Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
I guess it lied to me…
Oh man, you totally overkilled the sea battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 9 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 armour, 9 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour, 9 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 2 fighters, 2 tactical_bombers and 11 transports
British defend with 1 destroyer
Germans win with 1 bomber, 2 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 2 armour, 9 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
British win with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -53
Casualties for Germans: 2 armour, 9 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns and 13 infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Western Germany
3 aaGuns, 4 armour, 6 infantry and 1 mech_infantry moved from Poland to Germany
2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
1 airfield, 2 artilleries and 1 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 airfield and 1 artillery placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Western Germany
2 destroyers placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
2 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
3 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Hunan to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Hunan to 37 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 37 Sea Zone
2 bombers moved from 37 Sea Zone to Kiangsi
5 fighters and 4 tactical_bombers moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Kwangsi
1 aaGun, 1 artillery and 6 infantry moved from Chahar to Hopei
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 5 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to Kiangsi
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
3 bombers placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 79 to 89
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
7 infantry moved from Yunnan to Szechwan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 1x harbour; Remaining resources: 27 PUs;
British buy 1 aaGun, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
Combat - British
Battle in Hunan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 mech_infantrys moved from India to Shan State
1 artillery moved from Burma to Shan State
1 artillery and 1 infantry moved from Siam to Shan State
3 aaGuns, 1 artillery and 5 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters moved from Hunan to Shan State
1 battleship moved from 41 Sea Zone to 79 Sea Zone
1 cruiser moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Northwest Persia to Persia
Place Units - British
1 aaGun, 1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,3,2,6,2,5,5,4
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 6 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
If it’s ok with you I’d like to retake that turn. No dice were rolled obviously.
Uhhh, okay. I’ll just pretend I haven’t looked at the Italian turn yet (I haven’t).
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 infantry moved from Tanganyika Territory to Rhodesia
1 artillery moved from Belgian Congo to Rhodesia
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 41 Sea Zone to 60 Sea Zone
3 fighters moved from India to Shan State
1 transport moved from 41 Sea Zone to 79 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 artilleries
EDIT: Adding units owned by ANZAC to South Australia: 3 artilleries
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Turning off Edit Mode
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
2 infantry moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery
French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
1 infantry moved from French Central Africa to Nigeria
1 infantry moved from Trans-Jordan to Syria
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Gibraltar
3 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
3 artilleries and 2 infantry moved from 113 Sea Zone to Germany
2 artilleries and 2 infantry moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Germany
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
8 transports moved from 110 Sea Zone to 113 Sea Zone
Place Units - Germans
2 destroyers placed in 113 Sea Zone
8 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Timguska to Kansu
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
3 artilleries moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to Karelia
1 armour moved from Belarus to Karelia
3 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Eastern Poland to Romania
2 armour moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
Combat - Russians
Battle in Romania
Russians attack with 2 armour, 1 infantry and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 2 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 3 artilleries and 2 mech_infantrys
Germans defend with 5 infantry
Russians win, taking Karelia from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 5 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania
3 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
Place Units - Russians
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
1 fighter placed in Volgograd
Turn Complete - Russians
Russians collect 42 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs