• @SubmersedElk:

    subs don’t block, a sub in SZ92 does nothing to prevent Allied access to SZ93

    They absolutely block. A sub in 92 means destroyers can’t go all the way to 93, and if they go to 93 without the destroyers you can just submerge and hit them back on your turn with air support.


  • Destroyers aren’t forced to stop in a SZ with subs in it. Subs don’t make a SZ hostile, so any sea units can travel through it without problem.


  • @creeping-deth87:

    @SubmersedElk:

    subs don’t block, a sub in SZ92 does nothing to prevent Allied access to SZ93

    They absolutely block. A sub in 92 means destroyers can’t go all the way to 93, and if they go to 93 without the destroyers you can just submerge and hit them back on your turn with air support.

    Subs don’t block, full stop.

    Even if they did, the DDs could move through in noncombat and cover the fleet.

    Moreover it would be a waste of effort to block. Allies don’t land in Southern France because it’s a poor landing spot in a very target rich environment.

    If you want to block a SZ the least expensive (and most effective) unit for that purpose is a destroyer.


  • K, maybe I should rephrase. They don’t block in the conventional sense of stopping you from going somewhere, but if you’re putting 3 subs a turn into 93 and you’re worried about losing them all to an attack, a sub in 92 saves them because the other player will have to clear the blocking sub with their destroyers. It’s true that everything that ISN’T a destroyer can sail right past 92 into 93, but then you can just submerge and there’s no threat of attack anyway. And finally, the destroyers in this case would not be able to non-combat move into 93 either because they fought in 92 to kill the blocker and because you can’t non-combat move into a territory with enemy ships, which the subs would be.

    So no, not a ‘true’ blocker in the conventional sense of the word, but adequate enough to ensure your subs can get the pounce on something.


  • Which brings us back to subs not blocking destroyer movement.


  • How do they not block destroyer movement? Destroyers can’t move past subs without initiating a combat. That’s blocking.


  • Yes they can. Destroyers can move past subs without initiating a combat.


  • I stand corrected. I could have sworn there was a stipulation that destroyers couldn’t ignore subs. In any case, I was wrong and apologize for the misinformation. I still think subs out of 93 is a good idea though.

  • '19 '17 '16

    I think there needs to be a rule clarification that sea units can’t move through a space which was hostile at the start of the turn on the non combat movement. Moving into that space is fair enough. I guess the same should apply to land units but it is difficult to envisage a situation which it would occur.

    And what about if combat occurred with subs/transports, should you be able to move through that space on non combat movement? In fact, I can’t see in the rules if anything stops you moving through the space on combat movement. And shouldn’t subs make a sea space hostile to an unescorted transport?


  • That would be a pretty big change though. Completely destabilizing in the Pacific. Destroyers would be extremely valuable. So many times I’ve cleared a Japanese destroyer and moved my whole fleet into SZ 6 in non-combat.

    And it would change the ground game a bit too. I can remember a few times when playing as Germany when in Russian territory, and many times playing as Japan when fighting in Chinese territory where it was useful to use some infantry to take a territory and then move ahead two spaces with mechs/tanks into a friendly territory.

    Also imagine playing as the UK and you decide to attack Iraq, but leave 1 mech behind to move through in non-combat to activate Persia.

  • '19 '17 '16

    I would presume that it is only changing it to what was intended in the rules. I play it as a local rule/interpretation. I cannot comprehend why the idea that you can can open then move through on non combat was intentional.


  • I take S. France as Germany and build subs. I use the subs from S France and the S Bombers from western Germany to smash any allied fleet that wants to park in SZ 91. This denies a strategic location for the allies unless they are prepared to build a sizable escort for their transports drawing funds away from the pacific. This also allows Italy to hold some NO’s early game without having to invest in a large fleet. The S bombers i am already purchasing for strategic raids on London and keeping the Atlantic clear anyway. building 5-6 subs is cheap considering the damage you could inflict on an allied fleet in SZ 91 not to mention the boost Italy will get.

  • '19 '17 '16

    Interesting possibility. You need to thin out other attacks and use up some mobile troops to get into S France on turn one.

    I’ve never thought all that was worthwhile before but it might be if you can smash some forces off Gibraltar. Although you can still do so by building subs in SZ112. This relies on making a contribution to clearing the Med which I’ve never found to be a problem for Italy. With an allied bid adding sub(s) to the Med seems to be the reason for this one.


  • Germany helping Italy in the Med all depends on if you are looking to knock Russia out with a quick punch or throttle them slowly to death. If you’re taking the long game approach, a German fleet in the Med is worth every IPC. It creates an incredible headache for the Allied player who expects to dominate the Med early. Then it becomes an arms race, and guess who is closer to their supply lines?

    And once the Med becomes an arms race, the Allied player often stops buying as much with the US in the Pacific… and Japan can wear down Russia from the back.

    Just general thoughts - game by game will obviously be variable.

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