Thanks for the heads up.
15L G40 calvinhobbesliker (Axis) vs. Mallery29 (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Novgorod to 127 Sea Zone
3 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Volgograd
1 bomber moved from Germany to Bryansk
3 fighters moved from Ukraine to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
6 armour moved from Ukraine to Volgograd
12 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
2 bombers moved from Eastern Poland to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 6 armour, 3 bombers, 3 fighters, 12 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 6 armour, 3 bombers, 3 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 bomber moved from Smolensk to Rostov
1 bomber moved from Bryansk to Rostov
3 bombers moved from Volgograd to Rostov
2 tactical_bombers moved from Volgograd to Rostov
3 fighters moved from Volgograd to Rostov
1 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Baltic States to Western Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Western Ukraine
4 bombers moved from Gibraltar to Western Germany
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
2 bombers, 1 infantry and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns and 4 bombers
EDIT: Adding units owned by Germans to Germany: 3 aaGuns and 4 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Vologda to Samara
2 aaGuns and 15 infantry moved from Novosibirsk to Vologda
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
Japanese buy 3 armour, 2 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Korea to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
3 mech_infantrys moved from Kwangsi to Shan State
6 mech_infantrys moved from French Indo China to Shan State
3 armour moved from French Indo China to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun moved from Shensi to Tsinghai
4 tactical_bombers moved from Shensi to Yunnan
4 fighters moved from Shensi to Yunnan
2 bombers moved from Shensi to Yunnan
2 artilleries moved from Malaya to Shan State
1 bomber moved from 16 Sea Zone to PhilippinesPlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 infantry placed in Kiangsu
1 transport placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 5 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: airfield = 4, factory_major = 10Non Combat Move - Americans
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Gibraltar to Morocco
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 transports placed in 101 Sea Zone
1 bomber and 5 infantry placed in Eastern United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 5 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Italians defend with 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: airfield = 4, factory_major = 10Non Combat Move - Americans
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Gibraltar to Morocco
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 transports placed in 101 Sea Zone
1 bomber and 5 infantry placed in Eastern United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 infantry; Remaining resources: 25 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Northwest Persia to Persia
British take Persia from Italians
1 mech_infantry moved from West India to Persia
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 68 Sea Zone to 87 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Italian Somaliland to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
3 infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 61 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Tambov
2 fighters moved from Ukraine to Tambov
1 bomber moved from Ukraine to Tambov
1 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Tambov
Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 armour and 2 infantry
British defend with 1 artillery and 1 infantry; Americans defend with 1 bomber
Italians win, taking Morocco from French with 1 armour and 2 infantry remaining. Battle score for attacker is 19
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Italians
3 armour moved from Ukraine to Rostov
6 infantry moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
6 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Tambov to Rostov
1 bomber moved from Tambov to RostovPlace Units - Italians
3 armour placed in Ukraine
1 artillery and 2 mech_infantrys placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from India to French Indo ChinaCombat - ANZAC
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - ANZAC
1 bomber moved from French Indo China to India
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 62 PUs;
Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
3 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Vologda
6 bombers moved from Germany to Vologda
3 fighters moved from Rostov to Vologda
2 tactical_bombers moved from Rostov to Vologda
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 bomber moved from Novgorod to Russia
5 bombers moved from Rostov to Russia -
Intercept in Moscow? I have 6 bombers, and you have 2 fighters.
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no intercept…have a happy crash!
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Ballsy attack on Vologorod….although it probably evened out at the end…only if I could have got an AA or two…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 15x factory_major; Remaining resources: 62 PUs;
Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Smolensk to Vologda
3 infantry moved from Archangel to Vologda
3 armour moved from Novgorod to Vologda
6 bombers moved from Germany to Vologda
3 fighters moved from Rostov to Vologda
2 tactical_bombers moved from Rostov to Vologda
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 bomber moved from Novgorod to Russia
5 bombers moved from Rostov to RussiaCombat - Germans
Battle in Vologda
Germans attack with 3 armour, 6 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 15 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 3 armour, 3 fighters, 5 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 14 infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8,8,4,8,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Archangel
6 bombers moved from Vologda to Archangel
1 armour moved from Eastern Poland to Archangel
6 bombers moved from Russia to Poland
1 infantry moved from Bryansk to Smolensk
3 mech_infantrys moved from Germany to France
1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
3 aaGuns moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Volgograd
1 infantry placed in Germany
1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
Ok, I guess strafing Vologda was a bad idea…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 5 PUs;
Russians buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Russia
1 infantry moved from Vologda to RussiaNon Combat Move - Russians
Place Units - Russians
1 aaGun placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
3 armour, 2 artilleries and 9 mech_infantrys moved from Shan State to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Kwangsi to Burma
2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry, 15 mech_infantrys and 4 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 15 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Burma to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Tsinghai to Kazakhstan
4 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
1 carrier placed in 20 Sea Zone
1 fighter and 1 tactical_bomber placed in 20 Sea Zone
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from United Kingdom to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 2 infantry
Americans win, taking Morocco from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 2 infantry
Casualties for Americans: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 cruiser and 2 transports
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 bombers moved from Spain to United Kingdom
1 bomber moved from Morocco to Algeria
1 bomber moved from 92 Sea Zone to TunisiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 5 submarines
EDIT: Adding units owned by Americans to 10 Sea Zone: 5 submarines
EDIT: Turning off Edit Mode
1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber placed in Eastern United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Persia to Caucasus
Russians take Caucasus from Italians
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Eastern Persia
1 armour moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 fighters moved from Egypt to Eastern Persia
1 bomber moved from Egypt to Ukraine
2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Syria to Trans-Jordan
3 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Spain
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - British
1 transport placed in 106 Sea Zone
3 infantry placed in Egypt
3 fighters placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 36 PUs (2 lost to blockades); end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 mech_infantry -
Wow, those Spaniards are tough…