• '17 '16

    Devil is in details.
    I tried to figure out a working mechanics based on your principles but I can’t find a satisfying ones.
    Anyway, cuting incomes if Convoy is not repaired seems an interesting idea which is similar to Bases and ICs repair.
    Hope you can find a simple method to apply it in F2F game.
    Let us know.


  • @Narvik:

    Hi Baron.

    Really, I don’t know. Your guess is just as good as mine. I just miss the battle of the Atlantic in this game, and was tossing out some ideas.

    Not sure movable convoy lanes are necessary for a plausible battle for the Atlantic. Agree that KISS is the cornerstone of good game mechanics.

  • Customizer

    I prefer to think along the lines of many fewer, large sea zones. Ships of both sides can co-exist in them, and must make search (or intercept) rolls to initiate combat. Land based fighters cannot attack ships.

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