Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
Not sure. I saw a few test rolls.
It’s not a huge deal to me. Just take the 4 for the battleship if you like. Or try again if you prefer. Whatever works
Thx. I will do it again for the sake of convenience.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 24 Sea Zone
1 infantry moved from 24 Sea Zone to French Equatorial Africa
2 fighters moved from 13 Sea Zone to French Equatorial Africa
1 carrier and 1 destroyer moved from 13 Sea Zone to 24 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 armour moved from Western United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from Eastern Canada to France
1 transport moved from 8 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to France
1 bomber moved from Algeria to France
1 fighter moved from Algeria to France
1 fighter moved from 8 Sea Zone to France
1 bomber moved from Anhwei to Manchuria
Combat - Americans
Battle in France
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Germans defend with 3 infantry
Americans win, taking France from Germans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Americans attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking French Equatorial Africa from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Manchuria causes 6 damage total.
Non Combat Move - Americans
2 fighters moved from French Equatorial Africa to 24 Sea Zone
1 aaGun and 1 infantry moved from Algeria to Libya
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from 8 Sea Zone to West Russia
1 fighter moved from France to Libya
2 fighters moved from Eastern United States to 8 Sea Zone
1 fighter moved from France to United Kingdom
5 fighters moved from West Russia to Anhwei
1 bomber moved from Manchuria to Anhwei
1 bomber moved from France to West Russia
1 bomber moved from France to United Kingdom
1 aaGun moved from Central United States to 11 Sea Zone
1 artillery and 4 infantry moved from Eastern United States to 11 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 11 Sea Zone to 13 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 13 Sea Zone to Morocco
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 armour moved from Western United States to Eastern Canada
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
2 infantry placed in Western United States
4 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Eastern United States
Americans undo move 4.
1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Ugh my brand new factory already max damaged? Bummer. Seems somehow fitting that my first tournament game would be this abysmal. Alas
OK here goes
Perhaps we could pick up the pace a bit? Dedo and rmorel started last week and they’re already on round 6, bound to jump ahead of us any day now if we keep it this slow and go. I know you like to calc and plan and whatnot, as evidenced by the Anwhei debacle I’ve been facing down hehe, but we’re kind of lagging. I think I’m taking the game rather less seriously, because its taking forever.
:-D
Anyway, Russia is still up. I’ll come back later when you start the round
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from West Russia to Karelia S.S.R.
1 armour moved from Anhwei to Kiangsu
Russians take Kiangsu from Japanese
1 armour moved from Kiangsu to Anhwei
1 infantry moved from Szechwan to Yunnan
Americans take Yunnan from Japanese
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 28 PUs;
Russians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 1 infantry moved from West Russia to Ukraine S.S.R.
1 armour moved from Anhwei to Kiangsu
Russians take Kiangsu from Japanese
1 armour moved from Kiangsu to Anhwei
1 infantry moved from Szechwan to Yunnan
Americans take Yunnan from Japanese
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 28 PUs;
Russians buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 1 infantry moved from West Russia to Ukraine S.S.R.
1 armour moved from Anhwei to Kiangsu
Russians take Kiangsu from Japanese
1 armour moved from Kiangsu to Anhwei
1 infantry moved from Szechwan to Yunnan
Americans take Yunnan from Japanese
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Ukraine S.S.R. to Russia
1 artillery and 1 infantry moved from Caucasus to West Russia
2 artilleries and 6 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to Russia
1 armour moved from West Russia to Russia
Place Units - Russians
1 armour, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Don’t mind my grumbling. It’s just early in the morning and I haven’t had my coffee yet.
:-D
Your pace is fine, this slow motion Kung fu you’ve developed is clearly kicking my ass hehe. I’ll have G off in a couple minutes
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Belorussia to Karelia S.S.R.
1 artillery and 1 infantry moved from Poland to Ukraine S.S.R.
1 artillery and 3 infantry moved from Poland to Belorussia
1 artillery and 1 infantry moved from Germany to France
2 infantry moved from Germany to Northwestern Europe
1 bomber moved from Germany to France
1 bomber moved from Germany to Northwestern Europe
1 fighter moved from Germany to Ukraine S.S.R.
2 fighters moved from Belorussia to Ukraine S.S.R.
3 fighters moved from Belorussia to Karelia S.S.R.
1 bomber moved from Belorussia to France
Combat - Germans
Battle in Northwestern Europe
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Northwestern Europe from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in France
Germans attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 artillery
Germans win, taking France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 aaGun moved from Poland to Belorussia
1 artillery and 2 infantry moved from Germany to Baltic States
1 aaGun moved from Poland to Belorussia
1 aaGun moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
1 armour moved from Germany to Belorussia
1 fighter moved from Karelia S.S.R. to Baltic States
2 fighters moved from Karelia S.S.R. to Belorussia
3 fighters moved from Ukraine S.S.R. to Belorussia
2 bombers moved from France to Belorussia
1 bomber moved from Northwestern Europe to Belorussia
Place Units - Germans
4 armour, 2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rhodesia: 1 armour
EDIT: Adding units owned by Germans to Union of South Africa: 1 armour
EDIT: Adding units owned by Germans to 38 Sea Zone: 1 battleship, 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to Western Australia: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from 29 Sea Zone: 1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Russians defending brilliantly as always. Germans failed to take Karelia.
To shocked and demoralized to move the African units on non com, I edited them into place.
Back to UK
I should go and get lottery. Never felt so lucky! It’s already midnight here. Time for bed. Will try to do UK if not woozy but not sure.
Neah don’t worry about it dude. Get some rest, maybe it’ll give those dice a chance to cool down heheh.
:-D
The fighters in Anwhei are already making my head spin as is. I don’t know that I’ve seen an fighter stack that deep in China this late in a game. The Japanese are hopelessly stalled. Serves them right for thinking they could push early. The flying tigers are clearly balking at the Manchuria move.
Catch you tomorrow
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 28 PUs;
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Anhwei to Kwangtung
7 fighters moved from Anhwei to Kwangtung
1 bomber moved from India to Kwangtung
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Egypt to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 armour moved from French West Africa to Belgian Congo
British take Belgian Congo from Germans
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 13 Sea Zone to Northwestern Europe
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 28 PUs;
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Anhwei to Kwangtung
7 fighters moved from Anhwei to Kwangtung
1 bomber moved from India to Kwangtung
1 infantry moved from Burma to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
1 infantry moved from Egypt to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 armour moved from French West Africa to Belgian Congo
British take Belgian Congo from Germans
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 13 Sea Zone to Northwestern Europe
Combat - British
Battle in Northwestern Europe
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 1 armour, 1 bomber and 7 fighters
Japanese defend with 1 armour
British win, taking Kwangtung from Japanese with 1 armour, 1 bomber and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 armour moved from Kazakh S.S.R. to Anhwei
1 infantry moved from Kazakh S.S.R. to Szechwan
1 bomber and 7 fighters moved from Kwangtung to Anhwei
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from India to Persia
1 infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 23 Sea Zone to 8 Sea Zone
1 fighter moved from 13 Sea Zone to Libya
1 carrier moved from 13 Sea Zone to 8 Sea Zone
1 submarine moved from 25 Sea Zone to 28 Sea Zone
1 infantry moved from India to Burma
1 fighter moved from Northwestern Europe to 8 Sea Zone
Place Units - British
1 transport placed in 8 Sea Zone
3 infantry placed in United Kingdom
1 armour and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 30 PUs;
Japanese buy 3 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Kiangsu
Japanese take Kiangsu from Russians
1 armour moved from Manchuria to Kwangtung
4 fighters moved from 62 Sea Zone to Kwangtung
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Soviet Far East to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 6 infantry moved from Japan to 62 Sea Zone
1 artillery and 8 infantry moved from 62 Sea Zone to Manchuria
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour and 4 fighters
British defend with 1 armour
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
4 fighters moved from Kwangtung to 62 Sea Zone
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Place Units - Japanese
3 artilleries placed in Manchuria
1 bomber placed in East Indies
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Man I can’t even believe how poorly Japan has played. Just terrible, truly terrible. It would not be an exaggeration to say that they’ve lost every single important combat/trade/roll since the game began. Its a personal record for mismanagement, botched plans, and battlefield ineptitude. Worthless tank, curse you to a shallow grave! hehe
:-D
Back to USA
I have to say anything can happen in dice. So no point get upset by that.
Yeah I’m not really upset by the dice. I have nobody to blame but myself hehe. The truth is that I made some rather regrettable assumptions about your level of experience based on the bid and the way UK opened. You’re playing an excellent game, whereas I set myself up for dissapointment with decisions I made on J1. And then really screwed myself with lackluster positioning by both Axis powers the following round. Basically I backed myself into a corner, into a situation where now I actually need the rolls to have any chance of recovery, and of course that’s never where Axis want to be lol.
Don’t worry, I’ll play to the last. Hurling bodies at the problem until the final defeat.
:-D
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 8 Sea Zone to 13 Sea Zone
2 infantry moved from Morocco to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
1 bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to France
2 fighters moved from 8 Sea Zone to France
1 bomber moved from West Russia to France
1 fighter moved from Libya to France