S01 - djensen (Axis) vs. calvinhobbesliker (Allies +16)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from New Zealand to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Eastern Australia
1 fighter moved from 40 Sea Zone to Eastern Australia
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from 46 Sea Zone to Burma
1 fighter moved from 40 Sea Zone to Eastern Australia
1 carrier moved from 40 Sea Zone to 45 Sea Zone
1 battleship moved from 46 Sea Zone to 36 Sea Zone
1 carrier moved from 46 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 36 Sea Zone
1 battleship moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 armour moved from Sinkiang to Evenki National Okrug
1 destroyer moved from 61 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Eastern Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
1 artillery and 1 infantry moved from Szechwan to Sinkiang
2 fighters moved from Burma to 36 Sea Zone
2 fighters moved from Eastern Australia to 45 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 armour moved from Manchuria to Szechwan
1 armour moved from Manchuria to SinkiangPlace Units - Japanese
1 destroyer placed in 60 Sea Zone
3 armour placed in Manchuria
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from New Zealand to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Eastern Australia
1 fighter moved from 40 Sea Zone to Eastern Australia
1 infantry moved from Western Australia to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter moved from 46 Sea Zone to Burma
1 fighter moved from 40 Sea Zone to Eastern Australia
1 carrier moved from 40 Sea Zone to 45 Sea Zone
1 battleship moved from 46 Sea Zone to 36 Sea Zone
1 carrier moved from 46 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 36 Sea Zone
1 battleship moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 armour moved from Sinkiang to Evenki National Okrug
1 destroyer moved from 61 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Eastern Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
1 artillery and 1 infantry moved from Szechwan to Sinkiang
2 fighters moved from Burma to 36 Sea Zone
2 fighters moved from Eastern Australia to 45 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 armour moved from Manchuria to Szechwan
1 armour moved from Manchuria to SinkiangPlace Units - Japanese
1 destroyer placed in 60 Sea Zone
3 armour placed in Manchuria
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery moved from Morocco to 13 Sea Zone
1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
2 fighters moved from 15 Sea Zone to Italy
1 artillery moved from 15 Sea Zone to Italy
1 infantry moved from 15 Sea Zone to Italy
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 bomber moved from India to 61 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 58 Sea Zone to 52 Sea Zone
4 infantry moved from 52 Sea Zone to Wake Island
2 artilleries moved from 52 Sea Zone to Wake IslandCombat - Americans
Battle in 61 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Wake Island
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Italy
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory and 1 infantry
Americans win, taking Italy from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Italy to 15 Sea Zone
1 armour moved from Libya to Trans-Jordan
1 bomber moved from 61 Sea Zone to IndiaPlace Units - Americans
2 artilleries and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
2 transports placed in 56 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery and 2 infantry moved from Belorussia to Karelia S.S.R.
5 armour, 5 artilleries, 3 fighters and 5 infantry moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 5 armour, 6 artilleries, 3 fighters and 8 infantry
Germans defend with 1 aaGun, 10 armour, 2 artilleries, 1 factory and 5 infantry
Russians win, taking Karelia S.S.R. from Germans with 5 armour, 6 artilleries and 2 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 1 aaGun, 10 armour, 2 artilleries and 5 infantry
Casualties for Russians: 1 fighter and 8 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to Russia
1 artillery moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 submarine moved from 34 Sea Zone to 37 Sea ZonePlace Units - Russians
3 infantry placed in Caucasus
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Belorussia
Germans take Belorussia from Russians
2 infantry moved from Poland to Ukraine S.S.R.
3 infantry moved from Germany to Italy
1 infantry moved from France to Italy
2 fighters moved from France to Italy
1 bomber moved from Germany to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
1 fighter moved from Germany to ItalyCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italy
Germans attack with 3 fighters and 4 infantry
Americans defend with 1 artillery, 1 factory and 1 infantry
Germans win, taking Italy from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
3 fighters moved from Italy to Baltic States
1 fighter moved from Ukraine S.S.R. to Baltic States
1 bomber moved from Ukraine S.S.R. to Germany
4 infantry moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Baltic States
1 infantry moved from Germany to Italy
1 aaGun moved from France to Italy
1 infantry moved from France to Northwestern EuropePlace Units - Germans
2 armour, 1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 5 PUs;Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
3 fighters moved from Burma to India
1 bomber moved from Burma to India
1 infantry moved from Trans-Jordan to Persia
3 armour moved from India to Caucasus
1 fighter moved from West Russia to India
2 fighters moved from United Kingdom to West Russia
1 cruiser, 1 submarine and 1 transport moved from 15 Sea Zone to 13 Sea ZonePlace Units - British
2 infantry placed in India
1 destroyer placed in 35 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 33 PUs total -
I’m trying to make sure my battles don’t screw up my NCM so I think I’ve loaded the game for local play. If you get dice rolls, sorry please ignore them.
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I’m trying to make sure my battles don’t screw up my NCM so I think I’ve loaded the game for local play. If you get dice rolls, sorry please ignore them.
Okay, looks like the local mode worked. Dice rolls were local. I’ll post my turn after I figure out what I want to do.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Archangel
2 armour moved from Evenki National Okrug to Archangel
1 infantry moved from Evenki National Okrug to Vologda
1 armour moved from Sinkiang to Vologda
1 artillery and 1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
2 fighters moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Archangel
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Archangel from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Japanese win, taking Burma from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Vologda
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 armour moved from Manchuria to Szechwan
2 transports moved from 36 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 59 Sea Zone
1 destroyer moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Solomon Islands to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Caroline Islands
1 carrier and 2 fighters moved from 45 Sea Zone to 50 Sea Zone
2 battleships moved from 36 Sea Zone to 50 Sea Zone
1 carrier moved from 36 Sea Zone to 50 Sea Zone
1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from Burma to 50 Sea Zone
2 fighters moved from Japan to 60 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 60 Sea Zone
3 armour placed in Manchuria
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to New Guinea
1 infantry moved from 49 Sea Zone to New Guinea
1 artillery moved from Wake Island to 52 Sea Zone
2 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Eastern Australia
1 artillery moved from 45 Sea Zone to Eastern Australia
1 transport moved from 6 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in Eastern Australia
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Eastern Australia from Japanese, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship, 2 carriers, 3 fighters and 1 submarine moved from 52 Sea Zone to 45 Sea Zone
1 fighter moved from India to 45 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Trans-Jordan to India
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 15 Sea Zone to 13 Sea ZonePlace Units - Americans
1 carrier and 3 submarines placed in 56 Sea Zone
2 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
5 armour and 4 artilleries moved from Karelia S.S.R. to Archangel
4 artilleries and 4 infantry moved from Kazakh S.S.R. to Novosibirsk
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 submarine moved from 37 Sea Zone to 45 Sea ZoneCombat - Russians
Battle in Belorussia
Russians attack with 2 artilleries and 1 fighter
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 4 artilleries and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Novosibirsk from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 5 armour and 4 artilleries
Japanese defend with 2 armour and 1 infantry
Russians win, taking Archangel from Japanese with 5 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Russians: 2 artilleries
Casualties for Japanese: 2 armour and 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Russians win, taking Vologda from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West RussiaPlace Units - Russians
1 artillery and 1 infantry placed in Caucasus
1 artillery and 5 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Caucasus
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
I don’t like this dice server. I’m wondering if it actually uses cytpographic-level random numbers or just pseudorandom numbers.
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Wow, Russian AA shot down both Axis bombers…
Yeah, the dice can be weird sometimes…I’ve had 5-6 units all hit many more times than I’d think statistically likely…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
2 infantry moved from Poland to Belorussia
7 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Germany to Caucasus
2 fighters moved from Baltic States to BelorussiaCombat - Germans
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in Karelia S.S.R.
