@gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.
16L Axisandallies13 (Axis) vs TheDefinitiveS (Allies+19)
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Scrambles for 112?
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None, thanks
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Also kamazes for sz 22. Sorry forgot.
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I just went no kamakazes for now, if you wanted them then we can roll in the forum here and edit any out.
Cheers.
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No kamikazes; that was a good assumption
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 armour, 7 infantry and 1 mech_infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Southern France to Western Germany
2 artilleries and 1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 cruisers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
1 bomber moved from Java to 43 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 13 destroyers, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from 22 Sea Zone to MarianasCombat - Americans
Battle in Marianas
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 battleship and 1 transport
Americans win, taking Marianas from Japanese with 1 bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleship and 1 transport
Battle in Western Germany
Americans attack with 3 armour, 4 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys
Germans defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry; Italians defend with 1 bomber and 1 fighter
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 3 armour remaining. Battle score for attacker is 31
Casualties for Germans: 5 aaGuns, 2 fighters and 10 infantry
Casualties for Italians: 1 bomber and 1 fighter
Casualties for Americans: 4 artilleries, 1 bomber, 10 infantry and 2 mech_infantrysNon Combat Move - Americans
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 bomber moved from 43 Sea Zone to Dutch New Guinea
3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser, 3 destroyers and 2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
Americans undo move 1.
1 battleship, 1 cruiser, 1 destroyer and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
2 artilleries placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 44 Sea Zone
UK_Pacific take 44 Sea Zone from Japanese
1 artillery moved from 44 Sea Zone to CelebesCombat - British
Battle in CelebesNon Combat Move - British
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
3 infantry moved from Holland Belgium to Western Germany
2 fighters moved from France to Western Germany
2 infantry moved from Tobruk to Alexandria
1 bomber moved from United Kingdom to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
3 infantry moved from Holland Belgium to France
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
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So I just noticed you split the tank casualties in Germany between the Italians and the Germans…I’m gonna edit mode it over so you took the German ones before the Italian ones…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 armour
EDIT: Adding units owned by Italians to Germany: 2 armour
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 armour moved from Germany to Western Germany
1 infantry moved from Greater Southern Germany to Western Germany
2 fighters moved from Southern Italy to Western Germany
4 fighters moved from Northern Italy to Western Germany
9 infantry moved from Northern Italy to Western Germany
2 artilleries moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 4 armour, 2 artilleries, 6 fighters and 10 infantry
British defend with 1 aaGun, 2 fighters and 9 infantry; Americans defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 4 armour, 2 artilleries, 6 fighters and 1 infantry remaining. Battle score for attacker is 43
Casualties for Italians: 9 infantry
Casualties for British: 1 aaGun, 2 fighters and 9 infantry
Casualties for Americans: 3 armourNon Combat Move - Italians
6 fighters moved from Western Germany to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Bessarabia to YugoslaviaPlace Units - Italians
2 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,1,1
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - French
French repair damage of 4x factory_minor; Remaining resources: 12 PUs;
French buy 4 infantry; Remaining resources: 0 PUs;Combat Move - French
Place Units - French
3 infantry placed in France
1 infantry placed in Normandy BordeauxTurn Complete - French
French collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 mech_infantry moved from Poland to Western Germany
3 armour moved from Romania to Germany
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 aaGun and 10 infantry moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
1 fighter and 2 infantry placed in Western Germany
10 infantry placed in Germany
3 armour placed in Romania
1 fighter placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea ZoneCombat - Russians
Battle in 95 Sea Zone
Russians attack with 2 submarines
Italians defend with 1 battleship and 2 destroyers
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship and 2 destroyers remaining. Battle score for attacker is -12
Casualties for Russians: 2 submarinesNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 fighters, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 bombers moved from Manchuria to 44 Sea Zone
3 bombers moved from Kiangsi to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 6 bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport; ANZAC defend with 1 fighter
Units damaged: 1 battleship owned by the British
Japanese win with 3 bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 3 bombersNon Combat Move - Japanese
3 bombers moved from 44 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Manchuria to Shantung
1 mech_infantry moved from Kiangsi to Kiangsu
2 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Evenkiyskiy to Vologda
1 mech_infantry moved from Olgiy to Novosibirsk
1 armour and 1 mech_infantry moved from Suiyuyan to Anhwe
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Romania to Germany
2 armour and 4 mech_infantrys moved from Ukraine to RomaniaPlace Units - Japanese
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 1.
2 fighters placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Ukraine
1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
2 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Alexandria to Egypt
2 infantry moved from Marianas to 22 Sea Zone
2 artilleries moved from Marianas to 22 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 13 destroyers, 2 infantry, 1 submarine and 2 transports moved from 22 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Dutch New Guinea to 33 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 2 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 15 infantry
Italians win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is -23
Casualties for Italians: 11 infantry
Casualties for Americans: 2 armour, 2 artilleries, 8 infantry and 3 mech_infantrysNon Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
1 carrier, 2 fighters and 4 transports moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour, 1 bomber and 3 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 9 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Gibraltar to Egypt
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - British
Battle in Egypt
British attack with 4 armour, 2 artilleries, 1 bomber, 10 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
British win, taking Egypt from Italians with 4 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 6 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantryNon Combat Move - British
1 bomber moved from Egypt to Alexandria
1 cruiser, 2 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 109 Sea Zone
1 aaGun and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
9 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to France
3 armour, 2 artilleries and 1 infantry moved from Western Germany to France
1 artillery, 6 fighters and 8 infantry moved from Northern Italy to France
1 mech_infantry moved from Yugoslavia to FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in France
Italians attack with 4 armour, 3 artilleries, 6 fighters, 9 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 7 infantry
Italians captures 16PUs while taking French capital
Italians win, taking France from French with 4 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Italians: 3 artilleries, 1 fighter and 9 infantry
Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry
Casualties for French: 7 infantryNon Combat Move - Italians
5 fighters moved from France to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
1 armour and 2 infantry placed in Persia
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,6,5
Italians collect 23 PUs; end with 39 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 3 cruisers
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 fighters
Casualties for Americans: 3 cruisersNon Combat Move - Germans
3 armour and 10 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 infantry moved from Poland to Germany
3 armour moved from Romania to Germany
1 armour moved from Volgograd to Northwest PersiaPlace Units - Germans
2 fighters and 1 tactical_bomber placed in Western Germany
1 armour, 2 artilleries and 7 infantry placed in Germany
1 armour placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
Not a single Russian left, so onto Japans turn. At this point I might concede. My invasion of Mainland Europe was failed and i think i just took to long in General. Good work.
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Alright
I’ll take Japan’s turn and if it doesn’t go horribly wrong you can decide then to concede





