@dawgoneit bump
L16 G40 KTYLU (ALLIES +23) vs ABH (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 3 bombers and 1 submarine; Remaining resources: 3 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Kwangsi to Kazakhstan
1 infantry moved from Samara to Vologda
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Western Germany to Vologda
1 mech_infantry moved from Volgograd to Vologda
1 artillery moved from Bryansk to Smolensk
3 fighters moved from Kwangsi to Shan State
1 armour moved from Northwest Persia to PersiaCombat - Germans
Battle in Persia
Germans attack with 1 armour
British defend with 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Shan State
Germans attack with 3 fighters
British defend with 1 artillery and 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Vologda to Archangel
5 bombers, 8 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
1 bomber moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
2 fighters moved from Shan State to HunanPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry
EDIT: Removing units owned by Germans from Archangel: 1 bomber
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Turning off Edit Mode
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 armour placed in Volgograd
3 bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 66 PUs (1 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 infantry
EDIT: Adding units owned by Germans to Urals: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 10 PUs;
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 fighter moved from 19 Sea Zone to Philippines
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to Philippines
1 armour, 1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 19 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 44 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
2 fighters and 2 infantry moved from Amur to Siberia
1 armour moved from Sakha to Siberia
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 bomber moved from Siam to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 44 Sea Zone
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Japanese win, taking Philippines from Americans with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Aleutian Islands
Battle in Siberia
Japanese attack with 1 armour, 2 fighters and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Siberia from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport; ANZAC defend with 2 destroyers
Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Americans: 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser and 2 transports
Americans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 carriers moved from 19 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from 44 Sea Zone to Formosa
4 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Kiangsu to Anhwe
1 fighter moved from Siberia to Japan
1 fighter moved from Siberia to Japan
3 fighters moved from Japan to HunanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
Japanese undo move 1.
1 armour and 1 mech_infantry placed in Manchuria
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 aaGun, 2 destroyers and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Gibraltar
1 bomber moved from India to Iraq
2 bombers moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
6 armour, 2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from Java to Yunnan
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 8 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
6 armour, 1 artillery, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 transports
Japanese defend with 1 transport
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 6 armour, 2 artilleries and 8 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 aaGun placed in Eastern United States
3 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Libya to Tobruk
3 armour, 4 artilleries, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from India to Northwest Persia
3 fighters and 2 tactical_bombers moved from Russia to Northwest Persia
1 mech_infantry moved from India to Yunnan
2 infantry moved from India to Burma
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry moved from Burma to YunnanCombat - British
Battle in Northwest Persia
British attack with 3 armour, 4 artilleries, 4 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 9 armour, 1 bomber and 2 mech_infantrys; Italians defend with 2 armour
British win, taking Northwest Persia from Germans with 2 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 9 armour, 1 bomber and 2 mech_infantrys
Casualties for British: 1 armour, 4 artilleries, 1 fighter, 1 infantry and 4 mech_infantrys
Casualties for Italians: 2 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Szechwan from Germans to Chinese
EDIT: Adding units owned by British to Szechwan: 1 infantry
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Northwest Persia to Iraq
3 fighters moved from Northwest Persia to Iraq
1 submarine moved from 81 Sea Zone to 99 Sea ZonePlace Units - British
3 artilleries placed in Iraq
1 destroyer and 2 transports placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern France to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea Zone -
Scramble, Sir?
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No scramble sir
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Southern France to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer
British defend with 1 submarine
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine
Italians win with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in MoroccoNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 mech_infantry moved from France to Southern FrancePlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 fighters, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Southern Italy
8 bombers moved from Western Germany to 91 Sea Zone
5 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kazakhstan to Szechwan
1 fighter moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 armour moved from Volgograd to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Bryansk -
Scrambles from Gibraltar, Sir?
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I just knew it on Anzacs turn…. i kept saying… why take morocco like that? hehe
i thought i counted everything out im like he cant land… but then there was morocco… the kicker is i couldnt stop that if i wanted too. With italy, anzac, france, then germany…
well done sir.
no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 fighters, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to Southern Italy
8 bombers moved from Western Germany to 91 Sea Zone
5 fighters and 4 tactical_bombers moved from Western Germany to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kazakhstan to Szechwan
1 fighter moved from Hunan to Szechwan
1 fighter moved from Hunan to Szechwan
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 armour moved from Volgograd to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to BryanskCombat - Germans
Battle in Szechwan
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Szechwan from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 8 bombers, 5 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 destroyers and 9 transports
Germans win with 8 bombers, 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Germans: 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers and 9 transports
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 1 armour and 1 infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 artillery moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Belarus
1 aaGun, 2 artilleries, 1 infantry and 2 mech_infantrys moved from France to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Finland to 127 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
7 bombers moved from 91 Sea Zone to Southern France
5 fighters and 4 tactical_bombers moved from 91 Sea Zone to Morocco
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Szechwan to HunanPlace Units - Germans
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Volgograd
Germans undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
3 artilleries placed in Ukraine
1 destroyer, 1 submarine and 2 transports placed in 113 Sea Zone
2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
That type of attack is common for Germany/Italy. It is important to have some troops in Morocco to prevent the fighters landing in Africa. I love having a strong air force as the Axis to have the flexibility to attack fleets, respond to amphibious assaults, threaten UK, and help out against Russia.
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To be honest, i accounted for the bombers… with ships and planes, but never thought about the morocco thing. That was new to me, it allows the fighters to come, trust me i wont forget that again :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 7 PUs total





