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L15 G40 wheatbeer (Axis) vs Rasmustb (Allies +20) LL

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to Tobruk
                4 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Archangel
                      Italians take Archangel from Russians
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Novgorod to 97 Sea Zone

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tobruk, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Tobruk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Tobruk
                    Italians win, taking Tobruk from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                    Russians defend with 1 submarine
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 :  2/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from Russians with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Bryansk
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Italians attack with 4 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 4 mech_infantrys in Caucasus, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 armour moved from Finland to Novgorod
                1 bomber moved from 97 Sea Zone to Southern Italy
                1 fighter moved from Tobruk to 97 Sea Zone
                2 infantry moved from Northern Italy to France
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 carrier placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 19 / 31
        Japanese : 50 / 62
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 35 / 42
        UK_Pacific : 17 / 17
        Italians : 22 / 27
        ANZAC : 5 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Russians
                2 tactical_bombers moved from Western Germany to 125 Sea Zone
                1 bomber moved from Novgorod to Tambov
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Novgorod to Tambov
                1 infantry moved from Rostov to Tambov
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 artillery and 1 infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from British with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  2/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Karelia to Norway
                1 aaGun and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery moved from France to Western Germany
                1 aaGun moved from Western Germany to Holland Belgium
                1 infantry moved from Bessarabia to Eastern Poland
                5 mech_infantrys moved from Rostov to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                10 armour moved from Rostov to Northwest Persia
                2 mech_infantrys moved from Rostov to Northwest Persia
                3 artilleries moved from Ukraine to Western Ukraine
                5 mech_infantrys moved from Eastern Poland to Ukraine
                1 aaGun moved from Ukraine to Western Ukraine
                3 armour and 3 mech_infantrys moved from Rostov to Caucasus
                1 armour moved from Rostov to Northwest Persia
                2 bombers moved from Tambov to Novgorod
                1 armour moved from Karelia to Norway
                2 mech_infantrys moved from Belarus to Karelia
                1 armour moved from Novgorod to Karelia
                3 artilleries moved from Belarus to Novgorod
                1 tactical_bomber moved from 125 Sea Zone to Western Germany
                1 tactical_bomber moved from 125 Sea Zone to Norway
                1 fighter moved from Western Germany to Norway
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Belarus to Smolensk
                3 mech_infantrys moved from Belarus to Rostov
                11 artilleries and 22 infantry moved from Rostov to Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Novgorod
                4 artilleries and 6 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 54 / 76
        Russians : 15 / 31
        Japanese : 50 / 62
        Americans : 50 / 70
        Chinese : 11 / 17
        British : 33 / 42
        UK_Pacific : 17 / 17
        Italians : 22 / 27
        ANZAC : 5 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Buryatia to Sakha
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                2 infantry moved from Samara to Volgograd
                1 fighter moved from Novosibirsk to Volgograd
                2 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                2 artilleries and 1 infantry moved from Russia to Bryansk
                2 armour and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Novosibirsk to Vologda
                2 infantry and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Smolensk from Italians with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 3 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 1 infantry
                    Italians defend with 1 artillery
                    Russians win, taking Bryansk from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sakha
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sakha from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Vologda to Russia
                1 aaGun moved from Russia to Vologda
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Tambov to Russia
                2 infantry moved from Sikang to Shensi
                2 aaGuns moved from Russia to Smolensk
                1 aaGun moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                23 artilleries and 51 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siam to Shan State
                2 bombers moved from Philippines to Shan State
                1 infantry moved from New South Wales to Victoria
                      Japanese take Victoria from ANZAC
                1 armour moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Hopei to Anhwe
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from 37 Sea Zone to Borneo
                1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 bomber moved from New South Wales to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Borneo
                    Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Borneo, round 2 :  2/1 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  2/0 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                    Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 43 Sea Zone to Philippines
                1 carrier moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Japan to 43 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 bomber moved from New South Wales to Philippines
                1 infantry moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 aaGun and 3 infantry moved from Korea to Manchuria
                1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines
                2 artilleries and 4 infantry moved from Jehol to Anhwe
                1 tactical_bomber moved from Borneo to 43 Sea Zone
                2 tactical_bombers moved from Caroline Islands to New South Wales
                3 fighters moved from Caroline Islands to New South Wales
                2 bombers moved from Shan State to Anhwe
                1 carrier moved from 37 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Shan State to 43 Sea Zone
                2 battleships, 1 carrier and 2 cruisers moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from Caroline Islands to New South Wales
                1 fighter moved from Caroline Islands to New South Wales

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 infantry and 2 mech_infantrys placed in New South Wales
                3 submarines placed in 19 Sea Zone
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
                Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 50 / 76
        Russians : 22 / 28
        Japanese : 56 / 59
        Americans : 50 / 70
        Chinese : 9 / 17
        British : 33 / 42
        UK_Pacific : 13 / 17
        Italians : 20 / 27
        ANZAC : 4 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 bombers, 1 carrier and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Algeria to 96 Sea Zone

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    1 submarine owned by the Italians Submerged
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 submarine moved from 94 Sea Zone to 91 Sea Zone
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western United States to Midway
                4 fighters and 1 tactical_bomber moved from 50 Sea Zone to Midway
                2 bombers and 4 fighters moved from New Zealand to 26 Sea Zone
                2 bombers moved from 26 Sea Zone to Midway
                2 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 carrier and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
                2 artilleries, 8 infantry and 2 mech_infantrys moved from Fiji to 50 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 8 infantry, 2 mech_infantrys and 6 transports moved from 50 Sea Zone to 26 Sea Zone
                4 infantry moved from Western United States to 10 Sea Zone
                4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 12 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                4 infantry moved from Samoa to 51 Sea Zone
                1 carrier, 2 destroyers, 4 infantry and 2 transports moved from 51 Sea Zone to 30 Sea Zone
                4 infantry moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                4 bombers placed in Western United States
                1 carrier placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Szechwan to Kweichow

    Place Units - Chinese
                4 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

  • 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 110 Sea Zone to 125 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from French Indo China to Malaya
                      UK_Pacific take Malaya from Japanese

    Combat - British
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 125 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 artillery and 3 infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Eastern Persia to West India
                3 mech_infantrys moved from India to West India
                2 infantry moved from India to Burma
                1 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 aaGun and 3 infantry moved from Yunnan to Kweichow
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Alaska to British Columbia
                1 armour moved from British Columbia to Alberta Saskatchewan Manitoba

    Place Units - British
                3 infantry placed in Persia
                1 artillery and 5 infantry placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,3,4,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
                UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

  • 17

    That’s the second time I’ve overlooked the defense of Japan this season. Both in the games which were going well otherwise  :lol:

    Ah well. No point playing the remainder without Tokyo. I surrender.

  • 14

    Jihaa!

    Kinda like I overlooked the defense of Australia just way more fatal. One of the best and/or frustrating parts of this complex game.

    I think you had it. You could have marched with all german troops towards India and just kept stacking Australia

    GG

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