Forgot the walk in on Guam, so edited it in
L15 G40 wheatbeer (Axis) vs Rasmustb (Allies +20) LL
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posting as a reminder
(not a bump)
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Hi wheat
Ill get back to this game soon. Haven’t experienced the japanese in Australia so early before and figuring out the next move demands alot of effort which I guess is why Im more active in my other games (got alot atm).
Ill get back to this challenge soon!
Thanls for your patience
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?
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I know I know… Sry
Good news is that I have the allied turn rdy for the final trail run. Should be out soon
Bad good news is that my team is up in XDAP2 which means yet another game… Should have some finished soon however
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter and 1 submarine moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in Norway
Battle in 49 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 49 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 108 Sea Zone
2 aaGuns moved from Western United States to British Columbia
2 aaGuns and 1 infantry moved from Central United States to Western United States
1 bomber moved from 112 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 2 fighters moved from 109 Sea Zone to 125 Sea Zone
3 fighters moved from Malta to Alexandria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
2 fighters moved from 81 Sea Zone to Alexandria
1 bomber moved from Eastern Persia to Alexandria
2 fighters and 1 tactical_bomber moved from India to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 1 bomber, 6 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 3 artilleries, 5 fighters and 4 infantry
Casualties for Italians: 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
2 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 1 carrier, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 carrier and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 bomber and 1 fighter moved from Alexandria to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Burma to Shan State
2 aaGuns, 6 artilleries and 12 infantry moved from India to Burma
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 tactical_bomber moved from Alexandria to 98 Sea Zone
4 infantry moved from Brazil to SurinamePlace Units - British
1 factory_minor placed in Persia
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
Finally…
Terrible LL in Alexandria :(
Also I assumed no scramble when US attacked Norway: CC, Fig, TB, SB vs. possibly TB, 2Fig. Let me know if this was wrong
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Belarus
1 armour moved from Romania to Belarus
2 armour moved from Poland to BelarusCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Belarus
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Belarus, round 2 : 2/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking 97 Sea Zone from British, taking Belarus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 artillery moved from Northern Italy to France
1 infantry moved from British Somaliland to Italian Somaliland
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 43 / 51
Russians : 32 / 33
Japanese : 49 / 51
Americans : 53 / 70
Chinese : 7 / 8
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 12 / 13
ANZAC : 12 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from Malta to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Finland to Norway
2 fighters and 2 tactical_bombers moved from Western Germany to Norway
2 bombers and 1 tactical_bomber moved from Southern Italy to Norway
4 armour and 1 mech_infantry moved from Baltic States to Belarus
4 armour and 1 mech_infantry moved from Belarus to ArchangelCombat - Germans
Battle in Norway
Germans attack with 2 bombers, 2 fighters, 5 infantry and 3 tactical_bombers
British defend with 2 aaGuns, 3 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 infantry
AA fire in Norway : 1/0 hits
1 tactical_bomber owned by the Germans lost in Norway
Germans roll dice for 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Norway, round 2 : 4/1 hits
Americans roll dice for 2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry in Norway, round 2 : 2/1 hits
2 aaGuns owned by the British, 1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Norway, round 3 : 4/1 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Norway, round 3 : 1/1 hits
1 mech_infantry owned by the British, 1 armour owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for British: 2 aaGuns, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour and 1 mech_infantry in Archangel, round 2 : 2/1 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Baltic States to Archangel
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Romania to Belarus
12 artilleries and 26 infantry moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
2 bombers, 2 fighters and 2 tactical_bombers moved from Norway to Western Germany
1 mech_infantry moved from Germany to Romania
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 armour and 2 mech_infantrys moved from Baltic States to Belarus
4 armour moved from Baltic States to Belarus
1 aaGun moved from Germany to Western Germany
1 armour and 4 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 fighter and 5 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Germans undo move 2.
4 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,5,3
Germans collect 48 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 51 / 59
Russians : 27 / 33
Japanese : 49 / 51
Americans : 50 / 70
Chinese : 7 / 8
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 12 / 13
ANZAC : 12 / 12
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 fighter moved from Russia to Western Ukraine
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Iraq
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
8 artilleries and 12 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 armour moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
6 infantry moved from Timguska to Novosibirsk
3 aaGuns, 1 armour, 1 artillery, 26 infantry and 1 mech_infantry moved from Bryansk to Russia
1 artillery and 1 infantry moved from Russia to Tambov
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Sakha to BuryatiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Queensland to New South Wales
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
4 bombers moved from Philippines to New South Wales
1 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Chahar
1 tactical_bomber moved from Kwangsi to Chahar
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Battle in New South Wales
Japanese attack with 3 artilleries, 4 bombers, 5 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
AA fire in New South Wales : 1/0 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 3 artilleries, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in New South Wales, round 2 : 8/1 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in New South Wales, round 2 : 3/1 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 1 mech_infantry owned by the ANZAC, 1 armour owned by the ANZAC, 2 artilleries owned by the ANZAC and 2 infantry owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries, 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 3 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Queensland
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Philippines to Malaya
1 tactical_bomber moved from Chahar to Jehol
1 fighter moved from Chahar to Jehol
2 artilleries and 4 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Anhwe to Hunan
2 artilleries and 7 infantry moved from Hopei to Kweichow
1 aaGun moved from Manchuria to Jehol
4 bombers moved from New South Wales to Queensland
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Jehol
2 transports moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 54 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 fighters placed in Japan
2 submarines placed in 19 Sea Zone
1 infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 32 / 35
Japanese : 52 / 69
Americans : 50 / 70
Chinese : 5 / 8
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 12 / 13
ANZAC : 10 / 0
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
That is me. Sorry, playing a team game where they wanted to keep identities secret from the other team, and tripleA annoyingly saves that login info.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 93 Sea ZoneNon Combat Move - Americans
2 infantry, 2 mech_infantrys and 2 transports moved from 108 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to Western United States
1 aaGun, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 aaGun, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 submarine moved from 49 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
2 fighters moved from Midway to 26 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
4 submarines and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese -
Scram 112?
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Scramble my 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 carrier, 1 destroyer, 2 fighters and 3 transports; Americans loiter and taunt
Germans defend with 3 fighters
British win with 1 fighter and 3 transports remaining. Battle score for attacker is -4
Casualties for Germans: 3 fighters
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Battle in Denmark
Battle in British Somaliland
Battle in Norway
British attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
British win, taking Denmark from Germans, taking British Somaliland from Italians, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 bomber moved from Egypt to India
2 infantry and 1 mech_infantry moved from India to Burma
1 aaGun moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Persia to India
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
ool SZ112?
(Italy sent 2 fig, 1 strat and scored 2 hits)





