At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
S01 - Black Elk (Axis) vs. MagicQ (Allies + 11)
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to French Equatorial Africa
2 fighters moved from 13 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 13 Sea Zone to 24 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 armour moved from Western United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from Eastern Canada to France
1 transport moved from 8 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
1 bomber moved from Algeria to France
1 fighter moved from Algeria to France
1 fighter moved from 8 Sea Zone to France
1 bomber moved from Anhwei to Manchuria -
A little problem here. What happened is I rolled for the shore bombardment but nothing came up and I shut down the program just to find out dice verification mail has already arrived. 2 dices been rolled. one is 4, one is 6. Is there any way to figure out which one for battleship and which one for cruiser? Didn’t say in the mail.
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Not sure. I saw a few test rolls.
It’s not a huge deal to me. Just take the 4 for the battleship if you like. Or try again if you prefer. Whatever works
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Thx. I will do it again for the sake of convenience.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to French Equatorial Africa
2 fighters moved from 13 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 13 Sea Zone to 24 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 armour moved from Western United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from Eastern Canada to France
1 transport moved from 8 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
1 bomber moved from Algeria to France
1 fighter moved from Algeria to France
1 fighter moved from 8 Sea Zone to France
1 bomber moved from Anhwei to ManchuriaCombat - Americans
Battle in France
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Germans defend with 3 infantry
Americans win, taking France from Germans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking French Equatorial Africa from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Manchuria causes 6 damage total.Non Combat Move - Americans
2 fighters moved from French Equatorial Africa to 24 Sea Zone
1 aaGun and 1 infantry moved from Algeria to Libya
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from 8 Sea Zone to West Russia
1 fighter moved from France to Libya
2 fighters moved from Eastern United States to 8 Sea Zone
1 fighter moved from France to United Kingdom
5 fighters moved from West Russia to Anhwei
1 bomber moved from Manchuria to Anhwei
1 bomber moved from France to West Russia
1 bomber moved from France to United Kingdom
1 aaGun moved from Central United States to 11 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to 11 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 11 Sea Zone to 13 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 13 Sea Zone to Morocco
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 armour moved from Western United States to Eastern CanadaPlace Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
2 infantry placed in Western United States
4 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Eastern United States
Americans undo move 4.
1 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total -
Ugh my brand new factory already max damaged? Bummer. Seems somehow fitting that my first tournament game would be this abysmal. Alas
OK here goes
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Perhaps we could pick up the pace a bit? Dedo and rmorel started last week and they’re already on round 6, bound to jump ahead of us any day now if we keep it this slow and go. I know you like to calc and plan and whatnot, as evidenced by the Anwhei debacle I’ve been facing down hehe, but we’re kind of lagging. I think I’m taking the game rather less seriously, because its taking forever.
:-DAnyway, Russia is still up. I’ll come back later when you start the round
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from Anhwei to Kiangsu
Russians take Kiangsu from Japanese
1 armour moved from Kiangsu to Anhwei
1 infantry moved from Szechwan to Yunnan
Americans take Yunnan from Japanese
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R. -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 28 PUs;
Russians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 1 infantry moved from West Russia to Ukraine S.S.R.
1 armour moved from Anhwei to Kiangsu
Russians take Kiangsu from Japanese
1 armour moved from Kiangsu to Anhwei
1 infantry moved from Szechwan to Yunnan
Americans take Yunnan from Japanese -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 28 PUs;
Russians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 1 infantry moved from West Russia to Ukraine S.S.R.
1 armour moved from Anhwei to Kiangsu
Russians take Kiangsu from Japanese
1 armour moved from Kiangsu to Anhwei
1 infantry moved from Szechwan to Yunnan
Americans take Yunnan from JapaneseCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Ukraine S.S.R. to Russia
1 artillery and 1 infantry moved from Caucasus to West Russia
2 artilleries and 6 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to Russia
1 armour moved from West Russia to RussiaPlace Units - Russians
1 armour, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
Don’t mind my grumbling. It’s just early in the morning and I haven’t had my coffee yet.
:-DYour pace is fine, this slow motion Kung fu you’ve developed is clearly kicking my ass hehe. I’ll have G off in a couple minutes
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery and 1 infantry moved from Poland to Ukraine S.S.R.
1 artillery and 3 infantry moved from Poland to Belorussia
1 artillery and 1 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
1 bomber moved from Germany to France
1 bomber moved from Germany to Northwestern Europe
1 fighter moved from Germany to Ukraine S.S.R.
2 fighters moved from Belorussia to Ukraine S.S.R.
3 fighters moved from Belorussia to Karelia S.S.R.
1 bomber moved from Belorussia to FranceCombat - Germans
Battle in Northwestern Europe
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Northwestern Europe from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in France
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 artillery
Germans win, taking France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Poland to Belorussia
1 artillery and 2 infantry moved from Germany to Baltic States
1 aaGun moved from Poland to Belorussia
1 aaGun moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
1 armour moved from Germany to Belorussia
1 fighter moved from Karelia S.S.R. to Baltic States
2 fighters moved from Karelia S.S.R. to Belorussia
3 fighters moved from Ukraine S.S.R. to Belorussia
2 bombers moved from France to Belorussia
1 bomber moved from Northwestern Europe to BelorussiaPlace Units - Germans
4 armour, 2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rhodesia: 1 armour
EDIT: Adding units owned by Germans to Union of South Africa: 1 armour
EDIT: Adding units owned by Germans to 38 Sea Zone: 1 battleship, 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to Western Australia: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from 29 Sea Zone: 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport
EDIT: Turning off Edit Mode -
Russians defending brilliantly as always. Germans failed to take Karelia.
To shocked and demoralized to move the African units on non com, I edited them into place.
Back to UK -
I should go and get lottery. Never felt so lucky! It’s already midnight here. Time for bed. Will try to do UK if not woozy but not sure.
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Neah don’t worry about it dude. Get some rest, maybe it’ll give those dice a chance to cool down heheh.
:-DThe fighters in Anwhei are already making my head spin as is. I don’t know that I’ve seen an fighter stack that deep in China this late in a game. The Japanese are hopelessly stalled. Serves them right for thinking they could push early. The flying tigers are clearly balking at the Manchuria move.
Catch you tomorrow
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TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 28 PUs;
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anhwei to Kwangtung
7 fighters moved from Anhwei to Kwangtung
1 bomber moved from India to Kwangtung
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Egypt to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 armour moved from French West Africa to Belgian Congo
British take Belgian Congo from Germans
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 13 Sea Zone to Northwestern Europe -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 28 PUs;
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Anhwei to Kwangtung
7 fighters moved from Anhwei to Kwangtung
1 bomber moved from India to Kwangtung
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Egypt to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 armour moved from French West Africa to Belgian Congo
British take Belgian Congo from Germans
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 13 Sea Zone to Northwestern EuropeCombat - British
Battle in Northwestern Europe
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 1 bomber and 7 fighters
Japanese defend with 1 armour
British win, taking Kwangtung from Japanese with 1 armour, 1 bomber and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 armour moved from Kazakh S.S.R. to Anhwei
1 infantry moved from Kazakh S.S.R. to Szechwan
1 bomber and 7 fighters moved from Kwangtung to Anhwei
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from India to Persia
1 infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 23 Sea Zone to 8 Sea Zone
1 fighter moved from 13 Sea Zone to Libya
1 carrier moved from 13 Sea Zone to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 28 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from Northwestern Europe to 8 Sea ZonePlace Units - British
1 transport placed in 8 Sea Zone
3 infantry placed in United Kingdom
1 armour and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 30 PUs;
Japanese buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Kiangsu
Japanese take Kiangsu from Russians
1 armour moved from Manchuria to Kwangtung
4 fighters moved from 62 Sea Zone to Kwangtung
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Soviet Far East to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 6 infantry moved from Japan to 62 Sea Zone
1 artillery and 8 infantry moved from 62 Sea Zone to ManchuriaCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour and 4 fighters
British defend with 1 armour
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
4 fighters moved from Kwangtung to 62 Sea Zone
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.Place Units - Japanese
3 artilleries placed in Manchuria
1 bomber placed in East Indies
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
Man I can’t even believe how poorly Japan has played. Just terrible, truly terrible. It would not be an exaggeration to say that they’ve lost every single important combat/trade/roll since the game began. Its a personal record for mismanagement, botched plans, and battlefield ineptitude. Worthless tank, curse you to a shallow grave! hehe
:-DBack to USA
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I have to say anything can happen in dice. So no point get upset by that.





