16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • if you’re unsure, ask the moderators. I’m 99.9% confident in my answer…  :-)


  • okay that’s what I thought, just checking, thanks


  • it makes sense that way too…since you can’t take out a destroyer block and then go invade an island because it’s NCM moves only


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                1 fighter moved from Korea to Jehol
                2 fighters moved from 21 Sea Zone to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                1 fighter moved from Korea to Jehol
                2 fighters moved from 21 Sea Zone to Jehol

    Combat - ANZAC
                Battle in Jehol
                    ANZAC attack with 4 fighters and 1 tactical_bomber
                    Japanese defend with 3 mech_infantrys
                    ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for ANZAC: 2 fighters
                Battle in 20 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 tactical_bomber moved from New South Wales to Queensland
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 carrier and 1 cruiser moved from 21 Sea Zone to 19 Sea Zone
                1 fighter moved from Jehol to Korea
                1 fighter and 1 tactical_bomber moved from Jehol to Korea

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Romania to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Poland to Western Ukraine
                1 infantry moved from Poland to Baltic States
                2 bombers moved from Germany to Baltic States
                2 armour, 1 infantry and 9 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Karelia to Archangel
                1 bomber moved from Southern Italy to Ukraine

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour, 1 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Baltic States
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    retreated to Baltic States
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Baltic States to Germany
                3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                3 mech_infantrys moved from Finland to Novgorod
                1 bomber moved from Ukraine to Novgorod

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Romania
                1 bomber and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,6,2,4,5,1,3,3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
                Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                4 artilleries and 10 infantry moved from Russia to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                4 artilleries and 10 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 artilleries and 12 infantry
                    Germans defend with 2 armour, 1 infantry and 9 mech_infantrys
                    4 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
                    Germans win with 1 armour remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 armour, 1 infantry and 9 mech_infantrys
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                1 artillery moved from Vologda to Russia
                1 infantry moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                9 mech_infantrys moved from Tambov to Russia
                1 mech_infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                3 tactical_bombers moved from Kansu to Russia
                4 bombers moved from Kansu to Russia
                3 fighters moved from Kansu to Russia

    Combat - Japanese
                Battle in Russia
                    Japanese attack with 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 13 infantry
                    Russians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -100
                    Casualties for Russians: 4 aaGuns and 9 infantry
                    Casualties for Japanese: 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers

    Non Combat Move - Japanese
                5 infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                3 fighters placed in French Indo China
                3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,4,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,1,3,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,5,6,4,5,2,1,6,1,1,3,6,4,5,1,4,2,1,4,2,5,2,3,2,4,5,5,5,1,6,3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,3,3,1,6,2,3
                Japanese collect 32 PUs (20 lost to blockades); end with 34 PUs total


  • no more complaining allowed ever hah…my fighters got TWO HITS in the first round in Russia…now Germany can’t even take it without great rolling…and in my other game I lost a 75% chance of taking Moscow convincingly…the dice are going to make me hate Axis and Allies forever


  • I’m sorry for it happening - have you ever played low luck? It takes away all but the remainder for dice rolls, makes everything more predictable.


  • I haven’t, but my current games have me thinking about it…this one is over now between us…I was already in trouble but at least could’ve taken Russia with Germany if the planes rolled somewhat averge…we can play it out a bit more but not sure how much longer I can last


  • I’ll play on - let me know what you’d like to do.

    I agree that once the Middle East fell, you needed to kick Russia’s backside to have a chance to win. I was prepared for you to own the middle of the board, with me nibbling at the edges for an economic victory over time. If Russia stands it changes all that. Let’s see what happens.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Korea to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Korea to Siberia
                      Russians take Siberia from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Korea to 6 Sea Zone
                1 bomber moved from Korea to 6 Sea Zone
                1 fighter moved from Okinawa to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Trans-Jordan to Volgograd
                1 bomber moved from Western United States to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Korea to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Korea to Siberia
                      Russians take Siberia from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Korea to 6 Sea Zone
                1 bomber moved from Korea to 6 Sea Zone
                1 fighter moved from Okinawa to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Trans-Jordan to Volgograd
                1 bomber moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 2 bombers, 4 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Volgograd to Russia
                1 battleship, 4 carriers, 3 cruisers, 15 destroyers, 2 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Manchuria to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                2 bombers moved from 6 Sea Zone to Korea
                2 fighters moved from Trans-Jordan to Iraq
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 aaGun moved from Libya to Tobruk
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Syria to Iraq
                2 mech_infantrys moved from Egypt to Iraq

    Place Units - Americans
                1 bomber placed in Western United States
                1 armour, 1 fighter and 1 mech_infantry placed in Korea
                1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Northwest Persia to Caucasus
                2 artilleries moved from Iraq to Northwest Persia
                2 aaGuns and 4 infantry moved from Eastern Persia to Persia
                1 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 aaGun and 1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from Egypt to Iraq

    Place Units - British
                3 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 3 artilleries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                      Italians take Rostov from Russians
                1 mech_infantry moved from Bessarabia to Rostov
                1 mech_infantry moved from Bessarabia to Rostov

    Combat - Italians

    Non Combat Move - Italians
                6 infantry moved from Yugoslavia to Northern Italy
                5 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Northern Italy to France

    Place Units - Italians
                2 infantry placed in Northern Italy
                Italians undo move 1.
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,2,4,6,3,4,1,3,2,1
                Italians collect 3 PUs (13 lost to blockades); end with 3 PUs total

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