Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
16L souL (Axis) v. Odonis (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 bombers moved from French Indo China to West India
2 infantry moved from India to West India
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Anhwe to Shensi
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Chahar
2 mech_infantrys moved from Anhwe to Chahar
1 fighter moved from Manchuria to Chahar
1 tactical_bomber moved from French Indo China to Shensi
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
2 fighters moved from French Indo China to Hunan
7 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from Manchuria to Chahar
2 tactical_bombers moved from Japan to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to GuamCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Aleutian Islands
Battle in Guam
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 airfield and 1 tactical_bomber
Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 : 3/4 hits
Americans roll dice for 1 tactical_bomber in Guam, round 2 : 0/1 hits
1 tactical_bomber owned by the Americans lost in Guam
Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 tactical_bomber
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 artilleries and 2 fighters
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 fighters in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in West India
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 2/8 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Chahar, round 3 : 4/6 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from West India to India
3 infantry moved from Burma to India
3 fighters moved from Malaya to India
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 fighters moved from Hunan to French Indo China
1 tactical_bomber moved from Shensi to Anhwe
2 fighters moved from Chahar to Manchuria
2 tactical_bombers moved from Chahar to Anhwe
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Celebes to Philippines
2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 artillery and 1 mech_infantry placed in India
1 armour and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 5.
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag, 2 artilleries
Hunan : 1 flag, 1 artillery
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 artillery and 1 mech_infantry
Anhwe : 1 flag, 3 tactical_bombers
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Aleutian Islands : 1 flag, 1 infantry
Amur : 1 flag, 7 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 2 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 3 transports
39 Sea Zone : 1 flag, 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 55
Russians : 33 / 37
Japanese : 67 / 71
Americans : 55 / 77
Chinese : 4 / 10
British : 29 / 31
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to Algeria
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 armour, 1 artillery and 1 infantry moved from Norway to Finland
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 98 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 carrier and 1 transport; Italians defend with 1 cruiser, 2 fighters and 2 transports
Italians win with 2 fighters and 3 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 carrier
Casualties for Italians: 1 cruiser
Casualties for Americans: 3 fighters
Battle in Algeria
Americans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 3 infantry
Americans win, taking Algeria from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry and 1 tactical_bomber
2 fighters owned by the Italians forced to land in EgyptNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Algeria to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
5 artilleries, 2 destroyers, 3 infantry, 1 submarine and 5 transports moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
5 artilleries, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 88 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 26 Sea Zone
4 carriers and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 54 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
2 armour and 1 mech_infantry placed in Norway
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,2,2
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Persia to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Anglo Egyptian Sudan to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport; Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 transport
Casualties for Italians: 2 transports
Battle in Egypt
British attack with 4 fighters and 6 mech_infantrys
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
British win, taking Egypt from Italians with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 3 mech_infantrys
Casualties for Italians: 1 artillery, 2 fighters and 1 infantryNon Combat Move - British
3 fighters moved from Egypt to Trans-Jordan
1 fighter moved from 98 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
2 aaGuns and 7 infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 bomber moved from Greece to Bessarabia
2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 1 artillery
Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 0/4 hits
Russians roll dice for 1 aaGun and 1 artillery in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 1 aaGun and 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 aaGun owned by the Russians lost in Eastern Poland
Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 artilleryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Bessarabia to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery, 3 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 11 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
Bessarabia : 1 flag, 2 infantry
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 55
Russians : 32 / 37
Japanese : 65 / 71
Americans : 58 / 70
Chinese : 6 / 7
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 17
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
4 mech_infantrys moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to New South Wales
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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Out of commission probably another 48 hours or so–just finished a move and Comcast is predictably terrible.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 9 infantry moved from Archangel to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Karelia to Belarus
1 artillery and 1 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to FinlandCombat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 artillery in Finland, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 artillery and 1 fighter in Finland, round 3 : 0/2 hits
