Will have to come to this later.
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
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if you’re unsure, ask the moderators. I’m 99.9% confident in my answer… :-)
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okay that’s what I thought, just checking, thanks
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it makes sense that way too…since you can’t take out a destroyer block and then go invade an island because it’s NCM moves only
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter moved from Korea to Jehol
2 fighters moved from 21 Sea Zone to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter moved from Korea to Jehol
2 fighters moved from 21 Sea Zone to JeholCombat - ANZAC
Battle in Jehol
ANZAC attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 2 fighters
Battle in 20 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from Jehol to Korea
1 fighter and 1 tactical_bomber moved from Jehol to KoreaPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Poland to Baltic States
2 bombers moved from Germany to Baltic States
2 armour, 1 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Karelia to Archangel
1 bomber moved from Southern Italy to UkraineCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Germany
3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
3 mech_infantrys moved from Finland to Novgorod
1 bomber moved from Ukraine to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
1 bomber and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,6,2,4,5,1,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
4 artilleries and 10 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
4 artilleries and 10 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 12 infantry
Germans defend with 2 armour, 1 infantry and 9 mech_infantrys
4 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 infantry and 9 mech_infantrys
Casualties for Russians: 8 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 artillery moved from Vologda to Russia
1 infantry moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
9 mech_infantrys moved from Tambov to Russia
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 tactical_bombers moved from Kansu to Russia
4 bombers moved from Kansu to Russia
3 fighters moved from Kansu to RussiaCombat - Japanese
Battle in Russia
Japanese attack with 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 13 infantry
Russians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -100
Casualties for Russians: 4 aaGuns and 9 infantry
Casualties for Japanese: 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombersNon Combat Move - Japanese
5 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
3 fighters placed in French Indo China
3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,4,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,1,3,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,5,6,4,5,2,1,6,1,1,3,6,4,5,1,4,2,1,4,2,5,2,3,2,4,5,5,5,1,6,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,3,3,1,6,2,3
Japanese collect 32 PUs (20 lost to blockades); end with 34 PUs total -
no more complaining allowed ever hah…my fighters got TWO HITS in the first round in Russia…now Germany can’t even take it without great rolling…and in my other game I lost a 75% chance of taking Moscow convincingly…the dice are going to make me hate Axis and Allies forever
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I’m sorry for it happening - have you ever played low luck? It takes away all but the remainder for dice rolls, makes everything more predictable.
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I haven’t, but my current games have me thinking about it…this one is over now between us…I was already in trouble but at least could’ve taken Russia with Germany if the planes rolled somewhat averge…we can play it out a bit more but not sure how much longer I can last
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I’ll play on - let me know what you’d like to do.
I agree that once the Middle East fell, you needed to kick Russia’s backside to have a chance to win. I was prepared for you to own the middle of the board, with me nibbling at the edges for an economic victory over time. If Russia stands it changes all that. Let’s see what happens.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Korea to Sakha
Russians take Sakha from Japanese
1 armour moved from Korea to Siberia
Russians take Siberia from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 fighter moved from Okinawa to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Trans-Jordan to Volgograd
1 bomber moved from Western United States to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery moved from Kiangsu to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Korea to Sakha
Russians take Sakha from Japanese
1 armour moved from Korea to Siberia
Russians take Siberia from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 fighter moved from Okinawa to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Trans-Jordan to Volgograd
1 bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 bombers, 4 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 bombers, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Volgograd to Russia
1 battleship, 4 carriers, 3 cruisers, 15 destroyers, 2 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from 6 Sea Zone to Korea
2 fighters moved from Trans-Jordan to Iraq
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 aaGun moved from Libya to Tobruk
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
2 mech_infantrys moved from Egypt to IraqPlace Units - Americans
1 bomber placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Korea
1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from ItaliansCombat - British
Non Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
2 artilleries moved from Iraq to Northwest Persia
2 aaGuns and 4 infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from Libya to Tobruk
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from Egypt to IraqPlace Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 3 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to RostovCombat - Italians
Non Combat Move - Italians
6 infantry moved from Yugoslavia to Northern Italy
5 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to FrancePlace Units - Italians
2 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,2,4,6,3,4,1,3,2,1
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs total