@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 fighter, 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
Japanese take 35 Sea Zone from Americans
1 fighter moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Sumatra from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tanganyika Territory
Non Combat Move - Japanese
1 armour moved from India to Eastern Persia
1 fighter moved from Sumatra to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
Place Units - Japanese
1 fighter placed in Japan
2 destroyers and 1 transport placed in 39 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 destroyer placed in 6 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
1 mech_infantry placed in India
Japanese undo move 6.
1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 fighter moved from New Guinea to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Gibraltar to Libya
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 33 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Libya
Americans attack with 1 bomber
Italians defend with 1 bomber
Americans roll dice for 1 bomber in Libya, round 2 : 1/1 hits
Italians roll dice for 1 bomber in Libya, round 2 : 0/1 hits
1 bomber owned by the Italians lost in Libya
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in 92 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Italians, 1 fighter owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 bomber moved from Libya to Malta
1 armour moved from French Central Africa to Nigeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 105 Sea Zone to 110 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 cruiser placed in 101 Sea Zone
2 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 1 artillery and 2 infantry
New Guinea : 1 armour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 2 aaGuns, 1 artillery, 1 fighter and 1 infantry
Nigeria : 1 armour and 1 infantry
Malta : 1 bomber
United Kingdom : 1 bomber and 1 fighter
Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
Holland Belgium : 1 flag, 1 infantry
101 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
82 Sea Zone : 1 transport
91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 4 transports
110 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 39 / 60
Russians : 36 / 41
Japanese : 57 / 60
Americans : 59 / 79
Chinese : 6 / 5
British : 24 / 30
UK_Pacific : 0 / 0
Italians : 26 / 50
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Hopei
1 fighter and 1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 1 infantry
Kweichow : 1 infantry
Hopei : 3 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 39 / 60
Russians : 36 / 41
Japanese : 54 / 60
Americans : 59 / 79
Chinese : 9 / 11
British : 24 / 30
UK_Pacific : 0 / 0
Italians : 26 / 50
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 1 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 2 mech_infantrys moved from Rhodesia to Tanganyika Territory
Combat - British
Battle in Tanganyika Territory
British attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Tanganyika Territory, round 2 : 4/6 hits
Japanese roll dice for 1 artillery in Tanganyika Territory, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Tanganyika Territory
British win, taking Tanganyika Territory from Japanese with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
4 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 2 artilleries, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Rhodesia : 4 infantry
Tanganyika Territory : 1 armour, 2 artilleries and 2 mech_infantrys
Normandy Bordeaux : 1 aaGun, 1 artillery and 2 infantry
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 39 / 60
Russians : 36 / 41
Japanese : 53 / 60
Americans : 59 / 79
Chinese : 9 / 11
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 26 / 50
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Egypt to 82 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
5 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Germany to Novgorod
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Egypt to 82 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from Americans
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
5 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from Germany to Novgorod
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Iraq to Persia
2 fighters moved from Iraq to Persia
Combat - Italians
Battle in 82 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novgorod
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Novgorod from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in South West Africa
Battle in Ukraine
Italians attack with 5 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking South West Africa from British, taking Ukraine from Russians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Italians attack with 2 artilleries, 2 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Persia from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from 82 Sea Zone to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 95 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Novgorod to Karelia
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Northern Italy to Southern France
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
4 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Northern Territory to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
ANZAC attack with 2 bombers, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 bombers, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 33
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Non Combat Move - ANZAC
2 bombers moved from 41 Sea Zone to Northern Territory
1 fighter moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 2 aaGuns, 2 bombers, 1 fighter and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 1 destroyer and 1 submarine
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport
80 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 39 / 60
Russians : 29 / 41
Japanese : 50 / 60
Americans : 58 / 79
Chinese : 9 / 11
British : 23 / 25
UK_Pacific : 0 / 0
Italians : 36 / 50
ANZAC : 20 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
France has nothing, does nothing until they’re liberated.
…if they are liberated ;)
by the way, how come all of our games go so many rounds? Quite fun!
I know, yeah? This one is close, too.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 artilleries, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Archangel
Germans take Archangel from Russians
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
problem saving…
That file did not work.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Caucasus to Persia
2 artilleries and 5 infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Archangel
2 mech_infantrys moved from Russia to Archangel
1 artillery and 3 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Persia
Russians attack with 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 4 infantry and 1 tactical_bomber in Persia, round 2 : 2/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Persia
Russians roll dice for 3 infantry and 1 tactical_bomber in Persia, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 factory_minor, 4 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Ukraine, round 2 : 1/9 hits
Italians roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Ukraine, round 3 : 2/7 hits
Italians roll dice for 4 infantry and 1 mech_infantry in Ukraine, round 3 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Ukraine, round 4 : 2/4 hits
Italians roll dice for 2 infantry and 1 mech_infantry in Ukraine, round 4 : 1/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ukraine, round 5 : 1/3 hits
Italians roll dice for 1 mech_infantry in Ukraine, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 aaGun, 4 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Sikang to Kazakhstan
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
6 aaGuns, 3 armour, 25 infantry and 4 mech_infantrys moved from Bryansk to Russia
3 infantry moved from Szechwan to Sikang
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Persia to Caucasus
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
9 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Russians undo move 2.
1 infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Russians :
Sikang : 3 infantry
Kazakhstan : 1 infantry
Bryansk : 1 infantry
Archangel : 2 mech_infantrys
Eastern Poland : 1 artillery and 1 infantry
Bessarabia : 1 infantry
Russia : 6 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 factory_major, 1 fighter, 34 infantry and 4 mech_infantrys
Ukraine : 1 armour, 1 factory_minor and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Caucasus : 4 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Smolensk : 1 artillery and 3 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 10 infantry
Persia : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 54
Russians : 34 / 39
Japanese : 50 / 60
Americans : 55 / 79
Chinese : 9 / 11
British : 23 / 25
UK_Pacific : 0 / 0
Italians : 32 / 50
ANZAC : 20 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from French Indo China to Malaya
1 fighter moved from India to Malaya
1 armour moved from Eastern Persia to Persia
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from Anhwe to Chahar
1 fighter moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from French
2 carriers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from French Indo China to Malaya
1 fighter moved from India to Malaya
1 armour moved from Eastern Persia to Persia
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 armour and 1 infantry moved from Anhwe to Chahar
1 fighter moved from Anhwe to Hopei
3 mech_infantrys moved from Kiangsu to Hopei
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from French
2 carriers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 fighter and 3 mech_infantrys
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor, 1 harbour and 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 3 infantry
retreated to Hopei
Chinese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kiangsu
1 fighter moved from Malaya to French Indo China
1 fighter moved from 55 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 fighter placed in French Indo China
1 armour and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 2.
1 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 mech_infantrys placed in India
2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 fighter moved from Gibraltar to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 armour moved from Nigeria to French Equatorial Africa
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from Malta to Southern France
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
3 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 22 Sea Zone
1 artillery and 3 infantry moved from 22 Sea Zone to Marianas
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 armour and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 3/4 hits
Germans roll dice for 1 armour and 2 infantry in Holland Belgium, round 2 : 2/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 armour and 3 infantry
Italians defend with 1 armour
Americans roll dice for 1 armour and 3 infantry in French Equatorial Africa, round 2 : 1/4 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Marianas
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win, taking Marianas from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 55 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Southern France, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 1 bomber and 1 fighter in Southern France, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber and 1 fighter moved from Southern France to Normandy Bordeaux
1 bomber and 1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 55 Sea Zone to 22 Sea Zone
1 carrier and 1 cruiser moved from 54 Sea Zone to 22 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 22 Sea Zone
1 bomber moved from 16 Sea Zone to 21 Sea Zone
1 bomber moved from 21 Sea Zone to Guam
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux
2 armour, 1 bomber and 2 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Marianas : 1 flag, 1 artillery, 6 infantry and 1 mech_infantry
New Guinea : 1 armour
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 flag
26 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
10 Sea Zone : 2 submarines
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 armour, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Morocco : 1 flag
French Equatorial Africa : 1 flag, 1 armour and 3 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
French Central Africa : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 1 mech_infantry
101 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
82 Sea Zone : 1 transport
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
110 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 41 / 54
Russians : 34 / 39
Japanese : 56 / 61
Americans : 58 / 78
Chinese : 6 / 11
British : 23 / 25
UK_Pacific : 0 / 0
Italians : 29 / 50
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
1 fighter and 1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 3 infantry
Tsinghai : 1 fighter
Production/PUs Summary :
Germans : 41 / 54
Russians : 34 / 39
Japanese : 56 / 61
Americans : 58 / 78
Chinese : 6 / 8
British : 23 / 25
UK_Pacific : 0 / 0
Italians : 29 / 50
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0