forgot to make that edit so just reposted.
16L G40 Talleyrand19(Axis) vs Odonis (Allies)(+22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
2 fighters moved from Eastern United States to 118 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
1 bomber moved from Siberia to Japan
1 mech_infantry moved from Siberia to Korea
Americans take Korea from JapaneseCombat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking 26 Sea Zone from Japanese, taking Gibraltar from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 118 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 carrier and 1 fighter
Americans win with 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 carrier and 1 fighter
Casualties for Americans: 1 destroyer
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.Non Combat Move - Americans
1 bomber moved from Japan to Amur
1 infantry moved from Siberia to Amur
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from 118 Sea Zone to 117 Sea Zone
1 carrier moved from 101 Sea Zone to 117 Sea Zone
1 artillery and 1 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,2,1,1,2,3,4,1,3,2,5,6
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Szechwan
Chinese undo move 1.
1 artillery and 2 infantry placed in Tsinghai
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 fighter moved from Ethiopia to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Shensi
1 fighter moved from India to Shensi
1 cruiser moved from 81 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 5x factory_major, 3x airfield; Remaining resources: 29 PUs;
British buy 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Ethiopia to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Shensi
1 fighter moved from India to Shensi
1 cruiser moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in Shensi
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Anhwe
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Anhwe from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 98 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 cruiser
Casualties for Italians: 1 cruiser
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 fighter moved from Shensi to Yunnan
1 fighter moved from Shensi to Tsinghai
5 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 infantry and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to LibyaCombat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Libya to Southern Italy
1 fighter moved from Libya to Southern Italy
3 mech_infantrys moved from Northern Italy to Romania
5 infantry moved from Greece to BulgariaPlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 36 Sea Zone from Japanese
2 fighters moved from Java to 35 Sea Zone -
Kamikaze in SZ 35? If so, how many and against what ships?
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use 3 on the cruiser and 3 on the destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 36 Sea Zone from Japanese
2 fighters moved from Java to 35 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 1,6,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 2 hits. Rolls: 2,1,5
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Japanese Submerged
Japanese win with 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Java to Yunnan
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from Morocco to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 8,4 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5,1 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: factory_major = 5, harbour = 6
Battle in 91 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 cruiser and 2 transports
Germans win with 4 bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern France
1 mech_infantry moved from Southern Italy to Southern France
2 tactical_bombers moved from United Kingdom to Holland Belgium
4 fighters moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
2 bombers moved from Holland Belgium to Western Germany
4 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
12 armour and 6 mech_infantrys moved from Poland to Slovakia HungaryPlace Units - Germans
2 bombers and 3 mech_infantrys placed in Germany
2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 2 destroyers and 1 transport
Russians win with 1 cruiser remaining. Battle score for attacker is 17
Casualties for Germans: 2 destroyers and 1 transport
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 infantry moved from Russia to Bryansk
3 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
1 armour moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Szechwan to Kweichow
3 infantry moved from Timguska to Kansu
3 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Siberia to Amur
3 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to BryanskPlace Units - Russians
1 armour and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
3 tactical_bombers moved from 6 Sea Zone to Korea
9 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
2 bombers moved from Jehol to Hunan
1 artillery moved from Suiyuyan to Hopei
1 fighter moved from Kiangsi to Hopei
1 tactical_bomber moved from Kiangsi to Hopei
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Jehol to AnhweCombat - Japanese
Battle in Hunan
Japanese attack with 2 bombers and 3 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hunan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 artillery and 9 infantry
British defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 9 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 3 tactical_bombers
Americans defend with 1 mech_infantry
Japanese win, taking Korea from Americans with 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 battleship, 4 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 tactical_bombers moved from Korea to 16 Sea Zone
1 fighter moved from Korea to 16 Sea Zone
2 fighters moved from Kiangsi to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 16 Sea Zone
1 fighter moved from Hopei to Kiangsu
1 tactical_bomber moved from Hopei to Kiangsu
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
3 fighters moved from Kiangsi to Japan
3 tactical_bombers moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
2 bombers moved from Hunan to Kwangtung
2 artilleries moved from Kwangsi to Kwangtung
3 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to KwangtungPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from 117 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 117 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
2 infantry moved from French West Africa to French Central Africa
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Amur to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 infantry placed in Western United States
1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in Yunnan
1 artillery placed in Yunnan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi