SZ54 will be attacked by Japan. Everything on or around the Carolines plus 2 more pairs of planes. Can I assume a scramble? I can’t see a reason why it shouldn’t be max D.
G40L 16 Whackamatt (Axis) vs surprise attack (+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship
Germans win with no units remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor and 6 transports; Remaining resources: 6 PUs;Combat Move - Germans
3 mech_infantrys moved from France to Normandy Bordeaux
3 bombers moved from Western Germany to 91 Sea Zone
5 infantry moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
6 armour moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 1 destroyer and 2 transports
Germans win with 3 bombers remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Greece
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 6 armour, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 6 armour, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artilleryNon Combat Move - Germans
2 artilleries moved from Poland to Germany
3 armour moved from Yugoslavia to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to Western Germany
4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
3 bombers moved from 91 Sea Zone to Holland Belgium
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Poland to Germany
2 infantry moved from Poland to Germany
2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns and 10 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
1 destroyer and 6 transports placed in 113 Sea Zone
1 factory_minor placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,4,5
Germans collect 39 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
6 infantry moved from Buryatia to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Ulaanbaatar to Amur
6 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 artillery and 3 infantry
Russians roll dice for 9 infantry in Amur, round 2 : 0/9 hits
Japanese roll dice for 1 artillery and 3 infantry in Amur, round 2 : 3/4 hits
3 infantry owned by the Russians lost in Amur
6 infantry owned by the Russians retreated to Buryatia
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Yakut S.S.R.
1 fighter moved from Russia to Novgorod
3 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 armour moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour placed in Volgograd
1 artillery and 1 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalDice Statistics:
Total
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.615
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Russians Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
2 was rolled 3 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Amur to Buryatia
2 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Jehol to Yunnan
1 tactical_bomber moved from Jehol to Yunnan
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry and 1 mech_infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Jehol to 36 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 6 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 6 infantry
Japanese win, taking Buryatia from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Russians: 6 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Buryatia to Manchuria
1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers, 2 fighters and 1 tactical_bomber moved from Szechwan to KwangsiPlace Units - Japanese
1 harbour and 3 mech_infantrys placed in Kiangsu
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
bump (unofficial)
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Been busy, I’ll post tomorrow
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to Philippines
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to Philippines
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 10 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
Americans undo move 3.
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Malta to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from Shan State to Siam
2 fighters moved from India to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 97 Sea Zone to 93 Sea Zone
1 carrier moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to Egypt
1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Malta to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
2 infantry moved from Shan State to Siam
2 fighters moved from India to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in Siam
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 2 fighters and 2 infantry in Siam, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British roll dice for 2 fighters and 1 infantry in Siam, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits
British roll dice for 2 fighters and 1 infantry in Siam, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 93 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians defend with 1 cruiser, 2 destroyers and 1 submarine
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 2 destroyers in 93 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 93 Sea Zone, round 3 : 3/3 hits
Italians roll dice for 1 cruiser and 2 destroyers in 93 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the British
1 cruiser owned by the Italians and 2 destroyers owned by the Italians lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 26
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser, 2 destroyers and 1 submarine
Battle in Egypt
British attack with 1 fighter and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 1 harbour
British roll dice for 1 fighter and 2 tactical_bombers in Egypt, round 2 : 0/3 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 tactical_bombers in Egypt, round 3 : 2/3 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
1 tactical_bomber owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 armour and 1 artillery
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Yunnan
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 3 infantry in Yunnan, round 2 : 4/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 93 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 aaGun moved from Scotland to United Kingdom
2 fighters moved from Siam to Burma
1 artillery and 1 infantry moved from India to West India
3 infantry moved from India to BurmaPlace Units - British
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,2,3,2,3,4,2,1
UK_Pacific collect 17 PUs (5 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantryDice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.522
Median : 3.000
Variance : 0.652
Standard Deviation : 0.807
Total rolls : 67Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.607
Median : 3.500
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28Italians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.273
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarCombat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from Neutral_Allies
1 infantry moved from Bulgaria to Greece
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Southern France to Spain
1 armour moved from Northern Italy to Spain
1 bomber moved from Tobruk to Spain
1 fighter moved from Southern Italy to Spain
1 fighter moved from Tobruk to EgyptCombat - Italians
Battle in Spain
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Neutral_True defend with 6 infantry
Italians win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Spain to Southern France
2 aaGuns moved from Southern France to Spain
2 aaGuns and 5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Don’t you….forget about me.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Malaya
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia