If u keep battleship to Stay alive i can continue battle
If u keep sub to Stay alive, the sub submerges and the battle is over
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 40 PUs;
British buy 1 aaGun, 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Shan State
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Shan State
2 fighters moved from India to Yunnan
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
2 infantry moved from Turkey to Greece
1 fighter moved from Turkey to Greece
5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Turkey to Greece
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Greece
British attack with 5 armour, 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys
Germans defend with 1 artillery
British win, taking Greece from Germans with 5 armour, 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Shan State
British attack with 5 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Shan State from Japanese with 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
4 fighters moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Shan State to India
4 fighters and 1 tactical_bomber moved from Yunnan to India
1 armour and 3 mech_infantrys moved from West India to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from Persia to Turkmenistan
1 infantry moved from Syria to Turkey
1 mech_infantry moved from Syria to Greece
1 fighter moved from Greece to Turkey
1 aaGun moved from Turkey to Greece
1 fighter moved from Egypt to Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Turkey
1 fighter placed in Egypt
1 aaGun placed in Quebec
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
sorry about the dice. They have not been kind to you this game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Yugoslavia
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,2,6,4,3
Italians collect 1 PU (10 lost to blockades); end with 1 PU total
ugh so sick…all game
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 infantry and 7 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Sweden to Finland
6 bombers moved from Western Germany to Finland
4 bombers moved from Western Germany to Finland
Combat - Germans
Battle in Finland
Germans attack with 10 bombers and 2 infantry
Russians defend with 1 armour
Germans win, taking Finland from Russians with 10 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
10 bombers moved from Finland to Western Germany
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Bulgaria to Romania
2 infantry moved from Western Germany to Germany
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Southern France
3 infantry moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 3 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Romania
7 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Baltic States to Poland
1 armour, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Kazakhstan
2 fighters and 1 tactical_bomber moved from Novgorod to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Belarus to Poland
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 armour, 1 artillery and 7 mech_infantrys moved from Samara to Kazakhstan
1 artillery moved from Karelia to Finland
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Battle in Kazakhstan
Russians attack with 4 armour, 1 artillery, 2 fighters, 1 infantry, 10 mech_infantrys and 2 tactical_bombers
Japanese defend with 10 armour and 2 mech_infantrys
Russians win, taking Kazakhstan from Japanese with 4 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Russians: 1 artillery, 1 infantry and 10 mech_infantrys
Casualties for Japanese: 10 armour and 2 mech_infantrys
Battle in Finland
Russians attack with 2 artilleries and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Karelia to Novgorod
3 artilleries moved from Belarus to Novgorod
2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
2 infantry moved from Dzavhan to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 armour and 6 mech_infantrys placed in Russia
Russians undo move 3.
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Java to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
4 battleships, 5 carriers, 2 cruisers, 9 fighters, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Novosibirsk to Kazakhstan
3 mech_infantrys moved from Tsinghai to Kazakhstan
3 bombers moved from French Indo China to Kazakhstan
5 tactical_bombers moved from French Indo China to Kazakhstan
3 infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 4 battleships, 5 carriers, 2 cruisers and 2 transports
Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from Americans with 4 battleships, 5 carriers, 2 cruisers and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 9 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 9 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 2 armour, 3 bombers, 3 mech_infantrys and 5 tactical_bombers
Russians defend with 4 armour
Japanese win, taking Kazakhstan from Russians with 2 armour, 3 bombers, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Russians: 4 armour
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
2 armour moved from Kwangtung to French Indo China
5 tactical_bombers moved from Kazakhstan to Tsinghai
3 mech_infantrys moved from Kiangsu to Kwangsi
9 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Yunnan to French Indo China
1 fighter moved from Shan State to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
4 mech_infantrys moved from French Indo China to Malaya
1 tactical_bomber moved from Shan State to 36 Sea Zone
3 bombers moved from Kazakhstan to Tsinghai
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,3,4
Japanese collect 69 PUs (5 lost to blockades); end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 6 carriers, 1 cruiser, 7 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
3 bombers moved from Gibraltar to 112 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 artillery and 2 infantry moved from Spain to Southern France
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Rio de Oro to Southern France
1 fighter moved from Rio de Oro to Normandy Bordeaux
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser, 7 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
1 artillery moved from Spain to Normandy Bordeaux
3 bombers moved from Gibraltar to 112 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from Rio de Oro to Southern France
I reposted the turn so you can select your kamikaze if you would like. Also do you want to scramble in sz112?
use one kamikaze on each carrier in pacific…and scramble all fighters…I knew you would attack me but it’s my only hope haha, please let me finally have some good rolling
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser, 7 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Southern France
1 artillery moved from Spain to Normandy Bordeaux
3 bombers moved from Gibraltar to 112 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from Rio de Oro to Southern France
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in Java
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Java from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 bombers
Germans defend with 3 fighters and 7 transports
Americans win with 1 bomber remaining. Battle score for attacker is 55
Casualties for Germans: 3 fighters and 7 transports
Casualties for Americans: 2 bombers
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 7 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
Japanese defend with 4 battleships, 5 carriers, 2 cruisers, 9 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 4 battleships owned by the Japanese and 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 4 battleships and 2 transports remaining. Battle score for attacker is -140
Casualties for Americans: 1 battleship, 1 bomber, 6 carriers, 1 cruiser, 7 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
Casualties for Japanese: 5 carriers, 2 cruisers, 9 fighters and 1 tactical_bomber
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to Gibraltar
2 fighters moved from Southern France to Gibraltar
2 fighters moved from Normandy Bordeaux to Morocco
1 bomber moved from 112 Sea Zone to United Kingdom
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central America to 89 Sea Zone
1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 89 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to Queensland
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 74 PUs; end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
this is the usa turn. let me know if you want to change anything with your casualties
jesus christ…game is over now with those transports…I f’ing hate dice
good game, I don’t want to play it out because Germany can’t do anything now…I didn’t win a single important battle on defense…I’ll post the result
good game man. This was fun
I will be the first to admit the dice went in my favor almost the whole game.
yeah it happens…just sucks when every time I try to make some kind of aggressive move I get destroyed by dice and am back to square one…guess I should’ve found a way to better protect those transports…I’ll live and learn and just keep trying to get better