16L G40 variance vs strategic planner (allies +24)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New Zealand to Queensland
                1 fighter moved from New Zealand to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 1

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 11 artilleries, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 mech_infantry moved from Southern France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                1 mech_infantry moved from Southern France to France
                2 mech_infantrys moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium
                2 tactical_bombers moved from Southern Italy to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                1 tactical_bomber moved from Northern Italy to Holland Belgium
                3 bombers and 2 tactical_bombers moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 4 bombers, 2 mech_infantrys and 5 tactical_bombers
                    French defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from French with 1 artillery, 4 bombers, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                4 bombers and 5 tactical_bombers moved from Holland Belgium to Western Germany
                2 fighters moved from Southern Italy to Alexandria
                1 fighter moved from Northern Italy to Western Germany
                1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Norway to Finland
                2 artilleries and 2 infantry moved from Germany to Poland
                5 infantry moved from Bulgaria to Romania
                3 armour moved from Yugoslavia to Germany
                6 armour moved from France to Germany
                2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary

    Place Units - Germans
                10 artilleries placed in Germany
                1 artillery and 2 infantry placed in France
                1 bomber placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                18 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                2 armour and 1 mech_infantry moved from Volgograd to Ukraine
                2 infantry moved from Western Ukraine to Ukraine

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                2 armour and 1 mech_infantry placed in Volgograd
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Russians collect 39 PUs (1 lost to blockades); end with 39 PUs total

  • '17 '16 '15 '14 '12

    I forgot to ncm my German subs last turn.  If its OK I will edit them now

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 fighter and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 armour, 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 35 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 bomber, 9 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Jehol to Hopei
                      Japanese take Hopei from Chinese
                3 artilleries and 9 infantry moved from Jehol to Chahar
                1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 bomber, 9 fighters, 2 infantry and 7 tactical_bombers
                    Chinese defend with 12 infantry
                    Japanese win with 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Chinese: 12 infantry
                    Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Battle in Szechwan
                    Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 fighter and 1 infantry
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 fighter
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 4 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 4 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Siberia
                Battle in Philippines
                    Japanese attack with 1 armour, 2 artilleries and 5 infantry
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese win, taking Siberia from Russians, taking Philippines from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 fighter and 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Chahar
                    Japanese attack with 3 artilleries and 9 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 bomber, 7 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
                1 bomber and 1 tactical_bomber moved from Szechwan to Kwangsi
                3 tactical_bombers moved from Yunnan to Kwangsi
                1 aaGun moved from Jehol to Chahar

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total

  • '17 '16 '15 '14 '12

    I assumed no scamble since all your fighter could do to my fleet is maybe damage a BB.  Better to maybe kill an infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 15 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 37 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Non Combat Move - Americans
                1 bomber moved from Western United States to United Kingdom
                1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 64 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 fighters moved from Hawaiian Islands to Western United States
                2 mech_infantrys moved from Western United States to Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 87 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 15 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 37 PUs; 0 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Non Combat Move - Americans
                1 bomber moved from Western United States to United Kingdom
                1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 64 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                2 fighters moved from Hawaiian Islands to Western United States
                2 mech_infantrys moved from Western United States to Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 87 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs

  • '17 '16 '15 '14 '12

    @variance:

    I forgot to ncm my German subs last turn.  If its OK I will edit them now

    I’d still like the subs in z101


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 101 Sea Zone: 3 submarines
                EDIT: Removing units owned by Germans from 106 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                4 artilleries placed in Kansu
                Chinese undo move 1.
                4 artilleries placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - British
                1 unit repaired.
                3 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British

    Non Combat Move - British
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 fighter moved from Malta to Egypt
                1 tactical_bomber moved from Malta to Egypt
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                      UK_Pacific take Java from Dutch
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Belgian Congo

    Place Units - British
                3 infantry placed in Union of South Africa
                7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,2,5
                British collect 25 PUs (3 lost to blockades); end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - British
                1 unit repaired.
                3 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British

    Non Combat Move - British
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 fighter moved from Malta to Egypt
                1 tactical_bomber moved from Malta to Egypt
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                      UK_Pacific take Java from Dutch
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Belgian Congo

    Place Units - British
                3 infantry placed in Union of South Africa
                7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,2,5
                British collect 25 PUs (3 lost to blockades); end with 27 PUs total


  • edit to have 2 transports in the india sea zone please


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Italians

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Italians

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 transports moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 bomber and 3 fighters moved from Southern Italy to Egypt
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 8 infantry and 1 mech_infantry
                    British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians win, taking Egypt from British with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 39
                    Casualties for Italians: 6 infantry
                    Casualties for British: 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Egypt to Alexandria
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Southern France to France
                1 aaGun moved from Southern France to Northern Italy
                1 aaGun moved from France to Northern Italy
                5 infantry moved from Northern Italy to France
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Queensland to Hawaiian Islands
                2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Algeria to Morocco

    Turn Complete - French

  • '17 '16 '15 '14 '12

    Germany 2

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