complete
16L G40 Lebowsky (Axis) vs. MrRoboto (Allies) Balanced mode
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Shantung to Chahar
2 infantry moved from Anhwe to Hopei
2 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Shantung to Chahar
1 fighter and 2 tactical_bombers moved from Kwangsi to Hunan
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Hopei
1 fighter and 2 tactical_bombers moved from Kwangsi to ShensiCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Battle in Guam
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking French Indo China from Russians, taking Guam from Americans, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 42 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 fighter and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 2 tactical_bombers moved from Shensi to Kweichow
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Chahar to Kwangsi
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Jehol
3 infantry moved from Kiangsu to AnhwePlace Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 harbour placed in Hainan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to Burma
1 fighter and 4 mech_infantrys moved from Burma to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 fighter and 4 mech_infantrys
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from French Indo China to Burma
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from Rhodesia to Belgian CongoPlace Units - UK_Pacific
1 armour and 3 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to India: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,6
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 3 infantry -
Man… I just look into mail where dices are sent by mail, seen an attack by an american bomber to yunnan and said ok, lets see how it went. It says you rolled 6 (no hit) and I rolled 1 (hit), so bomber should be dead.
What a surprise when I download the game and see the bomber there… looked into history and see bomber rolled 1 and my infantry rolled 4.
I dont know man, seems like you tried to cheat me…
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Huh. You’re right.
The software crashed again and again, whenever the casualty choice window opened. It’s an issue with my graphics card, that specific driver version to be precise. I think I tried it 5-6 times.
Had to upgrade the driver, now it’s working again.To be honest, I didn’t think the dice went through and that’s why I didn’t bother to check. I should have. But I did now and I can see the results as well. During the landing in Caroline, you shot down two infantry as well, in the first playthrough.
Sorry for that, really. But quite honestly - if I really wanted to cheat on you, I would have chosen a more important dicing, like that ethiopia landing in turn 1. Believe me, I didn’t want to cheat on you on purpose. I have a name on these forums, I have played, I don’t know, 100 league games. I wouldn’t risk my reputation and risk being kicked / banned / whatever.
Nonetheless, I should have checked for emails and acted accordingly. I’m gonna be more attentive in the futures, should errors like these occur again. Sorry for the bad feelings, friend.Will you just edit everything or do you want me to do it?
Remove 2 american inf on caroline.
Remove 3 IPC from china and edit yunnan.
remove the american bomber.
I think that should be it. -
Ok dont worry, I dont check dices so often and I was wondering if I should check some more…
I trust you, doesnt make sense to cheat on such attack, with the game going this way.
I will edit it tomorrow, going to sleep
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 battleship, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from Russians
1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
3 infantry and 2 transports moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 81 Sea Zone
2 fighters moved from Southern Italy to 81 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 battleship placed in 81 Sea Zone
1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,1,5,4,4
Italians collect 24 PUs (3 lost to blockades); end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs -
Didnt make the edits, do them if you want
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Hmm. Nah. No need to. There is no way I could turn this around. I played horrible and you made no blunders, so congrats. Gonna report the game.
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good game man, sorry for misunderstanding last USA turn, I dont usually think bad.
If you want a rematch or keep testing balanced mode tell me
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yeah let’s make a rematch.
Would you play axis again? If you do the same opening, I will make the same scramble decision. If not, well I’m awaiting your move :-)
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Ok, im always fine playing axis :)
Same opening, will do thread after lunch
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