@Amon-Sul 2nd round for 2026!
GL&HF
scramble?
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L16 G40 KTYLU (ALLIES +23) vs ABH (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern France to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone -
Scramble, Sir?
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No scramble sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern France to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine
Italians win with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in MoroccoNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 mech_infantry moved from France to Southern FrancePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 fighters, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Southern Italy
8 bombers moved from Western Germany to 91 Sea Zone
5 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kazakhstan to Szechwan
1 fighter moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 armour moved from Volgograd to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Bryansk -
Scrambles from Gibraltar, Sir?
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I just knew it on Anzacs turn…. i kept saying… why take morocco like that? hehe
i thought i counted everything out im like he cant land… but then there was morocco… the kicker is i couldnt stop that if i wanted too. With italy, anzac, france, then germany…
well done sir.
no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 fighters, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Southern Italy
8 bombers moved from Western Germany to 91 Sea Zone
5 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kazakhstan to Szechwan
1 fighter moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 armour moved from Volgograd to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to BryanskCombat - Germans
Battle in Szechwan
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Szechwan from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 8 bombers, 5 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 destroyers and 9 transports
Germans win with 8 bombers, 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Germans: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers and 9 transports
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 artillery moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Belarus
1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys moved from France to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Finland to 127 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
7 bombers moved from 91 Sea Zone to Southern France
5 fighters and 4 tactical_bombers moved from 91 Sea Zone to Morocco
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Szechwan to HunanPlace Units - Germans
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Volgograd
Germans undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 artilleries placed in Ukraine
1 destroyer, 1 submarine and 2 transports placed in 113 Sea Zone
2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
That type of attack is common for Germany/Italy. It is important to have some troops in Morocco to prevent the fighters landing in Africa. I love having a strong air force as the Axis to have the flexibility to attack fleets, respond to amphibious assaults, threaten UK, and help out against Russia.
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To be honest, i accounted for the bombers… with ships and planes, but never thought about the morocco thing. That was new to me, it allows the fighters to come, trust me i wont forget that again :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters moved from Japan to 8 Sea Zone
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 armour, 4 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Hunan to Yunnan
8 fighters and 4 tactical_bombers moved from 35 Sea Zone to Yunnan
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
2 infantry moved from Siberia to Amur
2 bombers moved from Japan to Yunnan
1 bomber moved from Formosa to Yunnan
1 artillery moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour, 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from RussiansCombat - Japanese
Battle in Yunnan
Japanese attack with 2 armour, 3 bombers, 12 fighters, 2 infantry, 4 mech_infantrys and 6 tactical_bombers
British defend with 5 artilleries, 8 infantry and 1 mech_infantry; Americans defend with 3 fighters; Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 bombers, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 53
Casualties for British: 5 artilleries, 8 infantry and 1 mech_infantry
Casualties for Americans: 3 fighters
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour, 2 infantry and 4 mech_infantrys
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 cruiser, 1 destroyer and 2 transports
Japanese win with 4 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 bombers, 12 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
4 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 armour moved from Kiangsu to Hunan
1 aaGun moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
4 fighters moved from 8 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 transport placed in 19 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
Japanese undo move 3.
1 artillery and 1 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 bomber moved from Iraq to 92 Sea Zone
2 artilleries and 8 infantry moved from Gibraltar to Spain
6 armour moved from Gibraltar to Spain
4 bombers moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 6 armour, 2 artilleries and 8 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 6 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 92 Sea Zone
Americans attack with 5 bombers
Italians defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans win with 5 bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - Americans
5 bombers moved from 92 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Iraq to India
2 infantry moved from Burma to India
2 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Saudi Arabia
2 artilleries moved from Iraq to Saudi Arabia
2 armour moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from United Kingdom to Spain
2 tactical_bombers moved from Iraq to Egypt
2 fighters moved from Russia to CaucasusCombat - British
Battle in Saudi Arabia
British attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Caucasus
British attack with 2 armour and 2 fighters
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters moved from Caucasus to Iraq
1 submarine moved from 99 Sea Zone to 97 Sea ZonePlace Units - British
3 mech_infantrys placed in Iraq
1 submarine placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 infantry moved from Morocco to Algeria
Italians take Algeria from British
1 infantry moved from Morocco to Algeria
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 2 destroyers and 1 submarine
British defend with 1 submarine
Italians win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
British defend with 2 armour
Italians win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Italians
1 bomber moved from Caucasus to Bryansk
1 submarine moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Southern France to Southern Italy
3 infantry and 1 mech_infantry moved from Southern France to FrancePlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to CaucasusCombat - French
Battle in Caucasus
French attack with 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
French win, taking Caucasus from Italians with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 mech_infantry
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French





