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15L G40 calvinhobbesliker (Axis) vs. Mallery29 (Allies+18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 15x factory_major; Remaining resources: 62 PUs;
                Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                3 infantry moved from Archangel to Vologda
                3 armour moved from Novgorod to Vologda
                6 bombers moved from Germany to Vologda
                3 fighters moved from Rostov to Vologda
                2 tactical_bombers moved from Rostov to Vologda
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 bomber moved from Novgorod to Russia
                5 bombers moved from Rostov to Russia

    Combat - Germans
                Battle in Vologda
                    Germans attack with 3 armour, 6 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 15 infantry
                    retreated to Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -22
                    Casualties for Germans: 3 armour, 3 fighters, 5 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 14 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,8,8,4,8,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Vologda to Archangel
                6 bombers moved from Vologda to Archangel
                1 armour moved from Eastern Poland to Archangel
                6 bombers moved from Russia to Poland
                1 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Germany to France
                1 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Western Germany
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Volgograd
                1 infantry placed in Germany
                1 fighter and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs


  • Ok, I guess strafing Vologda was a bad idea…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 11x factory_major; Remaining resources: 5 PUs;
                Russians buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Russia
                1 infantry moved from Vologda to Russia

    Non Combat Move - Russians

    Place Units - Russians
                1 aaGun placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                3 armour, 2 artilleries and 9 mech_infantrys moved from Shan State to Burma
                3 armour moved from French Indo China to Burma
                3 mech_infantrys moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                3 mech_infantrys moved from Kwangsi to Burma
                2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry, 15 mech_infantrys and 4 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 15 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 4 fighters and 4 tactical_bombers moved from Burma to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 aaGun moved from Tsinghai to Kazakhstan
                4 infantry moved from Kiangsu to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 carrier placed in 20 Sea Zone
                1 fighter and 1 tactical_bomber placed in 20 Sea Zone
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 75 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 4 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                2 bombers moved from United Kingdom to Spain
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour and 2 infantry
                    Americans win, taking Morocco from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Italians defend with 1 cruiser and 2 transports
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                2 bombers moved from Spain to United Kingdom
                1 bomber moved from Morocco to Algeria
                1 bomber moved from 92 Sea Zone to Tunisia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 5 submarines
                EDIT: Adding units owned by Americans to 10 Sea Zone: 5 submarines
                EDIT: Turning off Edit Mode
                1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber placed in Eastern United States
                5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Persia to Caucasus
                      Russians take Caucasus from Italians
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                3 fighters moved from Egypt to Eastern Persia
                1 bomber moved from Egypt to Ukraine
                2 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from Syria to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq

    Combat - British
                Battle in Spain
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Russia
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 infantry placed in Egypt
                3 fighters placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                British collect 36 PUs (2 lost to blockades); end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 mech_infantry


  • Wow, those Spaniards are tough…


  • yeah, they f’d me pretty good.  I didn’t want to take it with UK, but I was left with little choice.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians repair damage of 5x factory_minor; Remaining resources: 19 PUs;
                Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Tambov to Samara
                      Italians take Samara from Russians
                1 mech_infantry moved from Tambov to Caucasus
                2 armour moved from Rostov to Caucasus
                2 fighters moved from Rostov to Caucasus
                1 bomber moved from Rostov to Caucasus
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Rostov to Turkey
                      Italians take Turkey from Neutral_True
                3 armour moved from Rostov to Turkey
                3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Rostov to Tambov
                1 aaGun moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 aaGun moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                2 fighters moved from Caucasus to Rostov
                2 fighters moved from Rostov to Ukraine
                1 bomber moved from Caucasus to Rostov

    Place Units - Italians
                2 armour placed in Ukraine
                1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 submarine moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                2 bombers moved from Queensland to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to 46 Sea Zone
                1 bomber moved from India to 35 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    ANZAC attack with 3 bombers
                    Japanese defend with 2 destroyers, 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                    ANZAC win with 3 bombers remaining. Battle score for attacker is 30
                    Casualties for Japanese: 2 destroyers and 2 transports
                Battle in 46 Sea Zone
                    ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 infantry moved from New Guinea to Dutch New Guinea
                1 bomber moved from 35 Sea Zone to Northern Territory
                1 bomber moved from 35 Sea Zone to Northern Territory
                1 bomber moved from 35 Sea Zone to Dutch New Guinea
                1 aaGun moved from Queensland to Northern Territory
                2 infantry moved from Queensland to Northern Territory
                1 mech_infantry moved from Queensland to Northern Territory

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                2 mech_infantrys moved from France to Spain
                3 bombers moved from Poland to Spain
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                      Germans take Urals from Russians
                4 bombers moved from Archangel to Russia


  • Intercept in Moscow? I have 4 bombers, and you have 2 fighters.


  • nope….this time my AA will work!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                2 mech_infantrys moved from France to Spain
                3 bombers moved from Poland to Spain
                1 armour moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Vologda to Urals
                      Germans take Urals from Russians
                4 bombers moved from Archangel to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,6,5 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Spain
                    Germans attack with 3 bombers and 2 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Spain from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers moved from Spain to Southern France
                2 mech_infantrys moved from Western Germany to Southern France
                1 mech_infantry moved from France to Southern France
                1 armour moved from Novgorod to Finland
                2 armour moved from Novgorod to Bryansk
                3 bombers moved from Russia to Bryansk
                1 tactical_bomber moved from Archangel to Bryansk
                2 bombers moved from Archangel to Bryansk
                3 aaGuns, 3 armour, 5 artilleries, 15 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
                9 armour and 11 mech_infantrys moved from Volgograd to Bryansk
                3 bombers moved from Poland to Western Germany
                1 infantry moved from Germany to Western Germany
                1 fighter moved from Western Germany to Novgorod

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Volgograd
                1 artillery, 2 bombers and 2 infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 8x factory_major; Remaining resources: 4 PUs;
                Russians buy nothing; Remaining resources: 4 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 armour moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 submarine moved from 109 Sea Zone to 92 Sea Zone

    Combat - Russians
                Battle in 92 Sea Zone
                    Americans loiter and taunt; Russians attack with 1 submarine
                    Italians defend with 1 destroyer
                    Russians win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 7 PUs; end with 11 PUs total


  • so long India! :cry: :cry: :cry:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
                Japanese buy 3 armour, 1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Japanese take Timguska from Russians
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone
                6 armour, 2 artilleries and 15 mech_infantrys moved from Burma to India
                2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Yunnan to India
                3 fighters moved from Caroline Islands to 46 Sea Zone
                1 bomber moved from Philippines to 55 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                    Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in India
                    Japanese attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 18 mech_infantrys and 4 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 14 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 14 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for British: 3 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry
                    Casualties for Japanese: 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Japanese
                3 fighters moved from 46 Sea Zone to Caroline Islands
                2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 bomber moved from 55 Sea Zone to Philippines
                1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                1 submarine moved from 35 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Sakha to Buryatia
                2 armour moved from Kiangsu to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 aaGun moved from Kazakhstan to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                2 bombers, 4 fighters and 3 tactical_bombers moved from India to Afghanistan

    Place Units - Japanese
                3 armour placed in French Indo China
                1 carrier placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                2 transports placed in 20 Sea Zone
                Japanese undo move 4.
                2 transports placed in 6 Sea Zone
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Tunisia to Southern France
                1 bomber moved from Algeria to Southern France
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                2 bombers moved from United Kingdom to Southern France
                1 bomber moved from Eastern United States to Spain
                1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Spain
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 artillery, 1 bomber and 5 infantry
                    Germans defend with 2 mech_infantrys
                    Americans win, taking Spain from Germans with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
                    Germans defend with 3 bombers and 3 mech_infantrys; Italians defend with 1 factory_minor and 1 harbour
                    Americans win with 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 3 bombers and 3 mech_infantrys
                    Casualties for Americans: 3 bombers, 1 infantry and 1 mech_infantry
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from Southern France to Gibraltar
                1 bomber moved from Spain to Gibraltar
                1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                10 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                4 infantry placed in Eastern United States
                1 destroyer and 5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 3 infantry moved from 91 Sea Zone to Portugal
                2 fighters moved from United Kingdom to Portugal
                1 fighter moved from United Kingdom to Portugal
                1 mech_infantry moved from Eastern Persia to West India
                3 mech_infantrys moved from Iraq to Egypt
                1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Syria
                2 armour and 5 mech_infantrys moved from Eastern Persia to Persia
                1 mech_infantry moved from Persia to Northwest Persia
                5 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
                1 bomber moved from Russia to Volgograd
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 battleship moved from 54 Sea Zone to 26 Sea Zone

    Combat - British
                Battle in Portugal
                    British attack with 1 armour, 3 fighters and 3 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Portugal from Neutral_True with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from Volgograd to Russia
                3 fighters moved from Portugal to Gibraltar

    Place Units - British
                1 airfield placed in Gibraltar
                1 fighter and 1 infantry placed in United Kingdom
                3 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific

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