Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 2 armour and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsTest: BM G40 2nd edition Soulblighter (Axis) vs Jdow (Allies)
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You btw accidently added a marine on the TT in 98 instead of Inf.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Java to SiamCombat - ANZAC
Battle in Siam
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Siam to Shan State
2 infantry moved from Burma to India
1 fighter moved from Burma to India
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to India
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Siam from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Siam: 1 infantry
EDIT: Changing PUs for ANZAC from 25 to 26
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Shan State: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Siam from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Siam: 1 infantry
EDIT: Changing PUs for ANZAC from 25 to 26
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
Sorry for the edits. Not sure if the download was yours, there was one when I made this edit.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Romania to Baltic States
3 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to 115 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Syria to Baltic States
2 infantry and 8 mech_infantrys moved from Western Germany to Holland Belgium
4 bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Syria to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 6 bombers and 3 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 6 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 8 mech_infantrys
British defend with 1 aaGun and 2 infantry
Germans win, taking Holland Belgium from British with 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Baltic States
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Romania to Baltic States
3 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to 115 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Syria to Baltic States
2 infantry and 8 mech_infantrys moved from Western Germany to Holland Belgium
4 bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Syria to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 6 bombers and 3 infantry
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 6 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 8 mech_infantrys
British defend with 1 aaGun and 2 infantry
Germans win, taking Holland Belgium from British with 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Baltic States
Germans attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 submarine
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
2 bombers moved from 115 Sea Zone to Western Germany
2 infantry moved from Norway to Finland
2 bombers moved from Baltic States to Eastern Poland
3 aaGuns, 7 armour, 5 artilleries and 24 infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
4 bombers moved from Normandy Bordeaux to Western Germany
2 fighters and 1 tactical_bomber moved from Syria to Western Germany
1 tactical_bomber moved from Syria to Egypt
3 fighters and 3 tactical_bombers moved from Alexandria to Iraq
1 marine and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
2 bombers moved from Normandy Bordeaux to FrancePlace Units - Germans
1 destroyer placed in 113 Sea Zone
9 mech_infantrys placed in Western Germany
1 infantry placed in France
Germans undo move 2.
2 mech_infantrys placed in France
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 37 PUs (3 lost to blockades); end with 37 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
Hey Sir,
I am not getting any feedback or acknowledgment to my in between messages.
Have you realized the edit I made in China in order to not let your naked bombers fight partisan Infs?
In addition you accidently edited a German Marine on the Italian transport. I will edit that back.Btw: I checked in the meantime. Did you realize that Axis can NCM into SF after Vichy takes place? I guess the SF units and the 93 fleet explodes in that case.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Amur to Manchuria
4 infantry moved from Amur to Korea
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 tactical_bomber moved from Belarus to BessarabiaCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Manchuria
Russians attack with 4 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Germans win with 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 marine
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Turning off Edit Mode
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 aaGuns and 4 infantry moved from Amur to Buryatia
4 infantry moved from Timguska to Novosibirsk
1 aaGun, 9 artilleries, 24 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Archangel
2 infantry moved from Novgorod to Archangel
2 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Belarus to Bryansk
3 artilleries and 2 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Bessarabia to Russia
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Russians collect 36 PUs (2 lost to blockades); end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs -
I took down the DD in 113, feel free to edit the cruiser if u like.
btw: It would have been a valid option for me to let the sub fight in your attack at 115, especially as you would not have had 2 hits for granted in round 1.
Assuming your sub misses I would have had an extra shot with my sub. I still might have submerged as I would have known I even have the better shot next turn and I got lucky on this half of the map (while any ground attack on Chinese ground is kind of cursed^^)
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I thought about asking you, but figured the most logical thing to do was submerging and wanted to speed up the game.
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Hey Sir,
I am not getting any feedback or acknowledgment to my in between messages.
Have you realized the edit I made in China in order to not let your naked bombers fight partisan Infs?
In addition you accidently edited a German Marine on the Italian transport. I will edit that back.Btw: I checked in the meantime. Did you realize that Axis can NCM into SF after Vichy takes place? I guess the SF units and the 93 fleet explodes in that case.
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Hey Sir,
I am not getting any feedback or acknowledgment to my in between messages.
Have you realized the edit I made in China in order to not let your naked bombers fight partisan Infs?
In addition you accidently edited a German Marine on the Italian transport. I will edit that back.Btw: I checked in the meantime. Did you realize that Axis can NCM into SF after Vichy takes place? I guess the SF units and the 93 fleet explodes in that case.
I didn’t notice that at all. I know about the partisan units, but shouldnt bombers prevent it or is it jus tland units?
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just land units. if planes are left alone in territory, guerrillas will engage the planes in combat on china’s turn.
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Ic, but doesn’t matter anyways. Asia looks hopeless. I concede
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Well, that was fast.
JDOW, you ready for a Bal Mod league game? Your choice of side.
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hmm that was quick. A bit too quick in order to learn the dynamics of the BM.
I btw think that Europe was the side with more trouble (assuming I would not experience a disaster when attacking Holland with UK)
I mean Japan looks suffocated but hasnt really lost a lot. And the chinese experienced a disaster, so Chinese were gone for free mostly. And Russian attacks went bad, too so Japan would easily conquer the Russian east soon. The question remains whether they have a chance to ever get enough money.Anyway.
Regularkid, I will start BM mode in league soon. Still, Gamerman is playing me tough, still hesitating of starting another competetive league match. However I am certain we will play soon, I will let you know.
Cheers,
Tobias -
" still hesitating of starting another competetive league match"
haha, judging from the quality of your play in this and other games, i’m sure it wouldn’t be that competitive (u’d probably win). but, as u wish, i shall bide my time. . .
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regularkid. You are overestimating this game. I was mostly trying out a few things. I want to try out a few more things outside the league, before trying my luck with BM inside the league. I am also not yet convinced that BM is completely ballanced. I mostly see Master tier players playing tier 1 or lower. I have yet to see master tier players playing eachother with BM and when they do I am expecting the allies to win each time unless the allied player screws up.