Germans attack with 2 armour and 7 infantry
Russians defend with 1 factory; Americans defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 artilleries
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Poland
5 infantry moved from Germany to Baltic States
3 infantry moved from Italy to France
1 fighter moved from Baltic States to France
1 infantry moved from Northwestern Europe to Germany
1 aaGun moved from Italy to France
2 fighters moved from Belorussia to Baltic StatesPlace Units - Germans
2 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
2 infantry moved from Poland to Belorussia
7 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Germany to Caucasus
2 fighters moved from Baltic States to BelorussiaCombat - Germans
Strategic bombing raid in Caucasus
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in Karelia S.S.R.
Germans attack with 2 armour and 7 infantry
Russians defend with 1 factory; Americans defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 artilleries
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Poland
5 infantry moved from Germany to Baltic States
3 infantry moved from Italy to France
1 fighter moved from Baltic States to France
1 infantry moved from Northwestern Europe to Germany
1 aaGun moved from Italy to France
2 fighters moved from Belorussia to Baltic StatesPlace Units - Germans
2 armour and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
3 armour moved from Caucasus to Szechwan
2 fighters moved from West Russia to Szechwan
3 fighters moved from Kazakh S.S.R. to Szechwan
1 bomber moved from India to Szechwan
4 fighters moved from India to SzechwanCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
British attack with 3 armour, 1 bomber and 9 fighters
Japanese defend with 5 armour, 1 artillery and 2 infantry
British win with 1 bomber and 8 fighters remaining. Battle score for attacker is 12
Casualties for British: 3 armour and 1 fighter
Casualties for Japanese: 5 armour, 1 artillery and 2 infantryNon Combat Move - British
3 fighters moved from Szechwan to India
1 bomber moved from Szechwan to India
5 fighters moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Persia to India
1 destroyer moved from 35 Sea Zone to 61 Sea Zone
1 fighter moved from United Kingdom to West Russia
1 cruiser moved from 13 Sea Zone to 6 Sea Zone
1 transport moved from 13 Sea Zone to 6 Sea Zone
1 submarine moved from 13 Sea Zone to 6 Sea ZonePlace Units - British
2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
2 armour placed in IndiaTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
3 armour moved from Caucasus to Szechwan
2 fighters moved from West Russia to Szechwan
3 fighters moved from Kazakh S.S.R. to Szechwan
1 bomber moved from India to Szechwan
4 fighters moved from India to SzechwanCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
British attack with 3 armour, 1 bomber and 9 fighters
Japanese defend with 5 armour, 1 artillery and 2 infantry
British win with 1 bomber and 8 fighters remaining. Battle score for attacker is 12
Casualties for British: 3 armour and 1 fighter
Casualties for Japanese: 5 armour, 1 artillery and 2 infantryNon Combat Move - British
3 fighters moved from Szechwan to India
1 bomber moved from Szechwan to India
5 fighters moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Persia to India
1 destroyer moved from 35 Sea Zone to 61 Sea Zone
1 fighter moved from United Kingdom to West Russia
1 cruiser moved from 13 Sea Zone to 6 Sea Zone
1 transport moved from 13 Sea Zone to 6 Sea Zone
1 submarine moved from 13 Sea Zone to 6 Sea ZonePlace Units - British
2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
2 armour placed in IndiaTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 factory and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 fighters moved from 50 Sea Zone to 45 Sea Zone
2 battleships and 2 carriers moved from 50 Sea Zone to 45 Sea Zone
2 fighters moved from 60 Sea Zone to 45 Sea Zone
2 infantry moved from Caroline Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 destroyer moved from 59 Sea Zone to 61 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 destroyer moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from Yunnan to Burma -
I need your order for SZ45.
Submerge subs?
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Keep the subs, OOL is by hit points and then cost.
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