15L G40 calvinhobbesliker (Axis) vs. Mallery29 (Allies+18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Novgorod to 127 Sea Zone
                3 infantry moved from 127 Sea Zone to Archangel
                2 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Germany to Archangel
                1 bomber moved from Germany to Smolensk
                1 bomber moved from Germany to Volgograd
                1 bomber moved from Germany to Bryansk
                3 fighters moved from Ukraine to Volgograd
                2 tactical_bombers moved from Ukraine to Volgograd
                6 armour moved from Ukraine to Volgograd
                12 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                2 bombers moved from Eastern Poland to Volgograd

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 6 armour, 3 bombers, 3 fighters, 12 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 6 armour, 3 bombers, 3 fighters, 11 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from Smolensk to Rostov
                1 bomber moved from Bryansk to Rostov
                3 bombers moved from Volgograd to Rostov
                2 tactical_bombers moved from Volgograd to Rostov
                3 fighters moved from Volgograd to Rostov
                1 armour moved from Germany to Eastern Poland
                4 mech_infantrys moved from Baltic States to Western Ukraine
                4 infantry moved from Eastern Poland to Western Ukraine
                4 mech_infantrys moved from Eastern Poland to Western Ukraine
                4 bombers moved from Gibraltar to Western Germany
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                2 bombers, 1 infantry and 5 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns and 4 bombers
                EDIT: Adding units owned by Germans to Germany: 3 aaGuns and 4 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Vologda to Samara
                2 aaGuns and 15 infantry moved from Novosibirsk to Vologda
                1 submarine moved from 91 Sea Zone to 109 Sea Zone

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 65 PUs;
                Japanese buy 3 armour, 2 destroyers, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Japan to 16 Sea Zone
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 destroyers moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from Korea to Amur
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                3 mech_infantrys moved from Kwangsi to Shan State
                6 mech_infantrys moved from French Indo China to Shan State
                3 armour moved from French Indo China to Shan State
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 aaGun moved from Shensi to Tsinghai
                4 tactical_bombers moved from Shensi to Yunnan
                4 fighters moved from Shensi to Yunnan
                2 bombers moved from Shensi to Yunnan
                2 artilleries moved from Malaya to Shan State
                1 bomber moved from 16 Sea Zone to Philippines

    Place Units - Japanese
                3 armour placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 infantry placed in Kiangsu
                1 transport placed in 19 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 5 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Western Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in Western Germany causes 14 damage total.  Damaged units is as follows: airfield = 4, factory_major = 10

    Non Combat Move - Americans
                3 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Gibraltar to Morocco
                1 mech_infantry moved from Western United States to Eastern United States
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 bomber and 5 infantry placed in Eastern United States
                5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 5 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 bombers moved from United Kingdom to Western Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Eastern United States to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
                    Italians defend with 2 artilleries, 1 harbour and 2 infantry
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Western Germany rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in Western Germany causes 14 damage total.  Damaged units is as follows: airfield = 4, factory_major = 10

    Non Combat Move - Americans
                3 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Gibraltar to Morocco
                1 mech_infantry moved from Western United States to Eastern United States
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 5 fighters, 3 infantry, 5 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 bomber and 5 infantry placed in Eastern United States
                5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 infantry; Remaining resources: 25 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Italians
                1 armour moved from Northwest Persia to Persia
                      British take Persia from Italians
                1 mech_infantry moved from West India to Persia
                1 infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 battleship moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser and 1 destroyer moved from 68 Sea Zone to 87 Sea Zone
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Italian Somaliland to Ethiopia
                3 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 61 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rostov to Tambov
                1 mech_infantry moved from Rostov to Tambov
                2 fighters moved from Ukraine to Tambov
                1 bomber moved from Ukraine to Tambov
                1 armour moved from Northern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                2 infantry moved from 92 Sea Zone to Morocco
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Morocco
                    Italians attack with 1 armour and 2 infantry
                    British defend with 1 artillery and 1 infantry; Americans defend with 1 bomber
                    Italians win, taking Morocco from French with 1 armour and 2 infantry remaining. Battle score for attacker is 19
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Italians
                3 armour moved from Ukraine to Rostov
                6 infantry moved from Ukraine to Rostov
                2 aaGuns moved from Ukraine to Rostov
                6 mech_infantrys moved from Romania to Ukraine
                2 fighters moved from Tambov to Rostov
                1 bomber moved from Tambov to Rostov

    Place Units - Italians
                3 armour placed in Ukraine
                1 artillery and 2 mech_infantrys placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 bomber moved from India to French Indo China

    Combat - ANZAC
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.

