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ACGTO Lord of the Rings - Whackamatt (Good) v Balladeer (Evil)

  • 18 16 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Mordor
                Mordor buy 6 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                    Mordor loses 0 PUs for violating Anduin East Banks neutrality.
                1 orcs moved from S. Mirkwood to Anduin East Bank
                      Mordor take Anduin East Bank from Neutral
                3 nazguls moved from Minas Morgul to S. Gondor
                1 orcs moved from S. Ithilien to S. Gondor
                1 orcs moved from N. Ithilien to E. Osg.
                      Mordor take E. Osg. from Gondor

    Combat - Mordor
                Battle in S. Gondor
                    Mordor attack with 3 nazguls and 1 orcs
                    Gondor defend with 2 spearInfantrys
                    Units damaged: 2 nazguls owned by the Mordor
                    Mordor win, taking S. Gondor from Gondor with 3 nazguls and 1 orcs remaining. Battle score for attacker is 6
                    Casualties for Gondor: 2 spearInfantrys

    Non Combat Move - Mordor
                3 nazguls moved from S. Gondor to N. Ithilien
                8 orcss moved from Minas Morgul to N. Ithilien
                2 orcss moved from Dagorlad to N. Ithilien
                1 siegeTower and 2 trollss moved from S. Mirkwood to Dol Goldur

    Place Units - Mordor
                3 orcss and 1 trolls placed in Dol Goldur
                3 orcss and 1 siegeTower placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 27 PUs; end with 27 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rohan
                Rohan buy 2 lightCavalrys, 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Rohan
                3 heavyCavalrys moved from Helms Deep to Isengard
                3 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys moved from Westfold to Isengard

    Combat - Rohan
                Battle in Isengard
                    Rohan attack with 6 heavyCavalrys, 8 lightCavalrys and 5 spearInfantrys
                    Goblins defend with 1 bats; Saruman defend with 1 castle, 10 fortificationss, 1 raiders, 2 towers, 7 urukhais and 1 wizard
                    6 heavyCavalrys, 4 lightCavalrys and 2 spearInfantrys retreated to Westfold
                    Saruman win with 1 bats, 6 fortificationss, 1 raiders, 2 towers, 7 urukhais and 1 wizard remaining. Battle score for attacker is -17
                    Casualties for Rohan: 4 lightCavalrys and 3 spearInfantrys
                    Casualties for Saruman: 4 fortificationss

    Non Combat Move - Rohan
                1 spearInfantry moved from Helms Deep to Westfold

    Place Units - Rohan
                2 lightCavalrys, 2 spearInfantrys and 1 trebuche placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total

  • 18 16 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Goblins
                Goblins buy 6 shooterss and 2 stabberss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                    Goblins loses 0 PUs for violating Carrocks neutrality.
                    Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                    Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                    Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                1 bats moved from S. Mirkwood to Lorien
                2 wargss moved from Moria to Lorien
                1 bats moved from Isengard to Lorien
                1 wargs moved from Fangorn to Anorien
                      Goblins take Wold from Rohan
                      Goblins take E. Emnet from Rohan
                      Goblins take Anorien from Gondor
                1 wargs moved from S. Mirkwood to Lorien
                1 wargs moved from Gladden to Lorien
                3 shooterss, 7 stabberss, 1 trolls and 5 wargss moved from Celebran to Lorien
                1 stabbers moved from Drimrill Dale to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                7 shooterss, 6 stabberss, 1 trolls and 2 wargss moved from Drimrill Dale to Lorien

    Combat - Goblins
                Battle in Lorien
                    Goblins attack with 2 batss, 10 shooterss, 13 stabberss, 2 trollss and 11 wargss
                    Elves defend with 1 castle, 2 eagless, 2 fortificationss, 6 hunterss, 5 towers and 2 wizards
                    Goblins win, taking Lorien from Elves with 2 batss, 3 shooterss, 3 stabberss, 2 trollss and 11 wargss remaining. Battle score for attacker is 47
                    Casualties for Goblins: 7 shooterss and 10 stabberss
                    Casualties for Elves: 2 eagless, 2 fortificationss, 6 hunterss, 5 towers and 2 wizards

    Non Combat Move - Goblins
                1 bats moved from Lorien to Moria
                1 bats moved from Lorien to Celebran
                1 stabbers moved from Celebran to Fangorn

