My dice have been awesome!
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
4 artilleries and 10 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
4 artilleries and 10 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 12 infantry
Germans defend with 2 armour, 1 infantry and 9 mech_infantrys
4 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 infantry and 9 mech_infantrys
Casualties for Russians: 8 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 artillery moved from Vologda to Russia
1 infantry moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
9 mech_infantrys moved from Tambov to Russia
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 tactical_bombers moved from Kansu to Russia
4 bombers moved from Kansu to Russia
3 fighters moved from Kansu to RussiaCombat - Japanese
Battle in Russia
Japanese attack with 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 13 infantry
Russians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -100
Casualties for Russians: 4 aaGuns and 9 infantry
Casualties for Japanese: 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombersNon Combat Move - Japanese
5 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
3 fighters placed in French Indo China
3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,4,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,1,3,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,5,6,4,5,2,1,6,1,1,3,6,4,5,1,4,2,1,4,2,5,2,3,2,4,5,5,5,1,6,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,3,3,1,6,2,3
Japanese collect 32 PUs (20 lost to blockades); end with 34 PUs total -
no more complaining allowed ever hah…my fighters got TWO HITS in the first round in Russia…now Germany can’t even take it without great rolling…and in my other game I lost a 75% chance of taking Moscow convincingly…the dice are going to make me hate Axis and Allies forever
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I’m sorry for it happening - have you ever played low luck? It takes away all but the remainder for dice rolls, makes everything more predictable.
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I haven’t, but my current games have me thinking about it…this one is over now between us…I was already in trouble but at least could’ve taken Russia with Germany if the planes rolled somewhat averge…we can play it out a bit more but not sure how much longer I can last
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I’ll play on - let me know what you’d like to do.
I agree that once the Middle East fell, you needed to kick Russia’s backside to have a chance to win. I was prepared for you to own the middle of the board, with me nibbling at the edges for an economic victory over time. If Russia stands it changes all that. Let’s see what happens.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Korea to Sakha
Russians take Sakha from Japanese
1 armour moved from Korea to Siberia
Russians take Siberia from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 fighter moved from Okinawa to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Trans-Jordan to Volgograd
1 bomber moved from Western United States to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Korea to Sakha
Russians take Sakha from Japanese
1 armour moved from Korea to Siberia
Russians take Siberia from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 fighter moved from Okinawa to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Trans-Jordan to Volgograd
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 bombers, 4 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Volgograd to Russia
1 battleship, 4 carriers, 3 cruisers, 15 destroyers, 2 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from 6 Sea Zone to Korea
2 fighters moved from Trans-Jordan to Iraq
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 aaGun moved from Libya to Tobruk
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
2 mech_infantrys moved from Egypt to IraqPlace Units - Americans
1 bomber placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Korea
1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from ItaliansCombat - British
Non Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Iraq to Northwest Persia
2 aaGuns and 4 infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Egypt to IraqPlace Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Non Combat Move - Italians
6 infantry moved from Yugoslavia to Northern Italy
5 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to FrancePlace Units - Italians
2 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,2,4,6,3,4,1,3,2,1
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 35 Sea Zone
1 fighter moved from Korea to Philippines
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
3 submarines moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Russia
3 mech_infantrys moved from Western Ukraine to Russia
3 mech_infantrys moved from Ukraine to Russia
3 bombers moved from Germany to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Germany to Poland
1 armour moved from Novgorod to Poland
Germans take Baltic States from Russians
5 mech_infantrys moved from Novgorod to Smolensk
1 artillery moved from Archangel to Smolensk
1 mech_infantry moved from Archangel to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 armour, 4 bombers and 6 mech_infantrys
Americans defend with 1 bomber; Russians defend with 1 airfield, 5 artilleries, 1 factory_major and 4 infantry
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 4 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Russians: 5 artilleries and 4 infantryNon Combat Move - Germans
3 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from Russia to Bryansk
2 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to UkrainePlace Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
2 bombers and 1 mech_infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Finland
1 mech_infantry placed in Romania
Germans undo move 5.
Germans undo move 3.
Germans undo move 2.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in Ukraine
2 bombers and 1 mech_infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Romania
3 infantry placed in Finland
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,1,3,3,4,4,2,2,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 53 PUs (3 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 28 PUs;
Japanese buy 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from RussiansCombat - Japanese
Non Combat Move - Japanese
5 infantry moved from Yunnan to BurmaPlace Units - Japanese
3 infantry placed in Volgograd
1 infantry placed in French Indo China
2 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,6,6,6,5,5,5,4,2
Japanese collect 36 PUs (9 lost to blockades); end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 armour moved from Siberia to Buryatia
1 armour and 1 mech_infantry moved from Korea to Buryatia
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 tactical_bomber moved from 35 Sea Zone to Celebes
4 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
2 bombers and 2 fighters moved from Korea to Japan
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux -
I’ve got a problem, before I roll dice. I thought Tac bombers could intercept, so I sent two fighters with my bombers over Japan. well, the game read the entire thing as an attack on your ground forces. Since I already made all the movements and posted it to the site, I’m going to start my round over and redo it all - no dice have been rolled.