Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
15L G40 calvinhobbesliker (Axis) vs. Mallery29 (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 62 PUs;
Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
3 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Vologda
6 bombers moved from Germany to Vologda
3 fighters moved from Rostov to Vologda
2 tactical_bombers moved from Rostov to Vologda
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 bomber moved from Novgorod to Russia
5 bombers moved from Rostov to RussiaCombat - Germans
Battle in Vologda
Germans attack with 3 armour, 6 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 3 armour, 3 fighters, 5 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 14 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8,8,4,8,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Archangel
6 bombers moved from Vologda to Archangel
1 armour moved from Eastern Poland to Archangel
6 bombers moved from Russia to Poland
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Germany to France
1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Volgograd
1 infantry placed in Germany
1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Ok, I guess strafing Vologda was a bad idea…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 5 PUs;
Russians buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to RussiaNon Combat Move - Russians
Place Units - Russians
1 aaGun placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
3 armour, 2 artilleries and 9 mech_infantrys moved from Shan State to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kwangsi to Burma
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry, 15 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 15 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Burma to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Tsinghai to Kazakhstan
4 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
1 carrier placed in 20 Sea Zone
1 fighter and 1 tactical_bomber placed in 20 Sea Zone
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from United Kingdom to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 2 infantry
Americans win, taking Morocco from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 2 infantry
Casualties for Americans: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 cruiser and 2 transports
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 bombers moved from Spain to United Kingdom
1 bomber moved from Morocco to Algeria
1 bomber moved from 92 Sea Zone to TunisiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 5 submarines
EDIT: Adding units owned by Americans to 10 Sea Zone: 5 submarines
EDIT: Turning off Edit Mode
1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber placed in Eastern United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Eastern Persia
1 armour moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Egypt to Eastern Persia
1 bomber moved from Egypt to Ukraine
2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Syria to Trans-Jordan
3 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Spain
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - British
1 transport placed in 106 Sea Zone
3 infantry placed in Egypt
3 fighters placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 36 PUs (2 lost to blockades); end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 mech_infantry -
Wow, those Spaniards are tough…
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yeah, they f’d me pretty good. I didn’t want to take it with UK, but I was left with little choice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 19 PUs;
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 mech_infantry moved from Tambov to Caucasus
2 armour moved from Rostov to Caucasus
2 fighters moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Rostov to Turkey
Italians take Turkey from Neutral_True
3 armour moved from Rostov to Turkey
3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Tambov
1 aaGun moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 fighters moved from Caucasus to Rostov
2 fighters moved from Rostov to Ukraine
1 bomber moved from Caucasus to RostovPlace Units - Italians
2 armour placed in Ukraine
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 46 Sea Zone
1 bomber moved from India to 35 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
ANZAC attack with 3 bombers
Japanese defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
ANZAC win with 3 bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 2 destroyers and 2 transports
Battle in 46 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from 35 Sea Zone to Northern Territory
1 bomber moved from 35 Sea Zone to Northern Territory
1 bomber moved from 35 Sea Zone to Dutch New Guinea
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 mech_infantrys moved from France to Spain
3 bombers moved from Poland to Spain
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
4 bombers moved from Archangel to Russia -
Intercept in Moscow? I have 4 bombers, and you have 2 fighters.
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nope….this time my AA will work!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 mech_infantrys moved from France to Spain
3 bombers moved from Poland to Spain
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
4 bombers moved from Archangel to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Spain
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Spain from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Spain to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from France to Southern France
1 armour moved from Novgorod to Finland
2 armour moved from Novgorod to Bryansk
3 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
2 bombers moved from Archangel to Bryansk
3 aaGuns, 3 armour, 5 artilleries, 15 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
9 armour and 11 mech_infantrys moved from Volgograd to Bryansk
3 bombers moved from Poland to Western Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Volgograd
1 artillery, 2 bombers and 2 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 4 PUs;
Russians buy nothing; Remaining resources: 4 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 submarine moved from 109 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 92 Sea Zone
Americans loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
Turn Complete - Russians
Russians collect 7 PUs; end with 11 PUs total -
so long India! :cry: :cry: :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
Japanese buy 3 armour, 1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone
6 armour, 2 artilleries and 15 mech_infantrys moved from Burma to India
2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Yunnan to India
3 fighters moved from Caroline Islands to 46 Sea Zone
1 bomber moved from Philippines to 55 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 18 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 14 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 14 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for British: 3 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry
Casualties for Japanese: 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
3 fighters moved from 46 Sea Zone to Caroline Islands
2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
2 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 aaGun moved from Kazakhstan to Afghanistan
Japanese take Afghanistan from Neutral_True
2 bombers, 4 fighters and 3 tactical_bombers moved from India to AfghanistanPlace Units - Japanese
3 armour placed in French Indo China
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
2 transports placed in 20 Sea Zone
Japanese undo move 4.
2 transports placed in 6 Sea Zone
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Tunisia to Southern France
1 bomber moved from Algeria to Southern France
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 bombers moved from United Kingdom to Southern France
1 bomber moved from Eastern United States to Spain
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 92 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 artillery, 1 bomber and 5 infantry
Germans defend with 2 mech_infantrys
Americans win, taking Spain from Germans with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
Germans defend with 3 bombers and 3 mech_infantrys; Italians defend with 1 factory_minor and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 bombers and 3 mech_infantrys
Casualties for Americans: 3 bombers, 1 infantry and 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Spain to Gibraltar
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 destroyer and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from United Kingdom to Portugal
1 fighter moved from United Kingdom to Portugal
1 mech_infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Syria
2 armour and 5 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Northwest Persia
5 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
1 bomber moved from Russia to Volgograd
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 54 Sea Zone to 26 Sea ZoneCombat - British
Battle in Portugal
British attack with 1 armour, 3 fighters and 3 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Russia
3 fighters moved from Portugal to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific





