16L G40 Lebowsky (Axis) vs. MrRoboto (Allies) Balanced mode

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from India to Burma
                1 fighter and 4 mech_infantrys moved from Burma to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 1 fighter and 4 mech_infantrys
                    Japanese defend with 2 infantry
                    British win, taking French Indo China from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Burma
                1 submarine moved from 39 Sea Zone to 79 Sea Zone
                1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from Suriname to 88 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
                1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
                1 infantry moved from Rhodesia to Belgian Congo

    Place Units - UK_Pacific
                1 armour and 3 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 2 fighters and 2 tactical_bombers
                EDIT: Adding units owned by British to India: 2 fighters and 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6
                UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 1 armour and 3 infantry

  • 25

    Man… I just look into mail where dices are sent by mail, seen an attack by an american bomber to yunnan and said ok, lets see how it went. It says you rolled 6 (no hit) and I rolled 1 (hit), so bomber should be dead.

    What a surprise when I download the game and see the bomber there… looked into history and see bomber rolled 1 and my infantry rolled 4.

    I dont know man, seems like you tried to cheat me…

  • 19 18

    Huh. You’re right.

    The software crashed again and again, whenever the casualty choice window opened. It’s an issue with my graphics card, that specific driver version to be precise. I think I tried it 5-6 times.
    Had to upgrade the driver, now it’s working again.

    To be honest, I didn’t think the dice went through and that’s why I didn’t bother to check. I should have. But I did now and I can see the results as well. During the landing in Caroline, you shot down two infantry as well, in the first playthrough.

    Sorry for that, really. But quite honestly - if I really wanted to cheat on you, I would have chosen a more important dicing, like that ethiopia landing in turn 1. Believe me, I didn’t want to cheat on you on purpose. I have a name on these forums, I have played, I don’t know, 100 league games. I wouldn’t risk my reputation and risk being kicked / banned / whatever.
    Nonetheless, I should have checked for emails and acted accordingly. I’m gonna be more attentive in the futures, should errors like these occur again. Sorry for the bad feelings, friend.

    Will you just edit everything or do you want me to do it?
    Remove 2 american inf on caroline.
    Remove 3 IPC from china and edit yunnan.
    remove the american bomber.
    I think that should be it.

  • 25

    Ok dont worry, I dont check dices so often  and I was wondering if I should check some more…

    I trust you, doesnt make sense to cheat on such attack, with the game going this way.

    I will edit it tomorrow, going to sleep

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 battleship, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 infantry moved from Yugoslavia to Slovakia Hungary
                1 armour moved from Romania to Slovakia Hungary
                1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Romania to Bessarabia
                1 infantry moved from Iraq to Persia
                      Italians take Persia from British
                1 armour moved from Iraq to Caucasus
                      Italians take Northwest Persia from Neutral_Allies
                      Italians take Caucasus from Russians
                1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Yugoslavia to Romania
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 artillery and 1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 infantry moved from 98 Sea Zone to Egypt
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 81 Sea Zone
                1 battleship and 1 cruiser moved from 96 Sea Zone to 81 Sea Zone
                2 fighters moved from Southern Italy to 81 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                1 infantry moved from Morocco to Algeria

    Place Units - Italians
                1 battleship placed in 81 Sea Zone
                1 transport placed in 95 Sea Zone
                1 artillery and 1 infantry placed in Northern Italy
                1 armour and 1 mech_infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,1,5,4,4
                Italians collect 24 PUs (3 lost to blockades); end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs

  • 25

    Didnt make the edits, do them if you want

  • 19 18

    Hmm. Nah. No need to. There is no way I could turn this around. I played horrible and you made no blunders, so congrats. Gonna report the game.

  • 25

    good game man, sorry for misunderstanding last USA turn, I dont usually think bad.

    If you want a rematch or keep testing balanced mode tell me

  • 19 18

    yeah let’s make a rematch.

    Would you play axis again? If you do the same opening, I will make the same scramble decision. If not, well I’m awaiting your move :-)

  • 25

    Ok, im always fine playing axis :)

    Same opening, will do thread after lunch

  • 25

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