16L souL (Axis) v. Odonis (Allies +20)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                2 bombers moved from French Indo China to West India
                2 infantry moved from India to West India
                1 artillery moved from Szechwan to Kweichow
                1 artillery moved from Yunnan to Hunan
                1 artillery moved from Anhwe to Chahar
                1 armour and 1 mech_infantry moved from Anhwe to Shensi
                      Japanese take Hopei from Chinese
                1 artillery moved from Anhwe to Kweichow
                1 artillery moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Anhwe to Chahar
                1 fighter moved from Manchuria to Chahar
                1 tactical_bomber moved from French Indo China to Shensi
                1 fighter moved from French Indo China to Kweichow
                1 tactical_bomber moved from French Indo China to Kweichow
                2 fighters moved from French Indo China to Hunan
                7 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter moved from Manchuria to Chahar
                2 tactical_bombers moved from Japan to Chahar
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam

    Combat - Japanese
                Japanese creates battle in territory 20 Sea Zone
                Battle in Aleutian Islands
                Battle in Guam
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 airfield and 1 tactical_bomber
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Guam, round 2 :  3/4 hits
                        Americans roll dice for 1 tactical_bomber in Guam, round 2 :  0/1 hits
                        1 tactical_bomber owned by the Americans lost in Guam
                    Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Americans: 1 tactical_bomber
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kweichow, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 artilleries and 2 fighters
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 fighters in Hunan, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in West India
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 2 :  2/8 hits
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Chahar, round 3 :  4/6 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Shensi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from West India to India
                3 infantry moved from Burma to India
                3 fighters moved from Malaya to India
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                2 fighters moved from Hunan to French Indo China
                1 tactical_bomber moved from Shensi to Anhwe
                2 fighters moved from Chahar to Manchuria
                2 tactical_bombers moved from Chahar to Anhwe
                1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from Celebes to Philippines
                2 fighters and 2 tactical_bombers moved from Guam to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Japan
                2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                2 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 destroyer placed in 39 Sea Zone
                1 artillery and 1 mech_infantry placed in India
                1 armour and 2 mech_infantrys placed in Manchuria
                1 infantry and 2 mech_infantrys placed in Malaya
                Japanese undo move 5.
                3 mech_infantrys placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                Japanese collect 61 PUs (6 lost to blockades); end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 2 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour and 1 mech_infantry
        Yunnan : 1 flag, 2 infantry
        Kweichow : 1 flag, 2 artilleries
        Hunan : 1 flag, 1 artillery
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag, 1 artillery and 1 mech_infantry
        Anhwe : 1 flag, 3 tactical_bombers
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Aleutian Islands : 1 flag, 1 infantry
        Amur : 1 flag, 7 infantry
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 3 transports
        39 Sea Zone : 1 flag, 1 destroyer
        8 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        West India : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 33 / 37
        Japanese : 67 / 71
        Americans : 55 / 77
        Chinese : 4 / 10
        British : 29 / 31
        UK_Pacific : 0 / 0
        Italians : 19 / 30
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 tactical_bombers moved from 92 Sea Zone to Algeria
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 armour, 1 artillery and 1 infantry moved from Norway to Finland
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                3 fighters moved from Gibraltar to 98 Sea Zone
                1 submarine moved from 26 Sea Zone to 8 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 tactical_bombers moved from 92 Sea Zone to Algeria
                1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 armour, 1 artillery and 1 infantry moved from Norway to Finland
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                3 fighters moved from Gibraltar to 98 Sea Zone
                1 submarine moved from 26 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Finland
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Finland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 98 Sea Zone
                    Americans attack with 3 fighters
                    Germans defend with 1 carrier and 1 transport; Italians defend with 1 cruiser, 2 fighters and 2 transports
                    Italians win with 2 fighters and 3 transports remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 carrier
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 3 fighters
                Battle in Algeria
                    Americans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 3 infantry
                    Americans win, taking Algeria from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 1 infantry and 1 tactical_bomber
                    2 fighters owned by the Italians forced to land in Egypt

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 94 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Algeria to 92 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                2 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries moved from Eastern United States to 101 Sea Zone
                4 artilleries, 2 destroyers, 2 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
                1 artillery and 1 infantry moved from Central America to 89 Sea Zone
                5 artilleries, 2 destroyers, 3 infantry, 1 submarine and 5 transports moved from 89 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                5 artilleries, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 88 Sea Zone to 91 Sea Zone
                5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 26 Sea Zone
                4 carriers and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
                1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                3 fighters moved from 54 Sea Zone to Queensland
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                4 fighters moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                2 armour and 1 mech_infantry placed in Norway
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,2,2
                Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Kansu
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Persia to Egypt
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Persia to Egypt
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport; Italians defend with 2 transports
                    British win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 transport
                    Casualties for Italians: 2 transports
                Battle in Egypt
                    British attack with 4 fighters and 6 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry; Italians defend with 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
                    British win, taking Egypt from Italians with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 fighter and 3 mech_infantrys
                    Casualties for Italians: 1 artillery, 2 fighters and 1 infantry

    Non Combat Move - British
                3 fighters moved from Egypt to Trans-Jordan
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                3 mech_infantrys moved from Persia to Trans-Jordan
                2 aaGuns and 7 infantry moved from Eastern Persia to Persia
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 transport moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bessarabia
                1 bomber moved from Greece to Bessarabia
                2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Eastern Poland

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 aaGun and 1 artillery
                        Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 :  0/4 hits
                        Russians roll dice for 1 aaGun and 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 3 :  1/4 hits
                        Russians roll dice for 1 aaGun and 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        1 aaGun owned by the Russians lost in Eastern Poland
                        Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 4 :  1/4 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 aaGun and 1 artillery

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern Italy
                1 destroyer moved from 99 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Bessarabia to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery, 3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Malta : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 11 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 2 armour and 1 mech_infantry
        Bessarabia : 1 flag, 2 infantry
        95 Sea Zone : 1 destroyer
        93 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 32 / 37
        Japanese : 65 / 71
        Americans : 58 / 70
        Chinese : 6 / 7
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                      ANZAC take 37 Sea Zone from Japanese

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese
                      ANZAC take 37 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                4 mech_infantrys moved from New South Wales to Queensland
                1 armour and 1 infantry moved from Queensland to New South Wales
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • Out of commission probably another 48 hours or so–just finished a move and Comcast is predictably terrible.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 9 infantry moved from Archangel to Belarus
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Karelia to Belarus
                1 artillery and 1 infantry moved from Karelia to Finland
                1 fighter moved from Novgorod to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 armour and 1 artillery
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Finland, round 2 :  1/3 hits
                        Americans roll dice for 1 armour and 1 artillery in Finland, round 2 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 artillery and 1 fighter in Finland, round 3 :  0/2 hits
                        Americans roll dice for 1 armour in Finland, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 fighter in Finland, round 4 :  2/2 hits
                        Americans roll dice for 1 armour in Finland, round 4 :  0/1 hits
                        1 armour owned by the Americans lost in Finland
                    Germans win, taking Finland from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 artillery
                Battle in Belarus
                    Germans attack with 3 artilleries, 11 infantry and 1 mech_infantry
                    Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Germans roll dice for 3 artilleries, 11 infantry and 1 mech_infantry in Belarus, round 2 :  3/15 hits
                        Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 aaGun and 11 infantry moved from Poland to Eastern Poland
                2 artilleries and 4 infantry moved from Germany to Poland
                4 mech_infantrys moved from Western Germany to Poland
                1 fighter moved from Finland to Novgorod

    Place Units - Germans
                2 infantry placed in Greece
                Germans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 4 mech_infantrys
                EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 infantry placed in Greece
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 6 infantry and 3 mech_infantrys placed in Western Germany
                1 armour placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 7 infantry and 3 mech_infantrys
        Poland : 2 artilleries, 4 infantry and 2 mech_infantrys
        Germany : 1 armour and 1 factory_major
        Southern Italy : 2 mech_infantrys
        Belarus : 1 flag, 3 artilleries, 10 infantry and 1 mech_infantry
        Karelia : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 aaGun and 11 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        125 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor and 3 infantry
        Finland : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 31 / 37
        Japanese : 65 / 71
        Americans : 56 / 70
        Chinese : 6 / 7
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                4 artilleries and 6 infantry moved from Smolensk to Belarus
                5 mech_infantrys moved from Western Ukraine to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                4 artilleries and 6 infantry moved from Smolensk to Belarus
                5 mech_infantrys moved from Western Ukraine to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Belarus
                    Russians attack with 4 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 artilleries, 10 infantry and 1 mech_infantry
                    Russians win, taking Belarus from Germans with 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 3 artilleries, 10 infantry and 1 mech_infantry
                    Casualties for Russians: 6 infantry and 2 mech_infantrys
                Battle in Bessarabia
                    Russians attack with 1 artillery and 3 infantry
                    Italians defend with 2 infantry
                    Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Western Ukraine to Bessarabia
                1 aaGun moved from Smolensk to Belarus
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                3 artilleries and 5 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Vologda to Smolensk
                3 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Tsinghai
                1 mech_infantry moved from Tsinghai to Samara
                1 aaGun moved from Novosibirsk to Samara
                1 aaGun and 7 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Yakut S.S.R. to Buryatia

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 1 infantry placed in Russia
                1 armour and 1 mech_infantry placed in Russia
                1 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from West India to Eastern Persia
                1 fighter moved from India to 41 Sea Zone
                1 bomber moved from India to Persia
                2 infantry moved from Yunnan to Szechwan
                1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
                1 artillery moved from Kweichow to Szechwan
                1 armour and 1 mech_infantry moved from Shensi to Hopei
                1 artillery moved from Kweichow to Hopei
                3 mech_infantrys moved from French Indo China to Szechwan
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                2 fighters moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                5 infantry moved from Amur to Buryatia
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
                1 tactical_bomber moved from Anhwe to Hopei
                1 tactical_bomber moved from Anhwe to Suiyuyan
                2 fighters moved from India to Eastern Persia
                1 bomber moved from India to 37 Sea Zone
                1 fighter moved from French Indo China to 37 Sea Zone
                1 fighter moved from French Indo China to 42 Sea Zone

    Combat - Japanese
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Persia causes 3 damage total.
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 46 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in New Guinea
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win, taking New Guinea from ANZAC with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  3/3 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    retreated to 42 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in 8 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 3 :  2/3 hits
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 8 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Buryatia
                    Japanese attack with 1 armour, 5 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Buryatia, round 2 :  1/8 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Eastern Persia, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Eastern Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Szechwan, round 2 :  0/6 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Szechwan, round 3 :  2/6 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 :  4/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Hunan to Kweichow
                2 infantry moved from Kwangsi to Hunan
                1 tactical_bomber moved from Anhwe to Japan
                2 fighters moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to Japan
                2 fighters moved from Manchuria to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Japan
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Paulau Island
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
                2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 42 Sea Zone to Java
                1 fighter moved from 41 Sea Zone to India
                1 artillery, 4 infantry and 1 mech_infantry moved from India to West India
                2 fighters moved from Eastern Persia to India
                1 fighter moved from 37 Sea Zone to French Indo China
                1 bomber moved from 37 Sea Zone to French Indo China
                1 tactical_bomber moved from Hopei to Manchuria
                1 tactical_bomber moved from Suiyuyan to Jehol
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
                4 infantry moved from Philippines to 35 Sea Zone
                4 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                4 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 4 infantry moved from Malaya to Shan State
                1 bomber moved from Persia to India

    Place Units - Japanese
                1 destroyer placed in 37 Sea Zone
                1 carrier and 3 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Manchuria
                1 infantry placed in India
                3 mech_infantrys placed in French Indo China
                Japanese undo move 5.
                1 mech_infantry placed in India
                2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 fighter and 1 tactical_bomber
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        Jehol : 1 flag, 1 tactical_bomber
        Manchuria : 1 flag, 1 armour, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomber
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 artillery and 1 mech_infantry
        Kweichow : 1 flag, 1 artillery
        Hunan : 1 flag, 2 infantry
        Hopei : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Szechwan : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery and 8 infantry
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 artillery and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Aleutian Islands : 1 flag, 1 infantry
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
        French Indo China : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 2 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 fighter and 2 infantry
        Sumatra : 1 flag
        46 Sea Zone : 1 transport
        45 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag, 2 destroyers and 2 transports
        39 Sea Zone : 1 flag
        8 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber
        West India : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 30 / 36
        Japanese : 71 / 78
        Americans : 56 / 70
        Chinese : 3 / 7
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 armour and 1 mech_infantry moved from Norway to Finland
                5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                2 armour and 1 mech_infantry moved from Norway to Finland
                5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Gibraltar to 95 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 destroyers and 2 transports
                    Japanese win with 2 destroyers and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 8 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Finland
                    Americans attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 artillery
                    Americans win, taking Finland from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 95 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Eastern United States to Southeast Mexico
                1 tactical_bomber moved from 95 Sea Zone to Algeria
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 46 Sea Zone to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                3 fighters moved from Queensland to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 infantry and 2 mech_infantrys placed in Norway
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Southeast Mexico: 1 mech_infantry
                EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 artillery, 1 bomber and 1 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,3,1
                Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

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