Now you are getting somewhere.
Jen, is right, about the choices. This was kind of brought up in the UK Pac fleet thread, but it is one or the reasons why you can’t dismiss the US Pac fleet so easily. Jen gets it, although we may have different ways of going about it.
Consider this:
UK fortifies entire ME/Pac fleet in sz 30 (with 2 inf from Aus) - I think it is sz 30, I always forget the #'s.
And the Retreat from Ind to Per and Trj to Per.
Now Germany may be licking their chops at Afr, but they shouldn’t b/c UK can strike mulitple territories on UK 2.
But Japan sees this and can take a shot at wiping out the UK fleet, it will cost them some planes maybe an AC and perhaps a shot at Pearl, but hey I can give Afr to Ger in one foul swoop.
But wait, there’s more…
US buys 2 ACs and ftr on US 1 and fortifies in Wus sz.
So we are left with this:
In order to save Afr for Germany by killing the UK fleet, you sacrifice the Pac to the US early (rd 1-2) and US can move as early as rd 2 on Sol and quickly start claimg the high priced islands, since the UK took the brunt of the attack.
Now if Japan doesn’t bite and leaves the UK fleet alone, then UK has it’s choice of landing spots on UK 2 that include FIC, IND, PER, TRJ, EGY, IEA, and the southern Afr territories as well as an island or two.
And the US is free to continue to build up their fleet, cause it shouldn’t take a genius to see with a bulked up Brit fleet in the Indian Ocean and a Powerful US fleet in Wus sz, the only safe place for the Japan fleet is Sz 60/61. Mission accomplished for the Allies.
The game is all about choices and forcing your opponents to make the tough ones, and in the process give you an advantage.