No scrambles, let’s have some fun!
16L G40 Talleyrand19(Axis) vs StuckTojo(Allies +23) - Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
1 fighter moved from Burma to 41 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in JavaNon Combat Move - ANZAC
2 infantry moved from Northern Territory to Western Australia
1 fighter moved from New South Wales to Western Australia
1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 aaGuns moved from Queensland to Northern Territory
1 artillery moved from New South Wales to South Australia
1 fighter moved from 41 Sea Zone to IndiaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,2,4,5,5,2,6,6
ANZAC collect 15 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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forgot to move italian destroyer (too emotionally distraught over egypt haha)…so please use latest save
Just go ahead and put it where you wanted to if I didn’t use the correct save.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Bryansk
8 armour and 1 artillery moved from Belarus to Bryansk
9 infantry moved from Karelia to Novgorod
2 tactical_bombers moved from Eastern Poland to Bryansk
2 bombers moved from Germany to Bryansk
6 artilleries moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Romania to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 armour, 6 artilleries and 4 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 2 armour, 4 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 artilleries
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 9 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 1 artillery, 2 bombers, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 armour and 10 infantry
Germans win, taking Bryansk from Russians with 8 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 1 armour and 10 infantryNon Combat Move - Germans
3 infantry moved from Romania to Bessarabia
2 artilleries moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 bomber moved from Bryansk to Eastern PolandPlace Units - Germans
1 bomber, 1 fighter and 1 infantry placed in Western Germany
3 mech_infantrys placed in Romania
3 mech_infantrys placed in Western Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 artilleries and 2 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in 93 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Bryansk
Russians attack with 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 8 armour
Russians win, taking Bryansk from Germans with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 8 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 infantry moved from Timguska to Urals
1 infantry moved from Szechwan to YunnanPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 bombers and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Timguska
1 armour moved from Evenkiyskiy to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Evenkiyskiy to Timguska
3 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
5 mech_infantrys moved from Hunan to Yunnan
3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Shan State
2 infantry moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers and 4 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 fighter
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 5 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 infantry; Russians defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 5 mech_infantrys
Battle in Szechwan
Japanese attack with 2 bombers and 4 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 fighter and 3 infantry
Casualties for Japanese: 2 tactical_bombers
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Americans defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Americans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
1 fighter owned by the Japanese retreated
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 5 mech_infantrys
Chinese defend with 2 artilleries and 4 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Philippines to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Szechwan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Szechwan to Kwangsi
1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
3 bombers placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 46 PUs (6 lost to blockades); end with 47 PUs total -
these dice are starting to get hilarious
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these dice are starting to get hilarious
It happens to the best of us. You just have to enjoy it when they’re on your side, and drink scotch when they’re not. :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 transports moved from 3 Sea Zone to 4 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from Soviet Far East to 4 Sea Zone
1 artillery, 5 infantry, 4 mech_infantrys and 5 transports moved from 4 Sea Zone to 5 Sea Zone
1 artillery, 5 infantry and 4 mech_infantrys moved from 5 Sea Zone to Amur
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 3 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to 94 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Amur
Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 2 Sea Zone to 10 Sea ZonePlace Units - Americans
1 battleship and 1 transport placed in 10 Sea Zone
2 infantry and 1 mech_infantry placed in Western United States
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,4,1,6,6,4,1,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
3 fighters and 1 tactical_bomber moved from Algeria to Southern FranceCombat - British
British creates battle in territory Southern France
Battle in Egypt
British attack with 1 armour, 3 fighters and 2 mech_infantrys
Germans defend with 2 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
3 fighters moved from Egypt to Persia
1 infantry moved from Caucasus to Rostov
2 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 armour and 2 mech_infantrys moved from India to Burma
2 artilleries and 2 infantry moved from India to Burma
3 aaGuns moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 factory_minor and 3 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 armour moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
this game is gonna be over soon thanks to those egypt dice…completely changed everything
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from French Indo China to Shan State
1 fighter moved from India to Java
2 fighters and 1 tactical_bomber moved from Western Australia to Java
1 infantry moved from Western Australia to South Australia
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 aaGuns moved from Northern Territory to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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this game is gonna be over soon thanks to those egypt dice…completely changed everything
Egypt was big.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Western Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 4 artilleries, 1 bomber and 9 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Bryansk from Russians with 2 armour, 4 artilleries, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Ukraine
Germans attack with 1 bomber, 3 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 8 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Germany
1 bomber moved from Ukraine to Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
2 artilleries moved from Eastern Poland to Western UkrainePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Romania
3 artilleries placed in Novgorod
3 artilleries and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
3 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 aaGuns, 1 infantry and 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 6 aaGuns, 1 infantry and 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Samara to Bryansk
2 fighters and 2 tactical_bombers moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 armour, 4 artilleries and 6 mech_infantrys
retreated to Bryansk
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 3 artilleries and 6 mech_infantrys
Casualties for Russians: 1 armour, 7 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Volgograd to Tambov
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Urals to Novosibirsk
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
2 mech_infantrys moved from Hopei to Suiyuyan
1 armour moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Anhwe to Chahar
1 armour moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Suiyuyan
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to NovosibirskCombat - Japanese
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 mech_infantrys
Battle in Yunnan
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Shantung to Manchuria
4 tactical_bombers moved from Kwangsi to Manchuria
1 bomber moved from Suiyuyan to Chahar
1 bomber moved from Chahar to Hopei
1 bomber moved from Chahar to Hopei
2 fighters moved from Philippines to 35 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport moved from 38 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
Japanese undo move 1.
1 fighter and 2 infantry placed in Manchuria
1 bomber placed in Japan
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 4 tactical_bombers
EDIT: Adding units owned by Japanese to Hopei: 4 tactical_bombers
EDIT: Turning off Edit Mode
1 artillery, 1 bomber, 1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Japanese collect 51 PUs (6 lost to blockades); end with 51 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 4 mech_infantrys moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Manchuria
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 armour and 2 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway





