@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 calvinhobbesliker (Axis) vs. Mallery29 (Allies+18)
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yeah, they f’d me pretty good. I didn’t want to take it with UK, but I was left with little choice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 19 PUs;
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 mech_infantry moved from Tambov to Caucasus
2 armour moved from Rostov to Caucasus
2 fighters moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 destroyer moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Rostov to Turkey
Italians take Turkey from Neutral_True
3 armour moved from Rostov to Turkey
3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Rostov to Tambov
1 aaGun moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 fighters moved from Caucasus to Rostov
2 fighters moved from Rostov to Ukraine
1 bomber moved from Caucasus to RostovPlace Units - Italians
2 armour placed in Ukraine
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 46 Sea Zone
1 bomber moved from India to 35 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
ANZAC attack with 3 bombers
Japanese defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
ANZAC win with 3 bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 2 destroyers and 2 transports
Battle in 46 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
1 bomber moved from 35 Sea Zone to Northern Territory
1 bomber moved from 35 Sea Zone to Northern Territory
1 bomber moved from 35 Sea Zone to Dutch New Guinea
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 mech_infantrys moved from France to Spain
3 bombers moved from Poland to Spain
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
4 bombers moved from Archangel to Russia -
Intercept in Moscow? I have 4 bombers, and you have 2 fighters.
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nope….this time my AA will work!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 mech_infantrys moved from France to Spain
3 bombers moved from Poland to Spain
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
4 bombers moved from Archangel to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Spain
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Spain from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Spain to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 mech_infantry moved from France to Southern France
1 armour moved from Novgorod to Finland
2 armour moved from Novgorod to Bryansk
3 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
2 bombers moved from Archangel to Bryansk
3 aaGuns, 3 armour, 5 artilleries, 15 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
9 armour and 11 mech_infantrys moved from Volgograd to Bryansk
3 bombers moved from Poland to Western Germany
1 infantry moved from Germany to Western Germany
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Volgograd
1 artillery, 2 bombers and 2 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 4 PUs;
Russians buy nothing; Remaining resources: 4 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 submarine moved from 109 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in 92 Sea Zone
Americans loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Russians
Turn Complete - Russians
Russians collect 7 PUs; end with 11 PUs total -
so long India! :cry: :cry: :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 74 PUs;
Japanese buy 3 armour, 1 carrier, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone
6 armour, 2 artilleries and 15 mech_infantrys moved from Burma to India
2 bombers, 4 fighters, 3 mech_infantrys and 4 tactical_bombers moved from Yunnan to India
3 fighters moved from Caroline Islands to 46 Sea Zone
1 bomber moved from Philippines to 55 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 18 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 14 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 14 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for British: 3 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry
Casualties for Japanese: 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
3 fighters moved from 46 Sea Zone to Caroline Islands
2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
2 armour moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 aaGun moved from Kazakhstan to Afghanistan
Japanese take Afghanistan from Neutral_True
2 bombers, 4 fighters and 3 tactical_bombers moved from India to AfghanistanPlace Units - Japanese
3 armour placed in French Indo China
1 carrier placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
2 transports placed in 20 Sea Zone
Japanese undo move 4.
2 transports placed in 6 Sea Zone
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 destroyers, 4 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Tunisia to Southern France
1 bomber moved from Algeria to Southern France
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 bombers moved from United Kingdom to Southern France
1 bomber moved from Eastern United States to Spain
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 92 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 1 artillery, 1 bomber and 5 infantry
Germans defend with 2 mech_infantrys
Americans win, taking Spain from Germans with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
Germans defend with 3 bombers and 3 mech_infantrys; Italians defend with 1 factory_minor and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 bombers and 3 mech_infantrys
Casualties for Americans: 3 bombers, 1 infantry and 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from Southern France to Gibraltar
1 bomber moved from Spain to Gibraltar
1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
10 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 destroyer and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from United Kingdom to Portugal
1 fighter moved from United Kingdom to Portugal
1 mech_infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Syria
2 armour and 5 mech_infantrys moved from Eastern Persia to Persia
1 mech_infantry moved from Persia to Northwest Persia
5 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
1 bomber moved from Russia to Volgograd
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 54 Sea Zone to 26 Sea ZoneCombat - British
Battle in Portugal
British attack with 1 armour, 3 fighters and 3 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Russia
3 fighters moved from Portugal to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Turkey to Syria
2 armour moved from Turkey to Syria
4 infantry moved from Turkey to Iraq
2 armour moved from Turkey to Iraq
5 armour moved from Caucasus to Northwest Persia
7 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Rostov to SyriaCombat - Italians
Battle in Iraq
Italians attack with 2 armour and 4 infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 2 armour and 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 5 armour and 7 mech_infantrys
British defend with 1 mech_infantry
Italians win, taking Northwest Persia from British with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Syria
Italians attack with 2 armour, 1 bomber and 4 infantry
British defend with 1 mech_infantry
Italians win, taking Syria from British with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Syria to Southern Italy
2 fighters moved from Ukraine to Southern Italy
5 infantry moved from Rostov to Caucasus
2 armour moved from Ukraine to Caucasus
2 aaGuns moved from Rostov to Bryansk
2 infantry moved from Switzerland to Northern Italy
1 aaGun moved from Switzerland to Northern ItalyPlace Units - Italians
2 armour placed in Ukraine
1 infantry and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 bomber moved from Dutch New Guinea to 55 Sea Zone
2 bombers moved from Northern Territory to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from Queensland to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
ANZAC win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from 46 Sea Zone to Queensland
1 aaGun, 2 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
3 bombers moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield, 3x factory_minor; Remaining resources: 76 PUs;
Germans buy 6 armour, 2 artilleries, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Bryansk to West India
1 armour moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in West India
Germans attack with 1 bomber
British defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from West India to Afghanistan
3 armour moved from Novgorod to Bryansk
3 armour moved from Volgograd to Bryansk
1 bomber moved from 93 Sea Zone to Western Germany
4 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 mech_infantry moved from Germany to France
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 armour
EDIT: Adding units owned by Germans to Sweden: 1 armour and 6 infantry
EDIT: Turning off Edit Mode
3 armour placed in Novgorod
3 armour placed in Volgograd
2 artilleries, 2 bombers and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield, 3x factory_minor; Remaining resources: 76 PUs;
Germans buy 6 armour, 2 artilleries, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 93 Sea Zone
1 bomber moved from Bryansk to West India
1 armour moved from Urals to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in West India
Germans attack with 1 bomber
British defend with 1 mech_infantry
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from West India to Afghanistan
3 armour moved from Novgorod to Bryansk
3 armour moved from Volgograd to Bryansk
1 bomber moved from 93 Sea Zone to Western Germany
4 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 mech_infantry moved from Germany to France
1 mech_infantry moved from Germany to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 armour
EDIT: Adding units owned by Germans to Sweden: 1 armour and 6 infantry
EDIT: Turning off Edit Mode
3 armour placed in Novgorod
3 armour placed in Volgograd
2 artilleries, 2 bombers and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 7 PUs;
Russians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 7 PUs;
Russians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total





