalanxs moved from Castulo to Salmantica
2 hoplites and 1 warelephant moved from Corduba to Salmantica
1 cavalry, 1 hoplite and 1 warelephant moved from Hispatis to SalmanticaPurchase Units - Carthage
Carthage buy 1 hoplite, 1 phalanx, 1 quinquereme and 2 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Carthage
Battle in Salmantica
Carthage attack with 4 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 3 cavalry_neutrals and 1 warrior_neutral
Carthage win, taking Salmantica from AI_Neutral with 3 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 3 cavalry_neutrals and 1 warrior_neutral
Battle in Siga
Carthage attack with 1 catapult, 7 cavalrys, 7 hoplites, 1 leader and 7 warelephants
AI_Barbarians defend with 2 warriors; AI_Neutral defend with 7 spearman_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Siga from AI_Neutral with 1 catapult, 5 cavalrys, 7 hoplites, 1 leader and 7 warelephants remaining. Battle score for attacker is 0
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 2 warriors
Casualties for AI_Neutral: 7 spearman_neutralsNon Combat Move - Carthage
2 phalanxs and 1 warelephant moved from Gades to HispatisPlace Units - Carthage
1 quinquereme placed in SZ 36
1 warelephant placed in Carthago
1 hoplite, 1 phalanx and 1 warelephant placed in GadesResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 58 PUs; end with 58 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 55 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 51 PUs
Objective CAR 15unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 50 PUs
Objective CAR 20unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 49 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 52 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 55 PUsTerritory Summary for Carthage :
Siga : 1 flag, 1 catapult, 5 cavalrys, 7 hoplites, 1 leader and 7 warelephants
Theveste : 1 flag
Salmantica : 1 flag, 3 cavalrys, 4 hoplites, 4 phalanxs and 2 warelephants
Cartenna : 1 flag
Thapsus : 1 hoplite
Castulo : 1 flag, 1 hoplite
Carthago : 1 city, 10 hoplites, 4 walls and 2 warelephants
Auzia : 1 flag
SZ 36 : 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 5 triremes
Hispatis : 1 flag, 2 phalanxs and 1 warelephant
Gades : 1 city, 1 hoplite, 1 phalanx, 2 walls and 1 warelephant
Capsa : 1 flag
Palma : 1 cavalry
Cirta : 1 flag
Tingis : 1 wall
SZ 12 : 2 biremes
Corduba : 1 flagProduction/PUs Summary :
RomanRepublic : 64 / 62
GreekCityStates : 45 / 44
Pergamon : 27 / 29
Carthage : 58 / 55
Macedonia : 31 / 55
Bosporus : 28 / 33
Pontus : 15 / 20
Seleucid : 58 / 76
Egypt : 47 / 48
Parthia : 33 / 34
Armenia : 29 / 30
AI_Barbarians : 17 / 29
AI_Neutral : 130 / 444
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