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15L Soulblighter (axis) vs Adam514 (Allies +19)

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                ANZAC creates battle in territory 22 Sea Zone
                Battle in Celebes
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 artilleries and 2 infantry

    Non Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 45 Sea Zone
                2 destroyers moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser and 4 destroyers moved from 54 Sea Zone to 22 Sea Zone
                2 fighters moved from Queensland to Philippines
                2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - French
                French buy 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Yugoslavia to Western Germany
                3 artilleries and 1 infantry moved from France to Western Germany
                1 armour moved from Southern France to Western Germany
                1 mech_infantry moved from Denmark to Western Germany
                1 destroyer moved from 71 Sea Zone to 58 Sea Zone
                1 cruiser moved from 112 Sea Zone to 91 Sea Zone

    Place Units - French
                3 artilleries placed in France
                3 mech_infantrys placed in Southern France

    Turn Complete - French
                French collect 22 PUs; end with 22 PUs total


  • Soldier: Australia is embarking on our shores
    Captain: Don’t worry. They shoot blanks.

  • 19 17

    Well Celebes has faced even lower odds of success in the defence but they still prevailed…

  • 19 17

    @Soulblighter:

    Soldier: Australia is embarking on our shores
    Captain: Don’t worry. They shoot blanks.

    Lol their artillery as well.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 20x factory_major; Remaining resources: 24 PUs;
                Germans buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 armour, 40 artilleries, 75 infantry and 5 mech_infantrys moved from Germany to Western Germany
                2 bombers moved from Java to 45 Sea Zone
                1 bomber moved from Japan to 34 Sea Zone

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 9 armour, 40 artilleries, 75 infantry and 5 mech_infantrys
                    British defend with 4 aaGuns, 1 armour, 7 artilleries, 24 infantry and 2 mech_infantrys; French defend with 1 armour, 3 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys; Americans defend with 1 aaGun, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; ANZAC defend with 1 fighter
                    Germans win, taking Western Germany from Americans with 9 armour, 40 artilleries, 43 infantry and 5 mech_infantrys remaining. Battle score for attacker is 180
                    Casualties for Germans: 32 infantry
                    Casualties for British: 4 aaGuns, 1 armour, 7 artilleries, 24 infantry and 2 mech_infantrys
                    Casualties for French: 1 armour, 3 artilleries, 1 fighter, 12 infantry and 3 mech_infantrys
                    Casualties for Americans: 1 aaGun, 1 armour, 8 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for ANZAC: 1 fighter
                Battle in 45 Sea Zone
                    Germans attack with 2 bombers
                    ANZAC defend with 3 destroyers
                    ANZAC win with 2 destroyers remaining. Battle score for attacker is -16
                    Casualties for Germans: 2 bombers
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    Germans attack with 1 bomber
                    ANZAC defend with 2 destroyers
                    ANZAC win with 2 destroyers remaining. Battle score for attacker is -12
                    Casualties for Germans: 1 bomber

    Non Combat Move - Germans
                4 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 10 PUs; end with 10 PUs total

  • 19 17

    Raiding France one last time I see, I don’t blame you.


  • Yeah, but I just noticed that my tts are gone, which means I have no way to execute my plan. So I concede. There is no way I can get the final vcs in the pacific in time anymore. So I concede.

    I should have gone for a different G1 buy.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 1 airfield, 6 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novgorod to Germany
                3 infantry moved from Poland to Germany
                7 infantry moved from Slovakia Hungary to Germany
                2 tactical_bombers moved from Novgorod to Germany
                1 infantry moved from Slovakia Hungary to Germany
                1 bomber moved from Russia to Germany
                1 armour and 1 infantry moved from 113 Sea Zone to Germany
                1 infantry moved from Urals to Evenkiyskiy
                1 infantry moved from Timguska to Yenisey
                1 bomber moved from Russia to Evenkiyskiy
                1 bomber moved from Russia to Yenisey
                1 bomber moved from Russia to Yenisey
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                1 infantry moved from Kazakhstan to Tsinghai
                1 artillery and 1 infantry moved from Novosibirsk to Tsinghai
                3 artilleries and 5 infantry moved from Novosibirsk to Kansu
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in Germany
                    Russians attack with 1 armour, 1 bomber, 1 fighter, 12 infantry and 3 tactical_bombers
                    Germans defend with 1 factory_major and 8 infantry; Italians defend with 2 armour
                    Russians captures 10PUs while taking Germans capital
                    Russians converts factory_major into different units
                    Russians win, taking Germany from Germans with 1 armour, 1 bomber, 1 fighter, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Germans: 8 infantry
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 2 armour
                Battle in Tsinghai
                    Russians attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yenisey
                    Russians attack with 2 bombers and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Russians attack with 3 artilleries and 5 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Kansu from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Evenkiyskiy
                    Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Evenkiyskiy from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Novosibirsk to Urals
                1 aaGun moved from Novosibirsk to Tsinghai
                1 aaGun, 2 armour, 4 artilleries and 26 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 8 infantry moved from Samara to Novosibirsk
                1 bomber moved from Evenkiyskiy to Russia
                2 bombers moved from Yenisey to Novosibirsk
                1 fighter and 2 tactical_bombers moved from Novgorod to Novosibirsk
                3 aaGuns, 3 armour, 14 artilleries, 96 infantry and 1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
                1 bomber, 1 fighter and 3 tactical_bombers moved from Germany to Greater Southern Germany
                1 aaGun, 2 artilleries and 7 infantry moved from Eastern Poland to Slovakia Hungary
                3 infantry moved from Baltic States to Poland
                1 artillery and 2 infantry moved from Bessarabia to Romania
                2 mech_infantrys moved from Karelia to Archangel
                1 submarine moved from 91 Sea Zone to 64 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Place Units - Russians
                1 airfield placed in Iraq
                1 artillery and 9 infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Russians
                Russians collect 57 PUs; end with 67 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 39 PUs; end with 111 PUs
                Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 121 PUs

  • 19 17

    What was your plan? Holding India and blocking Philippines?

    Good game and fun too. What did you buy and what should you have bought G1?


  • @Adam514:

    What was your plan? Holding India and blocking Philippines?

    Good game and fun too. What did you buy and what should you have bought G1?

    I bought a submarine a destroyer and some artilleries, but that was a useless build. I realised later that I should have build 2 bombers and nothing else. Even if I wouldn’t have gone for a full bomber build. I find that if I hit Z106, Z91 and Z110, going for 2 more bombers, means the z111 fleet has less room to run. Iceland might work, but with at least 1 submarine and potentially 2 more from Z106 and 4 bombers the fleet can be killed.

    Holding india was possible. I had low odds, but it was doable. I noticed later that I forgot putting a submarine in front of phily. Something I often do.


  • Also japan needs to dow t1-t2. T3 is to late. Uk grows to much to fast.

  • 19 17

    Yeah sub in Philippines is almost always worth it.

    Indeed the cost for bombers isn’t enough for their usefulness, especially for Germany. Still, it’s always a pain hunting down 111 fleet.

  • 19 17

    @Soulblighter:

    Also japan needs to dow t1-t2. T3 is to late. Uk grows to much to fast.

    Yeah India becomes a fortress.

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