Use second save, forgot to move sub in 126
15L Soulblighter (axis) vs Adam514 (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Novosibirsk
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 13 infantry moved from Kazakhstan to Novosibirsk
1 artillery and 3 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Urals to Novosibirsk
1 infantry moved from Novosibirsk to Urals
1 artillery and 1 infantry moved from Volgograd to Samara
1 aaGun, 1 armour, 14 artilleries and 97 infantry moved from Baltic States to Poland
1 infantry moved from Belarus to Baltic States
1 armour moved from Smolensk to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Ukraine
1 aaGun and 3 infantry moved from Bryansk to Western Ukraine
1 aaGun and 3 infantry moved from Smolensk to Belarus
1 aaGun moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 6 infantry moved from Russia to Bryansk
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in Ukraine
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
5 armour, 1 artillery and 5 mech_infantrys moved from Timguska to Evenkiyskiy
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to AlaskaCombat - Japanese
Battle in Alaska
Battle in Evenkiyskiy
Japanese attack with 5 armour, 1 artillery and 5 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Alaska from Americans, taking Evenkiyskiy from Russians with 5 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
3 artilleries moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
6 mech_infantrys moved from Kansu to Olgiy
1 artillery moved from Kansu to Olgiy
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 3 destroyers and 1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
2 bombers moved from Philippines to Japan
1 fighter moved from 20 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 armour moved from Manchuria to Ulaanbaatar
1 mech_infantry moved from Chahar to Tsagaan Olom
1 mech_infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Chahar to Dzavhan
4 armour and 11 mech_infantrys moved from Kweichow to Szechwan
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 2 destroyers, 2 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
5 armour, 1 artillery and 5 mech_infantrys moved from Timguska to Evenkiyskiy
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to AlaskaCombat - Japanese
Battle in Alaska
Battle in Evenkiyskiy
Japanese attack with 5 armour, 1 artillery and 5 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Alaska from Americans, taking Evenkiyskiy from Russians with 5 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
3 artilleries moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
6 mech_infantrys moved from Kansu to Olgiy
1 artillery moved from Kansu to Olgiy
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier, 3 destroyers and 1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
2 bombers moved from Philippines to Japan
1 fighter moved from 20 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
3 armour moved from Manchuria to Ulaanbaatar
1 mech_infantry moved from Chahar to Tsagaan Olom
1 mech_infantry moved from Chahar to Central Mongolia
1 mech_infantry moved from Chahar to Dzavhan
4 armour and 11 mech_infantrys moved from Kweichow to Szechwan
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 infantry placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ulaanbaatar: 3 armour
EDIT: Adding units owned by Japanese to Central Mongolia: 3 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 bombers moved from France to Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from France to Holland Belgium
2 fighters and 1 tactical_bomber moved from France to Southern France
2 fighters and 1 tactical_bomber moved from France to Northern Italy
1 tactical_bomber moved from France to Holland Belgium
1 fighter moved from France to Southern France
1 fighter moved from France to Northern Italy
1 bomber moved from France to Holland Belgium
1 infantry moved from France to Northern ItalyCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,3,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Southern France
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Northern Italy to France
2 fighters and 2 tactical_bombers moved from Holland Belgium to France
4 bombers moved from Germany to France
1 bomber moved from Holland Belgium to France
3 bombers moved from Eastern United States to France
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Southern France to France
1 aaGun, 1 artillery and 6 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters, 2 infantry and 1 mech_infantry placed in Western United States
3 infantry placed in Central United States
Americans undo move 2.
2 fighters placed in Western United States
Americans undo move 2.
