Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
Three time's the charm: MrRoboto (Axis) vs Shin Ji (Allies) BM
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The Chinese need to learn how to use guns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 carriers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 12 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 18 Sea Zone
6 fighters moved from 17 Sea Zone to 6 Sea Zone
6 fighters moved from 17 Sea Zone to 18 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
2 cruisers moved from 17 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 6 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
6 carriers, 3 destroyers and 3 submarines moved from 17 Sea Zone to 33 Sea Zone
6 fighters moved from 18 Sea Zone to 33 Sea Zone
6 fighters moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 25 Sea Zone to 26 Sea Zone
8 fighters moved from Western United States to MidwayPlace Units - Americans
4 carriers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Needed t redo my Brit buy - ignore the later Chinese dice. THey still can’t shoot.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhweCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 3 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Nigeria to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from 80 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Persia to Anglo Egyptian Sudan
1 mech_infantry moved from Eastern Persia to Iraq
3 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 25 infantry moved from West India to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the British
British win, taking 39 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: carrier = 0
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,3,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 6 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Nigeria to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from 80 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Persia to Anglo Egyptian Sudan
1 mech_infantry moved from Eastern Persia to Iraq
3 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 25 infantry moved from West India to Eastern Persia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the British
British win, taking 39 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: carrier = 0
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
3 armour placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,3,3
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Ceylon: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 marine moved from Morocco to 92 Sea Zone
1 artillery and 1 marine moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 destroyer and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
2 destroyers and 2 transports moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
2 artilleries and 2 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to Caroline Islands
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Western Australia to 39 Sea Zone
7 armour, 1 fighter and 3 mech_infantrys moved from Western Australia to QueenslandCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Novgorod
2 infantry moved from Poland to Baltic States
3 infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Bessarabia
2 bombers moved from Eastern Poland to Western Germany
2 bombers moved from Baltic States to Western Germany
13 armour and 9 mech_infantrys moved from Poland to Bessarabia
7 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 15 infantry moved from Western Germany to Germany
1 mech_infantry moved from Norway to Karelia
2 fighters moved from Egypt to Western GermanyPlace Units - Germans
1 armour, 1 bomber and 2 mech_infantrys placed in Western Germany
1 submarine placed in 125 Sea Zone
3 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour and 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
6 artilleries and 6 infantry moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 fighters moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Novgorod
Russians attack with 8 artilleries and 11 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 8 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Baltic States to Bryansk
6 mech_infantrys moved from Western Ukraine to Bryansk
5 armour and 1 infantry moved from Ukraine to Bryansk
6 aaGuns, 14 artilleries and 46 infantry moved from Belarus to Bryansk
10 artilleries moved from Russia to BryanskPlace Units - Russians
3 armour and 7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 destroyer, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to 18 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 bomber moved from French Indo China to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 5 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 submarines moved from 19 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from Anhwe to 36 Sea Zone
5 fighters and 6 tactical_bombers moved from Kiangsu to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 18 Sea Zone to 36 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to Japan
3 armour and 2 mech_infantrys moved from Hopei to Tsinghai
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Hunan to Kweichow
10 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Yunnan to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - Japanese
3 carriers placed in 36 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
1 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 1 infantry placed in Malaya
1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,1,4,1,5,6,6,2,1
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
8 fighters moved from Midway to 6 Sea Zone
4 fighters moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from 33 Sea Zone to 21 Sea Zone
6 fighters moved from 33 Sea Zone to 18 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 12 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 12 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 infantry moved from Western United States to Central United States
1 transport moved from 109 Sea Zone to 88 Sea Zone
1 transport moved from 109 Sea Zone to 88 Sea Zone
2 carriers, 1 cruiser, 3 fighters and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
6 fighters moved from 18 Sea Zone to Iwo Jima
1 fighter moved from 21 Sea Zone to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
4 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 106 Sea Zone to QuebecPlace Units - Americans
2 carriers placed in 10 Sea Zone
3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_Axis
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian CongoCombat - British
British creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport; French loiter and taunt; ANZAC loiter and taunt
Japanese defend with 1 destroyer
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 4 fighters and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
3 armour moved from Persia to Iraq
3 aaGuns, 2 artilleries and 25 infantry moved from Eastern Persia to Persia
1 destroyer moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_Axis
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian CongoCombat - British
British creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport; French loiter and taunt; ANZAC loiter and taunt
Japanese defend with 1 destroyer
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
British attack with 4 fighters and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
3 armour moved from Persia to Iraq
3 aaGuns, 2 artilleries and 25 infantry moved from Eastern Persia to Persia
1 destroyer moved from 109 Sea Zone to 106 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from French Guiana: 1 armour
EDIT: Adding units owned by British to 88 Sea Zone: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 bombers and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber, 6 fighters and 1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 1 bomber, 6 fighters and 1 infantry
British defend with 1 mech_infantry
Italians win with 1 bomber and 6 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 bomber and 6 fighters moved from Trans-Jordan to EgyptPlace Units - Italians
3 infantry placed in Egypt
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 39 Sea Zone to Western Australia
3 armour and 3 mech_infantrys moved from Queensland to Western Australia
2 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Hawaiian Islands
3 fighters moved from Caroline Islands to KoreaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
23 artilleries and 36 infantry moved from Poland to Baltic States
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 bomber moved from Western Germany to 88 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 23 artilleries and 36 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 23 artilleries and 36 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 armour; Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for British: 1 armour
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber moved from 88 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Western Germany to Germany
1 armour, 4 artilleries, 22 infantry and 2 mech_infantrys moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
2 bombers moved from Bessarabia to Western Germany
13 armour and 8 mech_infantrys moved from Bessarabia to Eastern Poland
1 artillery and 1 mech_infantry moved from Karelia to FinlandPlace Units - Germans
1 submarine placed in 125 Sea Zone
1 destroyer placed in 105 Sea Zone
1 artillery and 1 infantry placed in Norway
3 artilleries and 7 infantry placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Russia to Western Ukraine
5 armour, 23 artilleries, 44 infantry and 6 mech_infantrys moved from Bryansk to Belarus
3 armour moved from Russia to Belarus
7 artilleries moved from Russia to Bryansk
8 artilleries and 11 infantry moved from Novgorod to Karelia
Russians take Karelia from GermansCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 8 armour, 23 artilleries, 44 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 8 armour, 23 artilleries, 44 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
6 aaGuns moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Russia
2 fighters moved from Ukraine to RussiaPlace Units - Russians
3 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs