the file opens fine so i will roll tomorrow. thanks for the fix
16L MrRoboto (Axis) vs Soul (Allies) BM
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea ZoneCombat - British
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 fighter
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Battle in 96 Sea Zone
British attack with 1 cruiser
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 cruiser, 1 destroyer and 1 tactical_bomber
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 battleship, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier and 2 fightersNon Combat Move - British
1 bomber and 1 fighter moved from 97 Sea Zone to Malta
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to India
1 fighter moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from India to Szechwan
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
2 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship moved from 111 Sea Zone to 118 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
1 fighter and 4 infantry placed in United Kingdom
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Szechwan : 2 fighters and 1 tactical_bomber
Shan State : 2 infantry
Burma : 3 aaGuns, 1 artillery and 8 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Rhodesia : 2 infantry
80 Sea Zone : 1 cruiser and 1 transport
96 Sea Zone : 1 cruiser
118 Sea Zone : 1 battleship
106 Sea Zone : 1 destroyer and 2 transports
97 Sea Zone : 1 flag, 1 carrier and 1 fighter
81 Sea Zone : 1 destroyer
79 Sea Zone : 1 battleship
Persia : 1 flag, 1 artillery and 2 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 9 / 12
British : 30 / 39
UK_Pacific : 21 / 29
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I have been having overheating issues with my computer–it shut off in the middle of the british non-com phase. I edited the dice (mostly). It’s accurate to the first combat phase. I encourage you to check it.
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I have received only 2 emails, for the battle in 110:
MrRoboto (Allies) vs Soul (Axis) BM:British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2
Your dice are: 1,2,4MrRoboto (Allies) vs Soul (Axis) BM:Germans roll dice for 1 submarine in 110 Sea Zone, round 2
Your dice are: 5 -
They would have been dated Saturday 3/5. Time stamp 5:56 PM (I’m on CST).
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ok, got 'em
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Battle in 96 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Italians win, taking Gibraltar from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
British defend with 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the British
Italians win, taking 97 Sea Zone from British with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 26
Casualties for British: 1 carrier and 1 fighterNon Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 infantry moved from Albania to BulgariaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
61 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 39
UK_Pacific : 21 / 29
Italians : 12 / 12
ANZAC : 14 / 22
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 70
Russians : 35 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 39
UK_Pacific : 21 / 29
Italians : 12 / 12
ANZAC : 14 / 22
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 10 infantry; Remaining resources: 0 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 118 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
2 bombers moved from Western Germany to 109 Sea Zone
1 armour and 4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to GreeceCombat - Germans
Battle in 118 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Eire
Battle in Greece
Germans attack with 3 armour, 2 fighters, 4 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Eire from Neutral_Allies, taking Greece from Neutral_Allies with 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
1 fighter moved from Tobruk to Alexandria
2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns moved from Germany to Poland
6 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from France to Western Germany
6 armour and 4 mech_infantrys moved from Western Germany to Germany
1 artillery and 3 infantry moved from Normandy Bordeaux to France
2 bombers moved from 109 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 109 Sea ZonePlace Units - Germans
10 artilleries placed in Germany
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Buyant-Uhaa to AmurCombat - Russians
Battle in Amur
Russians attack with 14 infantry
Japanese defend with 6 infantry
Russians roll dice for 14 infantry in Amur, round 2 : 3/14 hits
Japanese roll dice for 6 infantry in Amur, round 2 : 1/6 hits
1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Amur
Russians roll dice for 13 infantry in Amur, round 3 : 2/13 hits
Japanese roll dice for 3 infantry in Amur, round 3 : 0/3 hits
2 infantry owned by the Japanese lost in Amur
13 infantry owned by the Russians retreated to Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Japanese: 5 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Sakha to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Yenisey
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
3 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
2 artilleries and 5 infantry moved from Bryansk to BelarusPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Manchuria : 1 infantry
Yenisey : 2 infantry
Yakut S.S.R. : 1 infantry
Buryatia : 2 aaGuns and 13 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Bryansk : 2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Ukraine : 1 factory_minor and 8 infantry
Western Ukraine : 2 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 21 infantry and 1 tactical_bomber
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 35
Japanese : 28 / 42
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 39
UK_Pacific : 21 / 29
Italians : 12 / 12
ANZAC : 14 / 22
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
2 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 bombers moved from Kwangsi to IndiaCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Yunnan
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from Jehol to 33 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsi to Hunan
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 bomber moved from India to KwangsiPlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 47 Sea Zone to 54 Sea ZonePlace Units - Americans
1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 2 bombers, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
10 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
Central United States : 1 factory_minor and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 33 / 35
Japanese : 43 / 53
Americans : 52 / 52
Chinese : 5 / 12
British : 28 / 39
UK_Pacific : 15 / 29
Italians : 12 / 12
ANZAC : 14 / 22
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Hopei
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 2 infantry
Chinese roll dice for 8 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SikangPlace Units - Chinese
1 infantry placed in Sikang
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsTerritory Summary for Chinese :
Yunnan : 8 infantry
Szechwan : 4 infantry
Sikang : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 33 / 35
Japanese : 42 / 53
Americans : 52 / 52
Chinese : 6 / 9
British : 28 / 39
UK_Pacific : 15 / 29
Italians : 12 / 12
ANZAC : 14 / 22
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 14 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Malta to 92 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
3 fighters moved from United Kingdom to Eire
1 destroyer moved from 106 Sea Zone to 118 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 artillery moved from Persia to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 79 Sea Zone to 80 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 artillery and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 118 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 118 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eire
British attack with 3 fighters and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 3 fighters and 1 mech_infantry in Eire, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eire, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Eire
British roll dice for 3 fighters in Eire, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Eire, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eire
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 4 : 2/4 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
2 mech_infantrys moved from India to Yunnan
1 bomber moved from 92 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
3 fighters moved from Eire to United Kingdom
1 destroyer moved from 110 Sea Zone to 87 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
1 artillery and 1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,1,1,4,4,1,2
British collect 23 PUs (8 lost to blockades); end with 25 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5,1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,4
UK_Pacific collect 8 PUs (7 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 armour, 1 artillery, 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Yunnan : 3 aaGuns, 1 artillery, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
India : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Rhodesia : 1 infantry
80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
96 Sea Zone : 1 destroyer
118 Sea Zone : 1 destroyer
87 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 artillery and 2 infantry
101 Sea Zone : 2 transports
71 Sea Zone : 1 transport
Persia : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 33 / 35
Japanese : 42 / 53
Americans : 52 / 52
Chinese : 6 / 9
British : 31 / 28
UK_Pacific : 15 / 11
Italians : 11 / 12
ANZAC : 14 / 22
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 12 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 destroyer
Italians win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 bomber and 3 fighters moved from 96 Sea Zone to Southern Italy
2 armour moved from Slovakia Hungary to Poland
2 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to New Zealand
1 cruiser and 1 destroyer moved from 61 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,4,1,3,1,3
ANZAC collect 10 PUs (4 lost to blockades); end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Java : 1 flag, 1 infantry
63 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 33 / 35
Japanese : 42 / 53
Americans : 52 / 52
Chinese : 6 / 9
British : 28 / 28
UK_Pacific : 15 / 11
Italians : 15 / 25
ANZAC : 14 / 19
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 33 / 35
Japanese : 42 / 53
Americans : 52 / 52
Chinese : 6 / 9
British : 28 / 28
UK_Pacific : 15 / 11
Italians : 15 / 25
ANZAC : 14 / 19
French : 1 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 118 Sea ZoneCombat - Germans
Battle in 118 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 bombers and 2 infantry moved from France to Western Germany
2 artilleries and 11 infantry moved from Western Germany to Germany
6 armour, 10 artilleries and 4 mech_infantrys moved from Germany to Poland
2 artilleries and 9 infantry moved from Slovakia Hungary to Poland
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 armour and 2 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to RomaniaPlace Units - Germans
3 artilleries and 7 infantry placed in Germany
2 mech_infantrys placed in Western Germany
2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs





