@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 6x airfield, 11x factory_major; Remaining resources: 16 PUs;
British buy 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Turkey
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 mech_infantrys moved from Trans-Jordan to Turkey
3 mech_infantrys moved from Persia to Turkey
1 artillery moved from Saudi Arabia to Trans-Jordan
Combat - British
Battle in Turkey
British attack with 4 fighters, 6 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 5 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Gibraltar
1 tactical_bomber moved from Gibraltar to United Kingdom
4 fighters and 1 tactical_bomber moved from Turkey to Trans-Jordan
1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from West India to India
1 fighter moved from India to Trans-Jordan
Place Units - British
1 factory_minor placed in Saudi Arabia
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 6x airfield, 11x factory_major; Remaining resources: 16 PUs;
British buy 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Trans-Jordan to Turkey
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 mech_infantrys moved from Trans-Jordan to Turkey
3 mech_infantrys moved from Persia to Turkey
1 artillery moved from Saudi Arabia to Trans-Jordan
Combat - British
Battle in Turkey
British attack with 4 fighters, 6 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 5 mech_infantrys
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Gibraltar
1 tactical_bomber moved from Gibraltar to United Kingdom
4 fighters and 1 tactical_bomber moved from Turkey to Trans-Jordan
1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from West India to India
1 fighter moved from India to Trans-Jordan
Place Units - British
1 factory_minor placed in Saudi Arabia
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6,6
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Spain: 1 fighter
EDIT: Turning off Edit Mode
sorry had to make one edit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Egypt to Turkey
1 mech_infantry moved from Greece to Turkey
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 artilleries, 3 infantry and 2 mech_infantrys
Americans defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 aaGun, 1 armour, 3 artilleries and 1 infantry
Battle in Turkey
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Turkey to Egypt
1 artillery moved from Southern Italy to Northern Italy
1 mech_infantry moved from Romania to Northern Italy
Place Units - Italians
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,2
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 44 Sea Zone from Japanese
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
7 bombers moved from Western Germany to Smolensk
4 mech_infantrys moved from Novgorod to Smolensk
11 mech_infantrys moved from Novgorod to Bryansk
13 armour moved from Novgorod to Bryansk
3 artilleries moved from Bessarabia to Ukraine
1 artillery moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 13 armour, 1 artillery and 11 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 13 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 3 artilleries
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 7 bombers, 1 infantry and 4 mech_infantrys
Russians defend with 3 artilleries and 2 infantry
Germans win, taking Smolensk from Russians with 7 bombers and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 artilleries and 2 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Baltic States
14 artilleries and 28 infantry moved from Novgorod to Baltic States
2 artilleries moved from Western Germany to France
1 infantry moved from Novgorod to Belarus
6 bombers moved from Smolensk to Baltic States
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Sweden to Karelia
2 infantry moved from Sweden to Finland
4 infantry moved from Sweden to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
3 fighters moved from Western Germany to Baltic States
4 tactical_bombers moved from Egypt to Bessarabia
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
2 bombers and 7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,6
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
9 infantry moved from Archangel to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Archangel to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 12 infantry
Germans defend with 3 mech_infantrys
11 infantry owned by the Russians retreated to Russia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Adding units owned by Russians to Italian Somaliland: 1 mech_infantry
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
9 mech_infantrys moved from Archangel to Russia
2 armour moved from Archangel to Russia
6 aaGuns, 25 artilleries and 40 infantry moved from Archangel to Vologda
1 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour and 9 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 armour and 1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 tactical_bombers moved from 43 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 3 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking Alaska from Americans with 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
3 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Malaya to Burma
4 mech_infantrys moved from Malaya to Burma
1 armour moved from Malaya to Burma
5 fighters moved from 43 Sea Zone to Burma
2 battleships, 5 carriers, 2 cruisers, 1 submarine and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Anhwe to Yunnan
3 mech_infantrys moved from Szechwan to Burma
1 aaGun, 5 artilleries and 4 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Shensi to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 2 bombers
EDIT: Adding units owned by Japanese to Burma: 2 bombers
EDIT: Turning off Edit Mode
2 bombers placed in French Indo China
2 destroyers placed in 19 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Manchuria
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Spain to Western Germany
1 bomber moved from Gibraltar to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery and 3 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
do you want to scramble your fighter in western germany?
on the bombing run? no scramble
I am not sure what happened but when i was doing the dice rolls for the bombing raid every thing shut down. I rolled a 4 on the one dice that went to the server so i am just going to edit max damage to the airbase since i sent all three there.
Also i accidentally miss clicked prior to the bombing run so i did the normandy battle first. I will just edit the results of that battle after i finish my combat moves to match the outcome of the dice server.
sounds good to me
The two battles that were rolled for before the game glichted out had the same results. So there is nothing to edit. Sorry for the confusion.
no worries, it happens
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Spain to Western Germany
1 bomber moved from Gibraltar to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 artillery and 3 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,5,4 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 2 artilleries and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Western Germany to Spain
2 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
4 mech_infantrys moved from Brazil to Venezuela
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 46 Sea Zone to 54 Sea Zone
2 artilleries and 3 infantry moved from New Guinea to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone
1 carrier moved from 46 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
3 carriers moved from 46 Sea Zone to 56 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 46 Sea Zone to 55 Sea Zone
1 cruiser moved from 46 Sea Zone to 55 Sea Zone
1 cruiser moved from 46 Sea Zone to 55 Sea Zone
2 artilleries and 3 infantry moved from 55 Sea Zone to Northern Territory
Place Units - Americans
1 fighter and 3 infantry placed in Western United States
3 artilleries and 1 infantry placed in Eastern United States
Americans undo move 2.
4 infantry placed in Eastern United States
3 artilleries placed in Spain
1 infantry placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 6.
1 bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Venezuela: 4 mech_infantrys
EDIT: Adding units owned by Americans to Central America: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Spain to Portugal
2 tactical_bombers moved from United Kingdom to Portugal
1 fighter moved from Spain to Portugal
Combat - British
Battle in Portugal
British attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Portugal to Gibraltar
5 fighters and 1 tactical_bomber moved from Trans-Jordan to West India
2 fighters moved from Gibraltar to Turkey
1 armour and 2 mech_infantrys moved from Trans-Jordan to Turkey
3 aaGuns, 2 armour, 4 artilleries, 17 infantry and 4 mech_infantrys moved from India to West India
1 mech_infantry moved from Persia to Trans-Jordan
3 artilleries and 5 infantry moved from Trans-Jordan to Saudi Arabia
1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 71 Sea Zone to 83 Sea Zone
Place Units - British
1 factory_minor placed in Turkey
3 artilleries placed in Saudi Arabia
1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,2
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 fighters moved from Egypt to Turkey
1 bomber moved from Egypt to Turkey
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
4 infantry moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
Combat - Italians
Battle in Turkey
Italians attack with 1 bomber and 6 fighters
British defend with 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 3 fighters
Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 airfield, 2 infantry and 1 mech_infantry; French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 3 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 3 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Turkey to Bessarabia
1 fighter moved from Turkey to Greece
2 fighters moved from Turkey to Greece
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,1,5,6
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs