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15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Hopei to Kweichow

    Combat - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kweichow: 1 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Battle in Kweichow
                    Russians attack with 1 fighter and 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
                2 aaGuns, 4 armour, 13 infantry and 13 mech_infantrys moved from Hopei to Chahar

    Turn Complete - Russians


  • please confirm the file is in good order so I can proceed.

  • 15

    no access right now, back next week.

  • 15

    looks like you still have 5 too many tanks, haven’t counted up the mechs assume if tanks is off so is mechs.  Going back to Turn 15 you had 10 tanks in the Germany/Italy theater and you haven’t built any so you should still have 10, but you have 15 so I don’t think this is fixed, unless I’m looking at the wrong file.


  • @rgp44:

    looks like you still have 5 too many tanks, haven’t counted up the mechs assume if tanks is off so is mechs.  Going back to Turn 15 you had 10 tanks in the Germany/Italy theater and you haven’t built any so you should still have 10, but you have 15 so I don’t think this is fixed, unless I’m looking at the wrong file.

    I redid the turn in local game mode without edits, well the only edits where removing units from actual battles to make the game in accordance with the results. So the amount of tanks should be right. Are you looking at the proper file?

  • 15

    I don’t know but the history should be the same in any of the games and your buys should not be corrupted, you bought 10 tanks in round 12 (you had 0 in the Europe theater prior to that) and you haven’t bought any since yet you have 15 tanks in the Europe theatre, so you have 5 too many, same with mechs I counted those and you have 5 extra as well.

  • 15

    use the russia turn to procede, see my gmail.  German 18 u sent still is wrong but russian 18 looks correct.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - Russians
                1 fighter, 1 infantry and 1 tactical_bomber moved from Hopei to Kweichow

    Combat - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Kweichow: 1 infantry
                EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Battle in Kweichow
                    Russians attack with 1 fighter and 1 tactical_bomber

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
                2 aaGuns, 4 armour, 13 infantry and 13 mech_infantrys moved from Hopei to Chahar

    Turn Complete - Russians

  • 15

    ready for japan


  • I will post japan today, but as I said before you were looking at the wrong map :P. It is fine tho. I will try and post at least once a day moving forward.


  • Most of the move is self explanatory, but trying to figure out the right buy.

  • 15

    you’ve had 3 weeks to consider the buy, the German tank issues don’t affect Japan’s buy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters, 2 infantry and 9 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Hopei
                      Japanese take Hopei from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                14 armour, 22 artilleries, 19 infantry and 18 mech_infantrys moved from Northwest Persia to Turkey
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Eastern Persia to West India
                2 infantry moved from French Indo China to Siam
                1 mech_infantry moved from Shan State to Hunan
                5 armour and 6 mech_infantrys moved from Yunnan to Anhwe
                1 mech_infantry moved from Sikang to Kweichow
                1 mech_infantry moved from Tsinghai to Kweichow
                1 infantry moved from Kansu to Shensi
                3 mech_infantrys moved from Kwangtung to Anhwe
                1 mech_infantry moved from Anhwe to Buyant-Uhaa
                1 mech_infantry moved from Anhwe to Jehol
                2 bombers moved from French Indo China to Japan
                2 bombers moved from Shan State to Japan
                7 bombers, 6 fighters and 6 tactical_bombers moved from Anhwe to Manchuria
                2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Japan
                1 fighter moved from Anhwe to Manchuria
                1 fighter moved from Anhwe to Japan
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 destroyer moved from 37 Sea Zone to 34 Sea Zone
                1 cruiser moved from 37 Sea Zone to 21 Sea Zone
                1 infantry moved from French Indo China to Kwangsi

    Place Units - Japanese
                2 fighters placed in Japan
                3 mech_infantrys placed in Manchuria
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in French Indo China
                3 destroyers placed in 37 Sea Zone
                2 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,2,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,2
                Japanese collect 67 PUs (12 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

  • 15

    come on Italy


  • I know. I have begon moving from one house to another.

  • 15

    Yeah, it’s always something - the dog ate your computer, your favorite houseplant died - got it, we’ll be finishing this game in December


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 4 PUs;

    Combat Move - Italians
                2 infantry moved from Greater Southern Germany to Northern Italy
                3 fighters moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 3 fighters and 2 infantry
                    Americans defend with 2 artilleries and 1 factory_minor
                    retreated to Northern Italy
                    Americans win with 2 artilleries remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                3 fighters moved from Northern Italy to Southern Italy
                1 aaGun, 1 artillery, 1 infantry and 2 mech_infantrys moved from Greater Southern Germany to Germany

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,1,6,5
                Italians collect 7 PUs (4 lost to blockades); end with 11 PUs total


  • I don’t have a dog or cat :). Germany will be posted today.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 20x factory_major; Remaining resources: 65 PUs;
                Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;

    Combat Move - Germans
                5 fighters and 5 tactical_bombers moved from Southern Italy to 112 Sea Zone
                8 tactical_bombers moved from Southern Italy to Northern Italy
                3 mech_infantrys moved from Southern Italy to Northern Italy
                2 mech_infantrys moved from Turkey to Northwest Persia
                1 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                3 bombers moved from Bryansk to Caucasus
                3 bombers moved from Bryansk to Northwest Persia
                14 armour and 17 mech_infantrys moved from Turkey to Syria

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Germans win, taking Caucasus from British with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Syria
                    Germans attack with 14 armour and 17 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Syria from French with 14 armour and 17 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 3 bombers and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    Germans attack with 3 mech_infantrys and 8 tactical_bombers
                    Americans defend with 2 artilleries and 1 factory_minor
                    Germans win, taking Northern Italy from Americans with 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 artilleries
                Battle in 112 Sea Zone
                    Germans attack with 5 fighters and 5 tactical_bombers
                    Americans defend with 1 transport
                    Germans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                5 fighters and 5 tactical_bombers moved from 112 Sea Zone to Germany
                8 tactical_bombers moved from Northern Italy to Germany
                1 mech_infantry moved from Southern Italy to Greater Southern Germany
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                44 artilleries and 32 infantry moved from Greater Southern Germany to Germany
                3 armour and 3 mech_infantrys moved from Bryansk to Eastern Poland
                1 infantry moved from Novosibirsk to Tsinghai
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Bryansk to Vologda
                3 bombers moved from Caucasus to Bryansk
                3 bombers moved from Northwest Persia to Bryansk

    Place Units - Germans
                10 infantry placed in Germany
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Russia
                3 infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,4,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,5,6,6
                Germans collect 49 PUs (5 lost to blockades); end with 54 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 destroyers, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Eastern Persia to Persia
                1 armour and 1 mech_infantry moved from Turkey to Persia
                1 mech_infantry moved from Buyant-Uhaa to Chahar
                      Japanese take Chahar from Chinese
                2 mech_infantrys moved from Manchuria to Jehol
                2 fighters and 2 tactical_bombers moved from Manchuria to Jehol
                2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
                3 bombers moved from Manchuria to Kweichow
                1 bomber moved from Manchuria to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                1 bomber moved from Japan to 17 Sea Zone
                3 bombers moved from Japan to 19 Sea Zone
                2 bombers moved from Japan to 20 Sea Zone
                1 infantry moved from Shensi to Kweichow
                1 mech_infantry moved from Hunan to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Kweichow from Chinese with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Persia
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Persia from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    British defend with 1 submarine
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 5 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 20 Sea Zone from Americans with 5 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 bomber moved from 43 Sea Zone to French Indo China
                3 bombers moved from Kweichow to French Indo China
                3 mech_infantrys moved from French Indo China to Hunan
                2 mech_infantrys moved from Anhwe to Shensi
                3 mech_infantrys moved from Kwangtung to Anhwe
                1 infantry moved from Kwangsi to Hunan
                1 mech_infantry moved from Manchuria to Chahar
                1 mech_infantry moved from Anhwe to Suiyuyan
                3 mech_infantrys moved from Manchuria to Anhwe
                2 fighters and 2 tactical_bombers moved from Jehol to Kwangtung
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
                1 tactical_bomber moved from 19 Sea Zone to Manchuria
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Anhwe
                1 tactical_bomber moved from Japan to Anhwe
                5 bombers moved from 20 Sea Zone to Japan
                3 bombers moved from 19 Sea Zone to Japan
                1 bomber moved from 17 Sea Zone to Japan
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                1 infantry moved from India to West India

    Place Units - Japanese
                2 destroyers and 1 transport placed in 37 Sea Zone
                2 infantry and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in India
                2 armour and 1 mech_infantry placed in Kwangtung
                2 armour and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,2,3,3,5,1,5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
                Japanese collect 51 PUs (19 lost to blockades); end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

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