i am away for the weekend, so maybe sunday night
15L G40 Giallo(axis) vs Radiant(allies+16)
-
Every single battle you go way ahead of avg.
Why should I even continue if this dice rolling program is going so out of whack against me and benefiting you?
-
I see you took my destroyer off and then rolled a 2 for your sub…
It doesn’t matter now then game is ruined cause of luck…
-
Do you give up?
-
Debating
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery, 6 infantry and 6 mech_infantrys moved from Soviet Far East to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 fighter moved from 4 Sea Zone to 7 Sea Zone
4 fighters and 1 tactical_bomber moved from 4 Sea Zone to 7 Sea Zone
1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 infantry, 6 mech_infantrys, 1 submarine and 7 transports moved from 4 Sea Zone to 5 Sea Zone
1 artillery, 6 infantry and 6 mech_infantrys moved from 5 Sea Zone to AmurCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 5 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 1 submarine and 7 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers and 7 transports in 5 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Germans with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 1 submarine and 7 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Battle in 7 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 6/6 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking Amur from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 9 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery, 1 battleship, 9 infantry, 1 mech_infantry and 6 transports moved from 109 Sea Zone to 91 Sea Zone
4 armour moved from India to Yunnan
1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
5 mech_infantrys moved from Eastern Persia to IraqCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 submarines; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 125 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Egypt
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 tactical_bombers in Egypt, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits
1 fighter owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Egypt
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Kazakhstan
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 4 mech_infantrys in Kazakhstan, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 3 mech_infantrys in Kazakhstan, round 3 : 0/4 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
British roll dice for 1 armour and 3 mech_infantrys in Kazakhstan, round 4 : 1/4 hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 bomber and 3 fighters moved from United Kingdom to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,1,3,4,5,1
British collect 32 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3
UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-JordanNon Combat Move - Italians
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to 95 Sea Zone
2 artilleries and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Northern Italy to France
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from India to IraqCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 cruiser, 3 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 14 artilleries, 17 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Archangel to Belarus
1 bomber moved from Greece to Russia
2 bombers moved from Greece to Belarus
1 bomber moved from Greece to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Bryansk
Germans attack with 12 armour, 14 artilleries, 17 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 12 armour, 14 artilleries, 16 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Belarus to Germany
1 bomber moved from Western Ukraine to Germany
3 aaGuns moved from Ukraine to Bryansk
7 infantry moved from Karelia to Finland
1 bomber moved from Russia to Novgorod
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
2 aaGuns moved from Northern Italy to Western Germany
1 bomber moved from Germany to Western Germany
1 fighter moved from Western Germany to Trans-Jordan
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Germans
1 submarine placed in 113 Sea Zone
1 artillery and 1 infantry placed in Greece
3 infantry placed in France
1 infantry placed in Greece
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
Germans undo move 5.
3 mech_infantrys placed in Novgorod
Germans undo move 3.
1 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,6,6,1,3,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Done, see ya next season.
-
let’s hope that next season the dice will be some more balanced!





