Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
Well at least I got uk pacific coming in finally.
I wonder what Japan will do lol.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
4 armour, 4 infantry and 4 mech_infantrys moved from Yunnan to Hunan
3 infantry moved from Yunnan to Hunan
5 fighters and 3 tactical_bombers moved from Volgograd to 97 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 4 armour, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 fighters; Chinese defend with 9 infantry
Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 armour, 7 infantry and 4 mech_infantrys
Battle in 97 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the Americans Submerged
How would you like the 4 hits in 97 assigned?
tilt 2 fig dd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Hunan
4 armour, 4 infantry and 4 mech_infantrys moved from Yunnan to Hunan
3 infantry moved from Yunnan to Hunan
5 fighters and 3 tactical_bombers moved from Volgograd to 97 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 4 armour, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 fighters; Chinese defend with 9 infantry
Japanese win, taking Hunan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 9 infantry
Casualties for Japanese: 1 armour, 7 infantry and 4 mech_infantrys
Battle in 97 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,6,2,6,3,5,4,1,6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,1,5,4,4,2,4,5,4
Japanese collect 3 PUs (11 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries, 5 infantry and 1 mech_infantry moved from West India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
3 artilleries and 4 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Tunisia to Libya
1 fighter moved from Algeria to Tobruk
2 fighters and 1 tactical_bomber moved from British Somaliland to Belgian Congo
Combat - British
Non Combat Move - British
2 aaGuns moved from West India to Eastern Persia
1 infantry moved from India to West India
2 transports moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
2 artilleries and 1 mech_infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Volgograd to Southern Italy
1 tactical_bomber moved from Volgograd to Southern Italy
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
this is how the game is meant to be played!!! nice pace boys.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
deleted french inf so i dont have to take a turn for france.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
4 fighters and 2 tactical_bombers moved from Trans-Jordan to Eastern Persia
1 bomber moved from Iraq to Tambov
1 bomber moved from Iraq to Samara
4 bombers and 2 fighters moved from Iraq to Eastern Persia
1 bomber moved from Southern Italy to Eastern Persia
3 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Samara
2 armour, 15 artilleries, 25 infantry and 39 mech_infantrys moved from Volgograd to Rostov
Combat - Germans
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 15 artilleries, 25 infantry and 42 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 armour, 15 artilleries, 24 infantry and 42 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 5 bombers, 6 fighters, 8 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 5 infantry and 5 mech_infantrys
Germans win, taking Eastern Persia from British with 5 bombers, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 6 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries, 5 infantry and 5 mech_infantrys
Non Combat Move - Germans
3 aaGuns moved from Volgograd to Rostov
1 bomber moved from Tambov to Caucasus
1 bomber moved from Samara to Caucasus
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to Caucasus
5 bombers, 4 fighters and 2 tactical_bombers moved from Eastern Persia to Persia
Place Units - Germans
1 airfield placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 5 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 54 PUs (6 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 16 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Vologda
1 bomber moved from Russia to Samara
2 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Libya to Tobruk
1 infantry moved from Kansu to Novosibirsk
Combat - Russians
Battle in Samara
Russians attack with 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Samara to Russia
18 artilleries and 63 infantry moved from Bryansk to Russia
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Timguska to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
3 armour moved from Hunan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
4 fighters and 3 tactical_bombers moved from Southern Italy to Alexandria
Combat - Japanese
Battle in Szechwan
Japanese attack with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
Japanese attack with 4 fighters and 3 tactical_bombers
British defend with 1 armour
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Alexandria to Egypt
1 fighter moved from Szechwan to Caucasus
1 tactical_bomber moved from Szechwan to Caucasus
1 aaGun moved from Yunnan to Szechwan
Place Units - Japanese
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,3,3,6,6,4,1,1,3
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 3 infantry moved from West India to Eastern Persia
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Eastern Persia
British attack with 2 artilleries and 3 infantry
Germans defend with 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Eastern Persia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 artilleries moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Libya to Tobruk
4 artilleries, 4 infantry and 4 mech_infantrys moved from India to West India
1 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
3 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 3 artilleries and 5 infantry
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total
huh??
He had 3 china spots.
What is the point? It is convoyed out of the game.