    Non Combat Move - ANZAC
                1 bomber moved from French Indo China to India
                1 tactical_bomber moved from New South Wales to Queensland

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 15x factory_major; Remaining resources: 62 PUs;
                Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                3 infantry moved from Archangel to Vologda
                3 armour moved from Novgorod to Vologda
                6 bombers moved from Germany to Vologda
                3 fighters moved from Rostov to Vologda
                2 tactical_bombers moved from Rostov to Vologda
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 bomber moved from Novgorod to Russia
                5 bombers moved from Rostov to Russia


  • Intercept in Moscow? I have 6 bombers, and you have 2 fighters.


  • no intercept…have a happy crash!


  • Ballsy attack on Vologorod….although it probably evened out at the end…only if I could have got an AA or two…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 15x factory_major; Remaining resources: 62 PUs;
                Germans buy 6 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                3 infantry moved from Archangel to Vologda
                3 armour moved from Novgorod to Vologda
                6 bombers moved from Germany to Vologda
                3 fighters moved from Rostov to Vologda
                2 tactical_bombers moved from Rostov to Vologda
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Volgograd
                1 bomber moved from Novgorod to Russia
                5 bombers moved from Rostov to Russia

    Combat - Germans
                Battle in Vologda
                    Germans attack with 3 armour, 6 bombers, 3 fighters, 5 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 15 infantry
                    retreated to Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -22
                    Casualties for Germans: 3 armour, 3 fighters, 5 infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 14 infantry
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,8,8,4,8,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 tactical_bomber moved from Vologda to Archangel
                6 bombers moved from Vologda to Archangel
                1 armour moved from Eastern Poland to Archangel
                6 bombers moved from Russia to Poland
                1 infantry moved from Bryansk to Smolensk
                3 mech_infantrys moved from Germany to France
                1 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Western Germany
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 armour placed in Volgograd
                1 infantry placed in Germany
                1 fighter and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs


  • Ok, I guess strafing Vologda was a bad idea…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 11x factory_major; Remaining resources: 5 PUs;
                Russians buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Russia
                1 infantry moved from Vologda to Russia

    Non Combat Move - Russians

    Place Units - Russians
                1 aaGun placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                3 armour, 2 artilleries and 9 mech_infantrys moved from Shan State to Burma
                3 armour moved from French Indo China to Burma
                3 mech_infantrys moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                3 mech_infantrys moved from Kwangsi to Burma
                2 bombers, 4 fighters and 4 tactical_bombers moved from Yunnan to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry, 15 mech_infantrys and 4 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 6 armour, 2 artilleries, 2 bombers, 4 fighters, 15 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 4 fighters and 4 tactical_bombers moved from Burma to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 aaGun moved from Tsinghai to Kazakhstan
                4 infantry moved from Kiangsu to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 carrier placed in 20 Sea Zone
                1 fighter and 1 tactical_bomber placed in 20 Sea Zone
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 75 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 4 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain
                2 bombers moved from United Kingdom to Spain
                1 bomber moved from United Kingdom to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                4 transports moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
                    Italians defend with 1 armour and 2 infantry
                    Americans win, taking Morocco from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Italians defend with 1 cruiser and 2 transports
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for Italians: 1 cruiser and 2 transports
                Battle in Spain
                    Americans attack with 1 armour, 1 artillery, 2 bombers, 3 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win with 2 bombers remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                2 bombers moved from Spain to United Kingdom
                1 bomber moved from Morocco to Algeria
                1 bomber moved from 92 Sea Zone to Tunisia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 5 submarines
                EDIT: Adding units owned by Americans to 10 Sea Zone: 5 submarines
                EDIT: Turning off Edit Mode
                1 artillery, 1 bomber, 4 infantry and 1 tactical_bomber placed in Eastern United States
                5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 3 fighters, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Persia to Caucasus
                      Russians take Caucasus from Italians
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 87 Sea Zone to 91 Sea Zone
                1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                3 fighters moved from Egypt to Eastern Persia
                1 bomber moved from Egypt to Ukraine
                2 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from Syria to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq

    Combat - British
                Battle in Spain
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Russia
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 infantry placed in Egypt
                3 fighters placed in United Kingdom
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                British collect 36 PUs (2 lost to blockades); end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 mech_infantry


  • Wow, those Spaniards are tough…

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