@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
15L G40 Cyanight (Allies +22) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Algeria to MoroccoNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.Non Combat Move - Germans
3 aaGuns, 3 armour, 9 artilleries and 16 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
6 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 bomber moved from Southern France to Eastern Poland
4 fighters and 2 tactical_bombers moved from Southern Italy to Gibraltar
2 tactical_bombers moved from Western Germany to Gibraltar
1 artillery moved from Normandy Bordeaux to Southern France
2 artilleries moved from Western Germany to France
1 battleship and 1 transport moved from 91 Sea Zone to 93 Sea ZonePlace Units - Germans
1 infantry placed in Southern France
7 mech_infantrys placed in Germany
1 carrier and 1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.Non Combat Move - Germans
3 aaGuns, 3 armour, 9 artilleries and 16 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
6 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 bomber moved from Southern France to Eastern Poland
4 fighters and 2 tactical_bombers moved from Southern Italy to Gibraltar
2 tactical_bombers moved from Western Germany to Gibraltar
1 artillery moved from Normandy Bordeaux to Southern France
2 artilleries moved from Western Germany to France
1 battleship and 1 transport moved from 91 Sea Zone to 93 Sea ZonePlace Units - Germans
1 infantry placed in Southern France
7 mech_infantrys placed in Germany
1 carrier and 1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 4 armour and 4 mech_infantrys
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Poland: 1 aaGun, 4 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Iraq
Russians take Iraq from Neutral_Axis
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to Baltic States
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Russia to Bryansk
9 infantry moved from Russia to Bryansk
1 armour moved from Caucasus to Bryansk
2 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
4 infantry moved from Central Mongolia to Dzavhan
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Iraq
Russians take Iraq from Neutral_Axis
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Belarus to Baltic States
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Russia to Bryansk
9 infantry moved from Russia to Bryansk
1 armour moved from Caucasus to Bryansk
2 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
4 infantry moved from Central Mongolia to Dzavhan
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 harbour, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Ulaanbaatar
1 artillery and 8 infantry moved from Buryatia to Ulaanbaatar
3 artilleries and 6 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Suiyuyan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
2 bombers, 10 fighters and 7 tactical_bombers moved from Chahar to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 10 fighters, 3 infantry and 7 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 10 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
10 fighters and 7 tactical_bombers moved from Suiyuyan to Yunnan
2 bombers moved from Suiyuyan to Yunnan
1 artillery and 1 infantry moved from Jehol to Anhwe
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Buryatia to Ulaanbaatar
2 artilleries and 6 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 1 battleship, 6 infantry, 1 submarine and 4 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun and 1 infantry moved from Korea to Manchuria
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 harbour placed in Hainan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 fighter moved from Eastern United States to 26 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 bomber and 2 infantry placed in Central United States
1 bomber placed in Western United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
2 bombers placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 fighter moved from Eastern United States to 26 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
1 bomber and 2 infantry placed in Central United States
1 bomber placed in Western United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
2 bombers placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 2.
1 transport placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 infantry placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to EthiopiaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Ethiopia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking 106 Sea Zone from Germans, taking Ethiopia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Northwest Persia to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from West India to India
3 aaGuns, 1 fighter, 11 infantry and 2 mech_infantrys moved from Burma to India
3 infantry moved from Shan State to Malaya
1 carrier and 2 fighters moved from 106 Sea Zone to 89 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,4,2,5,1,2,3,5,5
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Greece to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 fighter moved from Greece to Southern Italy
2 aaGuns, 1 artillery and 3 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun and 3 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
2 armour moved from Eastern Poland to YugoslaviaPlace Units - Italians
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Italians collect 10 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia -
Would you like to intercept?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia -
No Intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Eastern Poland to Russia
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to BessarabiaCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns, 4 armour, 8 artilleries, 15 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus
4 armour and 4 mech_infantrys moved from Poland to Belarus
2 bombers moved from Russia to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from France to Southern France
1 tactical_bomber moved from Western Germany to Gibraltar
2 infantry moved from Greece to BulgariaPlace Units - Germans
1 transport placed in 93 Sea Zone
2 infantry placed in Southern France
1 airfield placed in Gibraltar
2 artilleries and 1 infantry placed in France
1 armour and 1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 33 PUs;
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
4 aaGuns, 2 armour, 4 artilleries, 1 bomber, 3 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Samara
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
4 infantry moved from Dzavhan to Olgiy
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs





