No scramble
16L G40 Russian techs dice -Pete (Axis) vs. Simon33 (Allies)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Caroline Islands to 6 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese -
Scramble SZ6?
And are you happy to lose the sub on the first hit or do you want to see how many hits I get?
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lose sub thx
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But what about the scramble?
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no scramblambo
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Caroline Islands to 6 Sea Zone
1 cruiser and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from JapaneseCombat - ANZAC
Battle in 6 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser, 2 destroyers and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 57 Sea Zone to 37 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 artillery, 1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 4 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for French: 1 artillery and 2 infantry
1 fighter owned by the French retreatedNon Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Germans spend 20 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 armour moved from Vyborg to Belarus
1 armour moved from Karelia to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
3 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 armour moved from Bessarabia to Belarus
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 6 armour, 3 artilleries, 1 fighter and 5 infantry
Russians defend with 2 artilleries and 6 infantry
Germans win, taking Belarus from Russians with 6 armour, 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter
Germans win, taking Normandy Bordeaux from French with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighterNon Combat Move - Germans
2 fighters moved from Southern Italy to Persia
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
3 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Belarus to Novgorod
6 infantry moved from Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 armour, 3 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
that was some crazy dice in russia, i just meant to strafe the territory and see if i could get some hits.
could you please edit my aa gun in poland to belarus?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Rocket attack in Persia does 2 damage to factory_minor owned by Italians
Rockets in Russia roll: 2
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
6 infantry moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 artillery and 4 infantry moved from Western Ukraine to BessarabiaAirborne Attack Move - Russians
2 infantry moved from Russia to CaucasusCombat - Russians
Battle in Bessarabia
Russians attack with 4 artilleries and 12 infantry
Italians defend with 1 artillery
Russians win, taking Bessarabia from Germans with 4 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians win with 3 armour and 1 artillery remaining. Battle score for attacker is -27
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomberNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Changing ownership of Hopei from Japanese to Chinese
EDIT: Turning off Edit Mode
1 armour moved from Russia to Volgograd
1 aaGun moved from Western Ukraine to Bessarabia
EDIT: 1 aaGun moved from Eastern Poland to Belarus
3 artilleries and 5 infantry moved from Bryansk to Rostov
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
15 infantry moved from Anhwe to KiangsiPlace Units - Russians
2 artilleries and 2 infantry placed in Volgograd
1 armour placed in Ukraine
2 artilleries and 6 infantry placed in Russia
Russians undo move 2.
1 armour placed in Ukraine
Russians undo move 1.
1 artillery and 1 infantry placed in Volgograd
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Russians collect 2 PUs from War Bonds; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters and 1 harbour; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 bomber moved from Japan to 26 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Celebes
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
ANZAC win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber could not land in 26 Sea Zone and was removed
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 bomber and 6 fighters moved from Japan to French Indo China
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Shan StatePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Marshall Islands: 1 bomber
EDIT: Turning off Edit Mode
1 artillery, 2 fighters and 1 harbour placed in French Indo China
Japanese undo move 1.
1 destroyer placed in 36 Sea Zone
1 artillery, 1 fighter and 1 harbour placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,6,3,6
Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Kiangsu to Kweichow
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
3 artilleries and 8 infantry moved from Kwangsi to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 harbour and 8 infantry
Chinese win, taking Kwangtung from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 aaGun and 8 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
3 infantry moved from Kwangsi to YunnanPlace Units - Chinese
3 artilleries and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 bombers and 2 fighters moved from United Kingdom to Western Germany
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
2 armour moved from Egypt to Syria
British take Syria from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to Persia -
Intercept in West Germany?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 7 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 bombers and 2 fighters moved from United Kingdom to Western Germany
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
2 armour moved from Egypt to Syria
British take Syria from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to PersiaCombat - British
Air Battle in Western Germany
British attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Western Germany causes 13 damage total.
Battle in Persia
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 fighters; Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking Persia from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 fighters
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - British
1 fighter moved from Persia to India
1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Alexandria
2 bombers and 2 fighters moved from Western Germany to United Kingdom
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Persia to Trans-JordanPlace Units - British
1 transport placed in 109 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
3 armour and 1 artillery moved from Caucasus to Volgograd
1 armour, 1 artillery and 2 infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Italians attack with 3 armour and 1 artillery
Russians defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,5,4,2
Italians collect 12 PUs (7 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 bomber moved from New South Wales to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber and 1 fighter
Japanese defend with 1 battleship and 1 transport
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 bomber and 1 fighter moved from 44 Sea Zone to Celebes
1 aaGun, 2 artilleries and 3 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to IraqTurn Complete - French