    Place Units - Goblins
                6 shooterss and 2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 27 PUs; end with 28 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Elves
                Elves buy 5 hunterss; Remaining resources: 1 PUs;

    Combat Move - Elves
                    Elves loses 0 PUs for violating Carrocks neutrality.
                1 ents moved from N. Mirkwood to Carrock
                      Elves take Carrock from Neutral
                1 hunters moved from W. Mirkwood to Gladden
                      Elves take Gladden from Goblins
                1 hunters moved from Gladden to Anduin West Bank
                1 hunters moved from W. Mirkwood to Gladden
                1 hunters moved from Gladden to Anduin West Bank
                1 hunters moved from W. Mirkwood to Gladden
                1 hunters moved from Gladden to Drimrill Dale
                      Elves take Drimrill Dale from Goblins
                1 eagles and 2 wizards moved from W. Mirkwood to Gladden
                1 eagles and 2 wizards moved from Gladden to Anduin West Bank
                4 hunterss moved from W. Mirkwood to Gladden
                4 hunterss moved from Gladden to Anduin West Bank
                1 hunters moved from W. Mirkwood to Gladden
                3 entss moved from W. Mirkwood to Gladden
                1 hunters moved from Gladden to Anduin West Bank
                2 hunterss moved from Rivendell to N. Caves
                1 hobbits, 6 hunterss and 2 wizards moved from Eregion to N. Caves

    Combat - Elves
                Battle in N. Caves
                    Elves attack with 1 hobbits, 8 hunterss and 2 wizards
                    Goblins defend with 1 castle and 1 stabbers
                    Elves win, taking N. Caves from Goblins with 1 hobbits, 8 hunterss and 2 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Anduin West Bank
                    Elves attack with 1 eagles, 7 hunterss and 2 wizards
                    Goblins defend with 1 stabbers
                    Elves win, taking Anduin West Bank from Goblins with 1 eagles, 7 hunterss and 2 wizards remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers

    Non Combat Move - Elves
                1 eagles moved from Anduin West Bank to Rivendell

    Place Units - Elves
                5 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 22 PUs; end with 23 PUs total

  • 18 16 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Haradrim
                Haradrim buy 1 caravel, 1 galleon, 1 raft and 1 spearInfantry; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.

    Combat - Haradrim

    Non Combat Move - Haradrim
                2 spearInfantrys moved from N. Haradwaith to Harad Road
                1 corsairs and 1 spearInfantry moved from Umbar to Umbar Peninsula
                2 corsairss and 2 spearInfantrys moved from Umbar to N. Haradwaith
                2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast
                2 oliphants moved from Harad Road to N. Ithilien

    Place Units - Haradrim
                1 spearInfantry placed in City of Corsairs
                1 caravel, 1 galleon and 1 raft placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Gondor
                Gondor buy 1 caravel and 9 spearInfantrys; Remaining resources: 1 PUs;

    Combat Move - Gondor
                    Gondor loses 0 PUs for violating Enedwaiths neutrality.
                2 caravels and 8 galleons moved from S. Gondor Coast to Umbar Peninsula Coast
                1 spearInfantry and 5 towerGuards moved from Minas Tirith to Anorien
                3 spearInfantrys and 3 towerGuards moved from Lossarnach to Anorien
                1 spearInfantry and 1 trebuche moved from W. Osg. to E. Osg.
                1 towerGuard and 3 trebuches moved from Lossarnach to W. Osg.
                1 spearInfantry moved from Lebennin to Lossarnach
                10 undeads moved from Lamedon to Lebennin
                3 spearInfantrys moved from Pinnath Gelin to Angren Bank
                2 heavyCavalrys moved from Angren Bank to Adorn
                3 spearInfantrys and 1 towerGuard moved from Druwaith Laur to Enedwaith
                      Gondor take Enedwaith from Neutral

    Combat - Gondor
                Battle in Anorien
                    Gondor attack with 4 spearInfantrys and 8 towerGuards
                    Goblins defend with 1 wargs
                    Gondor win, taking Anorien from Goblins with 4 spearInfantrys and 8 towerGuards remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs
                Battle in E. Osg.
                    Gondor attack with 1 spearInfantry and 1 trebuche
                    Mordor defend with 1 castle and 1 orcs
                    Gondor win, taking E. Osg. from Mordor with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 3
                    Casualties for Mordor: 1 orcs
                Battle in Adorn
                    Gondor attack with 2 heavyCavalrys
                    Neutral defend with 1 spearInfantry
                    Gondor loses 0 PUs for violating Adorns neutrality.
                    Gondor win, taking Adorn from Neutral with 2 heavyCavalrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Umbar Peninsula Coast
                    Gondor attack with 2 caravels and 8 galleons
                    Haradrim defend with 4 caravels and 6 galleons
                    Gondor win with 7 galleons remaining. Battle score for attacker is 50
                    Casualties for Haradrim: 4 caravels and 6 galleons
                    Casualties for Gondor: 2 caravels and 1 galleon

    Non Combat Move - Gondor

    Place Units - Gondor
                2 spearInfantrys placed in W. Osg.
                1 caravel placed in Lefnui
                7 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 34 PUs; end with 35 PUs total

  • 18 16 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys and 1 warWagon; Remaining resources: 0 PUs;

    Combat Move - Rhun
                    Rhun loses 0 PUs for violating N. Brown Landss neutrality.
                    Rhun loses 0 PUs for violating Rhovanions neutrality.
                1 warChariot moved from S. Brown Lands to N. Brown Lands
                      Rhun take N. Brown Lands from Neutral
                1 warChariot moved from S. Brown Lands to S. Rhovanion
                1 warChariot moved from S. Rhovanion to Rhovanion
                      Rhun take Rhovanion from Neutral
                1 spearInfantry moved from Rhun to S. Dale
                      Rhun take S. Dale from Dale
                2 chariotArcherss and 1 spearInfantry moved from E. Rhovanion to Celduin

    Combat - Rhun
                Battle in Celduin
                    Rhun attack with 2 chariotArcherss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Rhun loses 0 PUs for violating Celduins neutrality.
                    Rhun win, taking Celduin from Neutral with 2 chariotArcherss remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Rhun
                1 spearInfantry moved from S. Rhovanion to S. Brown Lands
                1 spearInfantry moved from S. Rhovanion to Rhovanion
                1 chariotArchers moved from S. E. Rhovanion to Rhun

    Place Units - Rhun
                4 spearInfantrys placed in Iron Hills
                1 warWagon placed in Rhun

    Turn Complete - Rhun
                Rhun collect 21 PUs; end with 21 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dale
                Dale buy 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                4 archerss, 1 heavyCavalry and 4 spearInfantrys moved from N. Dale to Iron Hills
                1 spearInfantry moved from N. Rhun to Iron Hills

    Combat - Dale
                Battle in Iron Hills
                    Dale attack with 4 archerss, 1 heavyCavalry and 5 spearInfantrys
                    Rhun defend with 1 castle, 7 chariotArcherss, 6 spearInfantrys, 2 warChariots and 1 warWagon
                    Rhun win with 7 chariotArcherss, 4 spearInfantrys and 1 warWagon remaining. Battle score for attacker is -14
                    Casualties for Rhun: 2 spearInfantrys and 2 warChariots
                    Casualties for Dale: 4 archerss, 1 heavyCavalry and 5 spearInfantrys

    Non Combat Move - Dale
                1 archers and 2 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                3 lightCavalrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 10 PUs; end with 10 PUs total

  • 18 16 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                1 warWolves moved from Harad Road to E. Osg.
                2 raiderCavalrys moved from Khand to E. Osg.
                2 raiderCavalrys moved from N. Ithilien to E. Osg.

    Combat - Khand
                Battle in E. Osg.
                    Khand attack with 4 raiderCavalrys and 1 warWolves
                    Gondor defend with 1 castle, 1 spearInfantry and 1 trebuche
                    Khand win, taking E. Osg. from Gondor with 4 raiderCavalrys remaining. Battle score for attacker is 4
                    Casualties for Gondor: 1 spearInfantry and 1 trebuche
                    Casualties for Khand: 1 warWolves

    Non Combat Move - Khand
                4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
                3 raiderss moved from Khand to Harad Road

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 12 PUs; end with 12 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dwarves
                Dwarves buy 2 cannons; Remaining resources: 2 PUs;

    Combat Move - Dwarves
                5 axeInfantrys, 2 cannons and 2 phalanxs moved from N. Dale to Iron Hills
                1 axeInfantry moved from Withered Heath to Iron Hills
                2 zepplins moved from Lonely Mtn. to Iron Hills