3 infantry placed in Western United States
2 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from India to Burma
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from India to 39 Sea Zone
1 infantry moved from France to Southern France
French take Southern France from Italians
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Greece
Battle in 39 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking Greece from Germans, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 artillery and 1 infantry moved from West India to India
1 bomber moved from 39 Sea Zone to India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from United Kingdom to France
6 fighters moved from Norway to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from 113 Sea Zone to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Northern Italy to Western Germany
2 armour and 3 mech_infantrys moved from Southern Italy to Western Germany
2 aaGuns, 1 artillery and 4 infantry moved from Slovakia Hungary to GermanyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,1,1,6,5,4,2,5
Italians collect 1 PU (7 lost to blockades); end with 1 PU total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 infantry placed in New South Wales
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - French
French buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - French
4 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 4 infantry
Italians defend with 1 factory_minor and 2 infantry
French win, taking Northern Italy from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - French
2 infantry moved from Normandy Bordeaux to FrancePlace Units - French
1 fighter and 1 mech_infantry placed in FranceTurn Complete - French
French collect 22 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Northern Italy
6 fighters moved from 113 Sea Zone to Holland BelgiumCombat - Germans
Battle in Norway
Battle in Holland Belgium
Germans attack with 6 fighters and 2 infantry
Americans defend with 2 infantry
Germans win, taking Norway from Americans, taking Holland Belgium from Americans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Northern Italy
Germans attack with 4 fighters and 3 infantry
French defend with 1 factory_minor and 3 infantry
Germans win, taking Northern Italy from French with 4 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for French: 3 infantryNon Combat Move - Germans
1 fighter moved from Northern Italy to Western Germany
3 fighters moved from Northern Italy to 112 Sea Zone
6 fighters moved from Holland Belgium to 112 Sea Zone
4 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
9 armour and 1 mech_infantry moved from Germany to Western Germany
4 aaGuns, 11 artilleries and 47 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Southern Italy to Western Germany
29 artilleries moved from Western Germany to Germany
8 infantry moved from Western Germany to Germany
1 bomber moved from Java to Philippines
1 bomber moved from Philippines to Japan
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 carrier, 1 fighter and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,3,6,5,2,3,3,6
Germans collect 31 PUs (2 lost to blockades); end with 31 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 armour moved from Ukraine to Romania
1 armour moved from Poland to Romania
1 tactical_bomber moved from Western Ukraine to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 armour moved from Baltic States to Romania
1 armour moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to NovosibirskCombat - Russians
Battle in Slovakia Hungary
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 aaGun, 14 artilleries and 95 infantry moved from Poland to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 aaGun and 3 infantry moved from Belarus to Eastern Poland
1 aaGun and 3 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 artillery and 6 infantry moved from Bryansk to Western Ukraine
2 artilleries and 3 infantry moved from Samara to Novosibirsk
2 artilleries and 7 infantry moved from Russia to Samara
1 mech_infantry moved from Normandy Bordeaux to FrancePlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 1 factory_minor, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
1 mech_infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Szechwan to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kweichow to Tsinghai
2 bombers moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 75 Sea Zone
1 carrier moved from 42 Sea Zone to 75 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 75 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
3 fighters moved from Philippines to Java
2 bombers moved from 25 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 armour and 1 artillery moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Dzavhan to Evenkiyskiy
1 armour moved from Central Mongolia to Yenisey
1 mech_infantry moved from Central Mongolia to Yenisey
1 artillery moved from Olgiy to Yenisey
3 mech_infantrys moved from Olgiy to Yenisey
2 armour moved from Central Mongolia to Olgiy
1 mech_infantry moved from Yenisey to Olgiy
3 armour moved from Manchuria to Central Mongolia
3 artilleries moved from French Indo China to Yunnan
2 mech_infantrys moved from Kweichow to Szechwan
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Malaya
1 airfield placed in Java
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
Japanese collect 74 PUs (2 lost to blockades); end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Scramble 112? Going to max it, posting combat moves soon.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
8 bombers, 8 fighters and 4 tactical_bombers moved from France to 112 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 fighters moved from Western United States to Alaska -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 7 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber and 2 infantry moved from India to Burma
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from France to Northern Italy
8 fighters moved from France to Northern ItalyCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 8 fighters and 4 infantry
Germans defend with 3 infantry; Italians defend with 1 factory_minor
British win, taking Northern Italy from Italians with 8 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Burma to India
1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from France to Southern Italy
8 fighters moved from Northern Italy to Southern Italy
3 fighters moved from Holland Belgium to Southern Italy
1 destroyer moved from 92 Sea Zone to 98 Sea ZonePlace Units - British
4 infantry and 1 mech_infantry placed in United Kingdom
3 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Italians
1 artillery and 4 infantry moved from Germany to Poland
2 armour and 3 mech_infantrys moved from Western Germany to Slovakia HungaryCombat - Italians
Battle in Poland
Italians attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians win, taking Poland from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 2 infantry
Italians win, taking Slovakia Hungary from Russians with 2 armour remaining. Battle score for attacker is -6
Casualties for Italians: 3 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Western GermanyTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - French
French buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - French
1 mech_infantry moved from France to Yugoslavia
French take Yugoslavia from Germans
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Place Units - French
3 infantry placed in Southern France
1 infantry and 2 mech_infantrys placed in France
1 infantry placed in Normandy BordeauxTurn Complete - French
French collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 6 PUs;Combat Move - Germans
Non Combat Move - Germans
1 infantry moved from Denmark to Western Germany
9 armour and 5 mech_infantrys moved from Western Germany to Germany
4 aaGuns, 40 artilleries and 65 infantry moved from Germany to Slovakia Hungary
10 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Germany to Slovakia HungaryPlace Units - Germans
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 25 PUs; end with 31 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs





