Teslas (Allies (+10/turn USA)) vs zexcis (Axis) G40


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 airfield, 4 artilleries and 2 destroyers; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                2 armour, 9 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 armour, 9 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
                2 armour, 9 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom


  • I guess it lied to me…

  • '15

    Oh man, you totally overkilled the sea battle.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 airfield, 3 artilleries, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour, 9 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from Norway to 113 Sea Zone
                2 infantry moved from Denmark to 113 Sea Zone
                2 armour, 9 artilleries, 1 cruiser, 11 infantry and 11 transports moved from 113 Sea Zone to 110 Sea Zone
                2 armour, 9 artilleries and 11 infantry moved from 110 Sea Zone to United Kingdom
                1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
                2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser, 2 fighters, 2 tactical_bombers and 11 transports
                    British defend with 1 destroyer
                    Germans win with 1 bomber, 2 fighters, 2 tactical_bombers and 11 transports remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 destroyer
                Battle in United Kingdom
                    Germans attack with 2 armour, 9 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry
                    British win with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -53
                    Casualties for Germans: 2 armour, 9 artilleries, 2 fighters, 11 infantry and 2 tactical_bombers
                    Casualties for British: 5 aaGuns and 13 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from 110 Sea Zone to Western Germany
                3 aaGuns, 4 armour, 6 infantry and 1 mech_infantry moved from Poland to Germany
                2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
                3 aaGuns moved from Western Germany to Germany

    Place Units - Germans
                1 airfield, 2 artilleries and 1 infantry placed in Normandy Bordeaux
                Germans undo move 1.
                1 airfield and 1 artillery placed in Normandy Bordeaux
                2 artilleries and 2 infantry placed in Western Germany
                2 destroyers placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Buryatia
                6 infantry moved from Yenisey to Timguska
                2 armour moved from Ukraine to Volgograd
                1 tactical_bomber moved from Ukraine to Eastern Poland
                3 artilleries moved from Western Ukraine to Eastern Poland
                3 artilleries and 2 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Baltic States to Eastern Poland
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun, 4 artilleries and 5 infantry moved from Belarus to Eastern Poland
                1 armour moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Belarus

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                3 artilleries placed in Novgorod
                3 mech_infantrys placed in Ukraine

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from Kwangsi to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Hunan to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter moved from 36 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from Kwangsi to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                2 bombers moved from Hunan to 37 Sea Zone

    Combat - Japanese
                Battle in Borneo
                Battle in Kwangtung
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber
                    British defend with 1 destroyer and 1 transport
                    Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 2 cruisers, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 45 Sea Zone to 37 Sea Zone
                2 bombers moved from 37 Sea Zone to Kiangsi
                5 fighters and 4 tactical_bombers moved from Hunan to Kiangsi
                1 infantry moved from Kweichow to Hunan
                1 mech_infantry moved from Kweichow to Kwangsi
                1 aaGun, 1 artillery and 6 infantry moved from Chahar to Hopei
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers, 5 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Japan to Kiangsi

    Place Units - Japanese
                2 destroyers and 3 submarines placed in 6 Sea Zone
                3 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 45 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 bombers, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Western United States to Central United States
                1 transport moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from Wake Island to 26 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                3 bombers placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 79 to 89
                EDIT: Turning off Edit Mode

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                7 infantry moved from Yunnan to Szechwan
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 9 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                3 infantry placed in Szechwan
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British repair damage of 1x harbour; Remaining resources: 27 PUs;
                British buy 1 aaGun, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                      British take Ethiopia from Italians
                1 infantry moved from Yunnan to Hunan
                2 fighters moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from India to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi

    Combat - British
                Battle in Hunan
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                2 mech_infantrys moved from India to Shan State
                1 artillery moved from Burma to Shan State
                1 artillery and 1 infantry moved from Siam to Shan State
                3 aaGuns, 1 artillery and 5 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                2 fighters moved from Hunan to Shan State
                1 battleship moved from 41 Sea Zone to 79 Sea Zone
                1 cruiser moved from 41 Sea Zone to 79 Sea Zone
                2 infantry moved from Rhodesia to Union of South Africa
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers moved from 98 Sea Zone to 81 Sea Zone
                2 infantry moved from Northwest Persia to Persia

    Place Units - British
                1 aaGun, 1 artillery and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,3,2,6,2,5,5,4
                UK_Pacific collect 6 PUs (5 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 6 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British


  • If it’s ok with you I’d like to retake that turn. No dice were rolled obviously.

  • '15

    Uhhh, okay. I’ll just pretend I haven’t looked at the Italian turn yet (I haven’t).


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Combat - Italians
                Battle in Gibraltar
                Battle in 98 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer and 2 fighters
                    French defend with 1 destroyer
                    Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Greece
                1 infantry moved from Tanganyika Territory to Rhodesia
                1 artillery moved from Belgian Congo to Rhodesia

    Place Units - Italians
                1 destroyer and 2 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 cruiser moved from 41 Sea Zone to 60 Sea Zone
                3 fighters moved from India to Shan State
                1 transport moved from 41 Sea Zone to 79 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 2 artilleries
                EDIT: Adding units owned by ANZAC to South Australia: 3 artilleries
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
                EDIT: Turning off Edit Mode
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                2 infantry moved from Morocco to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 2 infantry
                    Italians defend with 1 artillery
                    French win, taking Algeria from Italians with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - French
                1 infantry moved from French Central Africa to Nigeria
                1 infantry moved from Trans-Jordan to Syria

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                5 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Russians defend with 1 submarine
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 bomber moved from 91 Sea Zone to Gibraltar
                3 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                3 artilleries, 2 infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                3 artilleries and 2 infantry moved from 113 Sea Zone to Germany
                2 artilleries and 2 infantry moved from Western Germany to Germany
                1 infantry moved from Slovakia Hungary to Poland
                2 artilleries and 6 infantry moved from Slovakia Hungary to Germany
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                8 transports moved from 110 Sea Zone to 113 Sea Zone

    Place Units - Germans
                2 destroyers placed in 113 Sea Zone
                8 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

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