XDAP2 Shin Ji vs SunshineTime

  • TripleA

    Well at least I got uk pacific coming in finally.

  • TripleA

    I wonder what Japan will do lol.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from French Indo China to Hunan
                1 tactical_bomber moved from French Indo China to Hunan
                4 armour, 4 infantry and 4 mech_infantrys moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Hunan
                5 fighters and 3 tactical_bombers moved from Volgograd to 97 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 4 armour, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 fighters; Chinese defend with 9 infantry
                    Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 2 fighters
                    Casualties for Chinese: 9 infantry
                    Casualties for Japanese: 1 armour, 7 infantry and 4 mech_infantrys
                Battle in 97 Sea Zone
                    Japanese attack with 5 fighters and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                    1 submarine owned by the Americans Submerged

  • '15

    How would you like the 4 hits in 97 assigned?

  • TripleA

    tilt 2 fig dd

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from French Indo China to Hunan
                1 tactical_bomber moved from French Indo China to Hunan
                4 armour, 4 infantry and 4 mech_infantrys moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Hunan
                5 fighters and 3 tactical_bombers moved from Volgograd to 97 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 4 armour, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 fighters; Chinese defend with 9 infantry
                    Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 2 fighters
                    Casualties for Chinese: 9 infantry
                    Casualties for Japanese: 1 armour, 7 infantry and 4 mech_infantrys
                Battle in 97 Sea Zone
                    Japanese attack with 5 fighters and 3 tactical_bombers
                    Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                4 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
                1 fighter moved from Hunan to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                2 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,6,2,6,3,5,4,1,6,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,1,5,4,4,2,4,5,4
                Japanese collect 3 PUs (11 lost to blockades); end with 3 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from India to Burma
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                2 artilleries, 5 infantry and 1 mech_infantry moved from West India to Eastern Persia
                4 mech_infantrys moved from India to Eastern Persia
                3 artilleries and 4 infantry moved from India to West India
                1 artillery moved from India to West India
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Tobruk to Alexandria
                1 artillery and 2 infantry moved from Tunisia to Libya
                1 fighter moved from Algeria to Tobruk
                2 fighters and 1 tactical_bomber moved from British Somaliland to Belgian Congo

    Combat - British

    Non Combat Move - British
                2 aaGuns moved from West India to Eastern Persia
                1 infantry moved from India to West India
                2 transports moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                2 artilleries and 1 mech_infantry placed in Union of South Africa
                5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 4 mech_infantrys

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Volgograd to Southern Italy
                1 tactical_bomber moved from Volgograd to Southern Italy

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 3 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports

    Non Combat Move - Italians
                1 fighter moved from 96 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • '12

    this is how the game is meant to be played!!! nice pace boys.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from United Kingdom: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - French

  • TripleA

    deleted french inf so i dont have to take a turn for france.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 mech_infantrys moved from Persia to Eastern Persia
                2 mech_infantrys moved from Iraq to Eastern Persia
                4 fighters and 2 tactical_bombers moved from Trans-Jordan to Eastern Persia
                1 bomber moved from Iraq to Tambov
                1 bomber moved from Iraq to Samara
                4 bombers and 2 fighters moved from Iraq to Eastern Persia
                1 bomber moved from Southern Italy to Eastern Persia
                3 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Samara
                2 armour, 15 artilleries, 25 infantry and 39 mech_infantrys moved from Volgograd to Rostov

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 armour, 15 artilleries, 25 infantry and 42 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 2 armour, 15 artilleries, 24 infantry and 42 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Persia
                    Germans attack with 5 bombers, 6 fighters, 8 mech_infantrys and 2 tactical_bombers
                    British defend with 2 aaGuns, 2 artilleries, 5 infantry and 5 mech_infantrys
                    Germans win, taking Eastern Persia from British with 5 bombers, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for British: 2 aaGuns, 2 artilleries, 5 infantry and 5 mech_infantrys

    Non Combat Move - Germans
                3 aaGuns moved from Volgograd to Rostov
                1 bomber moved from Tambov to Caucasus
                1 bomber moved from Samara to Caucasus
                1 fighter moved from Eastern Persia to Caucasus
                1 fighter moved from Eastern Persia to Caucasus
                5 bombers, 4 fighters and 2 tactical_bombers moved from Eastern Persia to Persia

    Place Units - Germans
                1 airfield placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Iraq
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 5 mech_infantrys
                EDIT: Adding units owned by Germans to Novgorod: 5 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 54 PUs (6 lost to blockades); end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 16 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Archangel to Vologda
                1 bomber moved from Russia to Samara
                2 infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Libya to Tobruk
                1 infantry moved from Kansu to Novosibirsk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Samara to Russia
                18 artilleries and 63 infantry moved from Bryansk to Russia
                1 infantry moved from Novosibirsk to Vologda
                3 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 48 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Yunnan to Szechwan
                3 armour moved from Hunan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 tactical_bomber moved from Yunnan to Szechwan
                4 fighters and 3 tactical_bombers moved from Southern Italy to Alexandria

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Szechwan from Chinese with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Alexandria
                    Japanese attack with 4 fighters and 3 tactical_bombers
                    British defend with 1 armour
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
                1 fighter moved from Szechwan to Caucasus
                1 tactical_bomber moved from Szechwan to Caucasus
                1 aaGun moved from Yunnan to Szechwan

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,3,3,6,6,4,1,1,3
                Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 3 infantry moved from West India to Eastern Persia
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Eastern Persia
                    British attack with 2 artilleries and 3 infantry
                    Germans defend with 2 mech_infantrys
                    British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Eastern Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                2 artilleries moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from Libya to Tobruk
                4 artilleries, 4 infantry and 4 mech_infantrys moved from India to West India
                1 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 3 artilleries and 5 infantry

  • '12

    Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total

    huh??

  • TripleA

    He had 3 china spots.

  • '12

    @Cow:

    He had 3 china spots.

    go take japan!

  • TripleA

    What is the point? It is convoyed out of the game.

  • '12

    @Cow:

    What is the point? It is convoyed out of the game.

    the point is, it’s FUN to take japan.

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