Americans roll dice for 1 armour in Finland, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Finland, round 4 : 2/2 hits
Americans roll dice for 1 armour in Finland, round 4 : 0/1 hits
1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Belarus
Germans attack with 3 artilleries, 11 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 11 infantry and 1 mech_infantry in Belarus, round 2 : 3/15 hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun and 11 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Finland to NovgorodPlace Units - Germans
2 infantry placed in Greece
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry placed in Greece
1 artillery and 2 infantry placed in Novgorod
1 armour, 6 infantry and 3 mech_infantrys placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 7 infantry and 3 mech_infantrys
Poland : 2 artilleries, 4 infantry and 2 mech_infantrys
Germany : 1 armour and 1 factory_major
Southern Italy : 2 mech_infantrys
Belarus : 1 flag, 3 artilleries, 10 infantry and 1 mech_infantry
Karelia : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 aaGun and 11 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
125 Sea Zone : 2 submarines
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 3 infantry
Finland : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 43 / 48
Russians : 31 / 37
Japanese : 65 / 71
Americans : 56 / 70
Chinese : 6 / 7
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 17
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 artilleries and 6 infantry moved from Smolensk to Belarus
5 mech_infantrys moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 artilleries and 6 infantry moved from Smolensk to Belarus
5 mech_infantrys moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Belarus
Russians attack with 4 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries, 10 infantry and 1 mech_infantry
Russians win, taking Belarus from Germans with 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 3 artilleries, 10 infantry and 1 mech_infantry
Casualties for Russians: 6 infantry and 2 mech_infantrys
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 infantry
Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Belarus to Russia
3 artilleries and 5 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Vologda to Smolensk
3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Tsinghai to Samara
1 aaGun moved from Novosibirsk to Samara
1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 1 infantry placed in Russia
1 armour and 1 mech_infantry placed in Russia
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from West India to Eastern Persia
1 fighter moved from India to 41 Sea Zone
1 bomber moved from India to Persia
2 infantry moved from Yunnan to Szechwan
1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Kweichow to Szechwan
1 armour and 1 mech_infantry moved from Shensi to Hopei
1 artillery moved from Kweichow to Hopei
3 mech_infantrys moved from French Indo China to Szechwan
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
5 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Suiyuyan
2 fighters moved from India to Eastern Persia
1 bomber moved from India to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 42 Sea ZoneCombat - Japanese
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in New Guinea
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking New Guinea from ANZAC with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
retreated to 42 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Buryatia
Japanese attack with 1 armour, 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Eastern Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Szechwan, round 2 : 0/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Szechwan, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 4/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Hunan to Kweichow
2 infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Anhwe to Japan
2 fighters moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
2 fighters moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 41 Sea Zone to India
1 artillery, 4 infantry and 1 mech_infantry moved from India to West India
2 fighters moved from Eastern Persia to India
1 fighter moved from 37 Sea Zone to French Indo China
1 bomber moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Hopei to Manchuria
1 tactical_bomber moved from Suiyuyan to Jehol
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
1 artillery and 4 infantry moved from Malaya to Shan State
1 bomber moved from Persia to IndiaPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
1 carrier and 3 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
1 infantry placed in India
3 mech_infantrys placed in French Indo China
Japanese undo move 5.
1 mech_infantry placed in India
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 fighter and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 tactical_bomber
Manchuria : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 artillery and 1 mech_infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 2 infantry
Hopei : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Szechwan : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 8 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 fighter and 2 infantry
Sumatra : 1 flag
46 Sea Zone : 1 transport
45 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 2 destroyers and 2 transports
39 Sea Zone : 1 flag
8 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber
West India : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 48
Russians : 30 / 36
Japanese : 71 / 78
Americans : 56 / 70
Chinese : 3 / 7
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 17 / 17
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 armour and 1 mech_infantry moved from Norway to Finland
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 armour and 1 mech_infantry moved from Norway to Finland
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 destroyers and 2 transports
Japanese win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 2 armour and 1 mech_infantry
Germans defend with 1 artillery
Americans win, taking Finland from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy BordeauxNon Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 tactical_bomber moved from 95 Sea Zone to Algeria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
3 fighters moved from Queensland to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry and 2 mech_infantrys placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 mech_infantry
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,3,1
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total