    Combat - Dwarves
                Battle in Iron Hills
                    Dwarves attack with 6 axeInfantrys, 2 cannons, 2 phalanxs and 2 zepplins
                    Rhun defend with 1 castle, 7 chariotArcherss, 4 spearInfantrys and 1 warWagon
                    Dwarves win, taking Iron Hills from Rhun with 1 cannon and 2 zepplins remaining. Battle score for attacker is 14
                    Casualties for Rhun: 7 chariotArcherss, 4 spearInfantrys and 1 warWagon
                    Casualties for Dwarves: 6 axeInfantrys, 1 cannon and 2 phalanxs

    Non Combat Move - Dwarves
                2 zepplins moved from Iron Hills to Withered Heath

    Place Units - Dwarves
                2 cannons placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 16 PUs; end with 18 PUs total

  • 18 16 15

    I’m getting an error (404 - Attachment Not Found), do you have the same problem?

  • 20 18 17 15

    Nope, I can download and open.  But I was getting that same message yesterday and couldn’t open anything.

  • 18 16 15

    Seems to be working again :)

  • 18 16 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Saruman
                Saruman buy 2 fortificationss, 1 orcs and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 raiders and 2 urukhais moved from Isengard to S. Dunland

    Combat - Saruman
                Battle in S. Dunland
                    Saruman attack with 1 raiders and 2 urukhais
                    Neutral defend with 1 spearInfantry
                    Saruman loses 0 PUs for violating S. Dunlands neutrality.
                    Saruman win, taking S. Dunland from Neutral with 1 raiders and 2 urukhais remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Saruman

    Place Units - Saruman
                2 fortificationss, 1 orcs and 1 raiders placed in Isengard
                Turning on Edit Mode
                EDIT: Removing units owned by Saruman from Dol Goldur: 4 urukhais
                EDIT: Adding units owned by Saruman to S. Mirkwood: 4 urukhais
                EDIT: Removing units owned by Saruman from S. Mirkwood: 2 urukhais
                EDIT: Adding units owned by Saruman to E. Mirkwood: 1 urukhai
                EDIT: Adding units owned by Saruman to W. Mirkwood: 1 urukhai
                EDIT: Changing ownership of E. Mirkwood from Elves to Saruman
                EDIT: Changing ownership of W. Mirkwood from Elves to Saruman
                EDIT: Turning off Edit Mode

    Turn Complete - Saruman
                Saruman collect 13 PUs; end with 13 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Freefolk
                Freefolk buy 1 archers, 2 catapults and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                    Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
                    Freefolk loses 0 PUs for violating Ettenmoorss neutrality.
                1 hobbits moved from Minhiriath to N. Enedwaith
                      Freefolk take N. Enedwaith from Neutral
                1 archers, 3 hobbitss, 1 lightCavalry and 1 spearInfantry moved from Minhiriath to Lond Daer
                2 archerss and 3 spearInfantrys moved from Cardolan to Tharbad
                1 archers, 1 catapult and 1 hobbits moved from S. Downs to Cardolan
                1 archers and 1 hobbits moved from Shire to S. Downs
                2 catapults and 1 spearInfantry moved from Bree to S. Downs
                2 hobbitss moved from Hobbiton to Shire
                1 spearInfantry moved from E. Arnor to Ettenmoors
                      Freefolk take Ettenmoors from Neutral
                1 spearInfantry moved from E. Arnor to Cardolan

    Combat - Freefolk
                Battle in Tharbad
                    Freefolk attack with 2 archerss and 3 spearInfantrys
                    Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Neutral win with 3 spearInfantrys remaining. Battle score for attacker is -9
                    Casualties for Freefolk: 2 archerss and 3 spearInfantrys
                    Casualties for Neutral: 3 fortificationss
                Battle in Lond Daer
                    Freefolk attack with 1 archers, 3 hobbitss, 1 lightCavalry and 1 spearInfantry
                    Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk loses 0 PUs for violating Lond Daers neutrality.
                    Freefolk win, taking Lond Daer from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 4
                    Casualties for Freefolk: 3 hobbitss
                    Casualties for Neutral: 2 fortificationss and 2 spearInfantrys

    Non Combat Move - Freefolk

    Place Units - Freefolk
                1 archers, 1 catapult and 1 spearInfantry placed in Bree
                1 catapult and 1 spearInfantry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 20 PUs; end with 20 PUs total

  • 18 16 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Mordor
                Mordor buy 3 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                2 units repaired.
                1 orcs moved from Anduin East Bank to Gladden
                2 trollss moved from Dol Goldur to Gladden
                1 trolls moved from Dol Goldur to Gladden
                3 nazguls, 16 orcss, 6 siegeTowers and 3 trollss moved from N. Ithilien to Anorien

    Combat - Mordor
                Battle in Gladden
                    Mordor attack with 1 orcs and 3 trollss
                    Elves defend with 3 entss
                    2 trollss retreated to S. Mirkwood
                    Elves win with 1 ents remaining. Battle score for attacker is 1
                    Casualties for Mordor: 1 orcs and 1 trolls
                    Casualties for Elves: 2 entss
                Battle in Anorien
                    Mordor attack with 3 nazguls, 16 orcss, 6 siegeTowers and 3 trollss
                    Gondor defend with 4 spearInfantrys and 8 towerGuards
                    Units damaged: 3 nazguls owned by the Mordor
                    13 orcss, 6 siegeTowers and 3 trollss retreated to N. Ithilien
                    Gondor win with 4 towerGuards remaining. Battle score for attacker is 19
                    Casualties for Mordor: 3 orcss
                    Casualties for Gondor: 4 spearInfantrys and 4 towerGuards

    Non Combat Move - Mordor
                3 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
                1 orcs moved from S. Gondor to S. Ithilien
                4 orcss, 1 siegeTower and 1 trolls moved from Dol Goldur to S. Mirkwood
                3 nazguls moved from Anorien to N. Ithilien

    Place Units - Mordor
                3 siegeTowers placed in Minas Morgul
                1 trolls placed in Minas Morgul
                3 orcss placed in Dol Goldur

    Turn Complete - Mordor
                Mordor collect 25 PUs; end with 25 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Rohan
                Rohan buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs;

    Combat Move - Rohan
                2 lightCavalrys moved from Helms Deep to Isengard
                6 heavyCavalrys, 4 lightCavalrys and 3 spearInfantrys moved from Westfold to Isengard

    Combat - Rohan
                Battle in Isengard
                    Rohan attack with 6 heavyCavalrys, 6 lightCavalrys and 3 spearInfantrys
                    Saruman defend with 1 castle, 8 fortificationss, 1 orcs, 1 raiders, 2 towers, 5 urukhais and 1 wizard
                    Rohan captures 13PUs while taking Saruman capital
                    Rohan win, taking Isengard from Saruman with 2 heavyCavalrys remaining. Battle score for attacker is 13
                    Casualties for Rohan: 4 heavyCavalrys, 6 lightCavalrys and 3 spearInfantrys
                    Casualties for Saruman: 8 fortificationss, 1 orcs, 1 raiders, 2 towers, 5 urukhais and 1 wizard

    Non Combat Move - Rohan
                2 spearInfantrys and 1 trebuche moved from Helms Deep to Westfold

    Place Units - Rohan
                2 spearInfantrys and 3 trebuches placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 24 PUs; end with 37 PUs total

  • 18 16 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Goblins
                Goblins buy 9 shooterss and 5 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 stabbers moved from Fangorn to Isengard
                2 wargss moved from Lorien to Isengard
                2 wargss moved from Lorien to Gladden
                1 stabbers moved from Moria to Eregion
                      Goblins take Eregion from Elves
                1 shooters and 1 stabbers moved from Lorien to Drimrill Dale
                1 stabbers moved from Lorien to Drimrill Dale
                3 wargss moved from Lorien to Westfold
                1 bats moved from Celebran to Westfold
                1 bats moved from Moria to Drimrill Dale

    Combat - Goblins
                Battle in Drimrill Dale
                    Goblins attack with 1 bats, 1 shooters and 2 stabberss
                    Elves defend with 1 hunters
                    Goblins win, taking Drimrill Dale from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                    Casualties for Elves: 1 hunters
                Battle in Gladden
                    Goblins attack with 2 wargss
                    Elves defend with 1 ents
                    Goblins win, taking Gladden from Elves with 2 wargss remaining. Battle score for attacker is 5
                    Casualties for Elves: 1 ents
                Battle in Isengard
                    Goblins attack with 1 stabbers and 2 wargss
                    Rohan defend with 1 castle and 2 heavyCavalrys
                    Goblins win, taking Isengard from Rohan with 2 wargss remaining. Battle score for attacker is 8
                    Casualties for Goblins: 1 stabbers
                    Casualties for Rohan: 2 heavyCavalrys
                Battle in Westfold
                    Goblins attack with 1 bats and 3 wargss
                    Rohan defend with 2 spearInfantrys and 1 trebuche
                    3 wargss retreated to Wold
                    Rohan win with 1 spearInfantry remaining. Battle score for attacker is 7
                    Casualties for Rohan: 1 spearInfantry and 1 trebuche

    Non Combat Move - Goblins
                1 bats moved from Westfold to Celebran
                1 bats moved from Drimrill Dale to Celebran
                2 shooterss, 1 stabbers, 2 trollss and 4 wargss moved from Lorien to Celebran
                6 shooterss and 1 stabbers moved from Moria to Celebran

    Place Units - Goblins
                5 shooterss and 3 stabberss placed in Moria
                2 shooterss and 2 stabberss placed in Lorien
                Goblins undo move 2.
                3 shooterss and 1 stabbers placed in Lorien
                1 shooters and 1 stabbers placed in S. Caves

    Turn Complete - Goblins
                Goblins collect 24 PUs; end with 24 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Elves
                Elves buy 2 fortificationss, 6 hobbitss and 1 wizard; Remaining resources: 0 PUs;

    Combat Move - Elves
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 ents moved from Carrock to W. Mirkwood
                1 eagles moved from Rivendell to Isengard
                1 hunters moved from Anduin West Bank to W. Mirkwood
                6 hunterss and 2 wizards moved from Anduin West Bank to Gladden
                5 hunterss moved from Rivendell to Eregion
                1 hobbits moved from N. Caves to Eregion
                4 hunterss moved from N. Caves to Drimrill Dale

    Combat - Elves
                Battle in W. Mirkwood
                    Elves attack with 1 ents and 1 hunters
                    Saruman defend with 1 urukhai
                    Elves win, taking W. Mirkwood from Saruman with 1 ents and 1 hunters remaining. Battle score for attacker is 5
                    Casualties for Saruman: 1 urukhai
                Battle in Gladden
                    Elves attack with 6 hunterss and 2 wizards
                    Goblins defend with 2 wargss
                    Elves win, taking Gladden from Goblins with 6 hunterss and 2 wizards remaining. Battle score for attacker is 10
                    Casualties for Goblins: 2 wargss
                Battle in Isengard
                    Elves attack with 1 eagles
                    Goblins defend with 2 wargss; Saruman defend with 1 castle
                    Elves win with 1 eagles remaining. Battle score for attacker is 10
                    Casualties for Goblins: 2 wargss
                Battle in Eregion
                    Elves attack with 1 hobbits and 5 hunterss
                    Goblins defend with 1 stabbers
                    Elves win, taking Eregion from Goblins with 1 hobbits and 5 hunterss remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Drimrill Dale
                    Elves attack with 4 hunterss
                    Goblins defend with 1 shooters and 1 stabbers
                    Elves win, taking Drimrill Dale from Goblins with 2 hunterss remaining. Battle score for attacker is -4
                    Casualties for Goblins: 1 shooters and 1 stabbers
                    Casualties for Elves: 2 hunterss

    Non Combat Move - Elves
                1 eagles moved from Isengard to Helms Deep

    Place Units - Elves
                2 fortificationss placed in N. Caves
                5 hobbitss placed in Rivendell
                1 hobbits and 1 wizard placed in High Mirkwood

    Turn Complete - Elves
                Elves collect 21 PUs; end with 21 PUs total

  • 18 16 15

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 corsairss and 2 oliphants moved from N. Ithilien to Anorien

    Combat - Haradrim
                Battle in Anorien
                    Haradrim attack with 2 corsairss and 2 oliphants
                    Gondor defend with 4 towerGuards
                    Units damaged: 2 oliphants owned by the Haradrim
                    2 corsairss and 2 oliphants retreated to N. Ithilien
                    Gondor win with 3 towerGuards remaining. Battle score for attacker is 4
                    Casualties for Gondor: 1 towerGuard

    Non Combat Move - Haradrim
                8 spearInfantrys moved from Harad Road to S. Ithilien
                2 corsairss and 2 spearInfantrys moved from N. Haradwaith to Harad Road
                1 corsairs and 1 spearInfantry moved from Umbar Peninsula to Umbar
                1 spearInfantry moved from City of Corsairs to Umbar
                1 raft moved from Bay of Harad to Harad Sea Coast

    Place Units - Haradrim
                1 oliphant and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total

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