We have played so much games with same sides, and here we have a totally new situation after rd 1
I LOVE THIS GAME (Axis and Allies) :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to Philippines
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 destroyer moved from 56 Sea Zone to 57 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
2 fighters moved from Alaska to 2 Sea Zone
1 destroyer and 1 submarine moved from 57 Sea Zone to 58 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 battleship placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Iceland to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 bomber
Germans defend with 2 tactical_bombers and 10 transports
Germans win with 2 tactical_bombers and 10 transports remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tunisia
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Tunisia from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
3 fighters moved from Iceland to United Kingdom
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
2 destroyers moved from 106 Sea Zone to 101 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
1 fighter placed in United Kingdom
1 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,6,2,6,1,4,5,1,6,4,3,1,4,6,2,6,5
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry
I’m afraid I’m done for. Forgot you could scramble for your transports, then my bomber missed to boot.
Unless I get flukey this one’s already over. It really sucks playing the Allies in Global. :cry:
Yeah well, not spending in UK at all in UK1 is… basically suicide for them
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Belgian Congo from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Southern France to Northern Italy
2 armour moved from Greece to Romania
1 aaGun and 2 artilleries moved from Yugoslavia to Romania
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
3 fighters moved from Java to Siam
Combat - ANZAC
Battle in Siam
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Siam from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Siam to Shan State
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from South Australia to Western Australia
1 infantry moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 56 Sea Zone to 58 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,3,2,2,2,6,3,4,2,6,5,6,6,6,4,1,2
ANZAC collect 10 PUs (1 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
Turn Complete - French
Enjoy London. The weather sucks. :-D
Hm, maybe I should let you keep it then?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour moved from Western Germany to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
8 armour, 7 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
8 armour, 2 artilleries, 10 infantry and 10 transports moved from 110 Sea Zone to 109 Sea Zone
8 armour, 2 artilleries and 10 infantry moved from 109 Sea Zone to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 123 Sea Zone to 109 Sea Zone
2 bombers and 1 tactical_bomber moved from Gibraltar to 109 Sea Zone
2 bombers moved from 109 Sea Zone to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 infantry; French defend with 1 fighter and 2 infantry
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Germans: 2 artilleries, 5 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 4 fighters and 3 infantry
Casualties for French: 1 fighter and 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 aaGuns, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to Germany
1 armour, 1 infantry and 3 mech_infantrys moved from Germany to Poland
1 aaGun and 2 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Romania to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
7 infantry moved from Finland to Norway
1 fighter moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 109 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
1 armour and 1 mech_infantry moved from Shensi to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Kansu to Timguska
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
5 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Karelia to Finland
6 infantry moved from Karelia to Novgorod
1 submarine moved from 104 Sea Zone to 105 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Shan State
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from 37 Sea Zone to Malaya
2 battleships and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Shensi
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kiangsi to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Malaya
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship; ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 1 submarine
Units damaged: 1 battleship owned by the British
Japanese win with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for British: 1 battleship
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries and 4 infantry
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 3 fighters
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Malaya to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Shensi to Hopei
1 artillery moved from Anhwe to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 aaGun and 2 infantry moved from Manchuria to Jehol
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Sakha to Buryatia
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Kwangtung
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Alaska to 2 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 2 Sea Zone to 4 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Non Combat Move - Americans
1 bomber moved from Alaska to Hawaiian Islands
1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 58 Sea Zone to 78 Sea Zone
2 aaGuns moved from Western United States to British Columbia
1 artillery moved from Western United States to British Columbia
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
5 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tunisia to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 cruiser and 1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking Belgian Congo from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Belgian Congo to Kenya
1 artillery moved from Alexandria to Egypt
2 fighters moved from Iraq to Persia
1 infantry moved from Eastern Persia to Persia
1 armour moved from Burma to India
3 aaGuns moved from Burma to India
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 71 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to India
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,2,6,3,4,6,6,1,3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 armour and 2 artilleries moved from Romania to Eastern Poland
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 fighters moved from Southern Italy to Libya
Combat - Italians
Battle in Libya
Italians attack with 2 fighters and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Libya from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Italians attack with 2 armour and 2 artilleries
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Eastern Poland
2 fighters moved from Libya to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 cruiser moved from 58 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from Western Australia to South Australia
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,2,5,4,3,1,1,2,2,6
ANZAC collect 10 PUs (1 lost to blockades); end with 17 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
French take Anglo Egyptian Sudan from Italians
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 78 Sea Zone to 38 Sea Zone