Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
Sure, go ahead.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Yunnan to Tsinghai
Place Units - Chinese
5 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 5 infantry
EDIT: Adding units owned by Chinese to Yunnan: 5 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British repair damage of 4x airfield, 4x factory_major; Remaining resources: 27 PUs;
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 infantry moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from India to Kwangsi
3 infantry moved from Shan State to Siam
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
Combat - British
Battle in Siam
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 2 infantry
retreated to Kwangsi
Japanese win with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
3 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 transport moved from 88 Sea Zone to 101 Sea Zone
Place Units - British
1 armour and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 transport moved from 96 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 artillery moved from Kenya to Belgian Congo
1 infantry moved from Kenya to Tanganyika Territory
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
3 fighters moved from Java to India
1 infantry moved from Malaya to Shan State
1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Place Units - ANZAC
3 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 airfield, 4 artilleries and 2 destroyers; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 armour, 9 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 armour, 9 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour, 9 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 airfield, 4 artilleries and 2 destroyers; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 armour, 9 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 armour, 9 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour, 9 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
I guess it lied to me…
Oh man, you totally overkilled the sea battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 9 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 armour, 9 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
2 armour, 9 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 2 fighters, 2 tactical_bombers and 11 transports
British defend with 1 destroyer
Germans win with 1 bomber, 2 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 2 armour, 9 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
British win with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -53
Casualties for Germans: 2 armour, 9 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns and 13 infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Western Germany
3 aaGuns, 4 armour, 6 infantry and 1 mech_infantry moved from Poland to Germany
2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
3 aaGuns moved from Western Germany to Germany
Place Units - Germans
1 airfield, 2 artilleries and 1 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 airfield and 1 artillery placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Western Germany
2 destroyers placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
2 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Eastern Poland
3 artilleries moved from Western Ukraine to Eastern Poland
3 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 aaGun, 4 artilleries and 5 infantry moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 artilleries placed in Novgorod
3 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Hunan to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Hunan to 37 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber
British defend with 1 destroyer and 1 transport
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 45 Sea Zone to 37 Sea Zone
2 bombers moved from 37 Sea Zone to Kiangsi
5 fighters and 4 tactical_bombers moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kweichow to Kwangsi
1 aaGun, 1 artillery and 6 infantry moved from Chahar to Hopei
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 5 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to Kiangsi
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
3 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
Place Units - Americans
1 infantry placed in Central United States
3 bombers placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 79 to 89
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
7 infantry moved from Yunnan to Szechwan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Szechwan
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 1x harbour; Remaining resources: 27 PUs;
British buy 1 aaGun, 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
Combat - British
Battle in Hunan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 mech_infantrys moved from India to Shan State
1 artillery moved from Burma to Shan State
1 artillery and 1 infantry moved from Siam to Shan State
3 aaGuns, 1 artillery and 5 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters moved from Hunan to Shan State
1 battleship moved from 41 Sea Zone to 79 Sea Zone
1 cruiser moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 destroyers moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Northwest Persia to Persia
Place Units - British
1 aaGun, 1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,3,2,6,2,5,5,4
UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 6 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British