Also, SZ33 has 4 US figs on 2 CVs, and 1 Anzac fig on a US CV
15L Soulblighter (axis) vs Adam514 (Allies +19)
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No problem, tell me when to go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 1 artillery and 4 infantry moved from Belarus to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 aaGuns moved from Belarus to Eastern Poland
1 infantry moved from Northern Italy to France
2 aaGuns, 2 artilleries, 2 fighters and 15 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Northern Italy to Western GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,2,1,6,2,4
Italians collect 2 PUs (8 lost to blockades); end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry and 3 mech_infantrys
EDIT: Adding units owned by Italians to Western Germany: 1 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
2 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 fighter moved from Persia to Syria
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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:'(. You killed the mech. At least he killed again one of your troops :P.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to United Kingdom
6 fighters moved from 112 Sea Zone to United Kingdom
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom -
scramble?
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Forgot two attacks. Will slightly edit my combat move.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to United Kingdom
6 fighters moved from 112 Sea Zone to United Kingdom
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
9 armour and 1 mech_infantry moved from Belarus to Romania
2 bombers moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel -
Scramble?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to United Kingdom
6 fighters moved from 112 Sea Zone to United Kingdom
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
9 armour and 1 mech_infantry moved from Belarus to Romania
2 bombers moved from Belarus to Archangel
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 9 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 9 fighters and 2 infantry
British defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry; French defend with 1 fighter
Germans captures 41PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 6 infantry
Casualties for French: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
8 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
2 aaGuns, 10 artilleries, 18 infantry and 2 mech_infantrys moved from France to Western Germany
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Belarus to Karelia
4 aaGuns, 11 artilleries and 49 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Germany to Western Germany
2 bombers moved from Archangel to KweichowPlace Units - Germans
2 carriers and 1 destroyer placed in 112 Sea Zone
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,3,6,4,4
Germans collect 43 PUs (5 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to United Kingdom
6 fighters moved from 112 Sea Zone to United Kingdom
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
9 armour and 1 mech_infantry moved from Belarus to Romania
2 bombers moved from Belarus to Archangel
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 9 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 9 fighters and 2 infantry
British defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 6 infantry; French defend with 1 fighter
Germans captures 41PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 6 infantry
Casualties for French: 1 fighter
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
8 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
2 aaGuns, 10 artilleries, 18 infantry and 2 mech_infantrys moved from France to Western Germany
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Belarus to Karelia
4 aaGuns, 11 artilleries and 49 infantry moved from Belarus to Eastern Poland
3 mech_infantrys moved from Germany to Western Germany
2 bombers moved from Archangel to KweichowPlace Units - Germans
2 carriers and 1 destroyer placed in 112 Sea Zone
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,3,6,4,4
Germans collect 43 PUs (5 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 111 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
4 armour, 1 fighter and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Urals to Novosibirsk
10 infantry moved from Samara to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
1 tactical_bomber moved from Bryansk to Novosibirsk
1 infantry moved from Kazakhstan to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 4 armour, 1 fighter, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 5 artilleries and 12 infantry
7 infantry owned by the Russians, 4 armour owned by the Russians and 1 mech_infantry owned by the Russians retreated to Samara
Japanese win with 5 artilleries remaining. Battle score for attacker is 25
Casualties for Japanese: 2 aaGuns and 12 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Novosibirsk to Samara
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Samara
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Ukraine to Belarus
1 aaGun, 14 artilleries and 98 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Tunisia to Morocco
1 submarine moved from 91 Sea Zone to 110 Sea ZonePlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
2 fighters moved from Japan to 8 Sea Zone
2 bombers moved from Kiangsu to 8 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
6 armour and 6 mech_infantrys moved from Kansu to Shensi
Japanese take Shensi from Chinese
6 armour and 6 mech_infantrys moved from Shensi to Suiyuyan
1 artillery moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 6 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Suiyuyan from Chinese with 6 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 8 Sea Zone
Japanese attack with 2 bombers and 2 fighters
Americans defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 2 destroyers and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 bombers and 1 fighter moved from 8 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
6 mech_infantrys moved from Manchuria to Ulaanbaatar
2 fighters and 2 tactical_bombers moved from Suiyuyan to Hopei
4 armour and 5 mech_infantrys moved from Hopei to Yunnan
3 artilleries and 3 infantry moved from Kweichow to Yunnan
3 artilleries and 4 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan
3 artilleries moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
4 fighters moved from Japan to Philippines
1 artillery moved from Novosibirsk to Timguska
1 artillery moved from Novosibirsk to TsinghaiPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 76 PUs; end with 81 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
2 fighters moved from Japan to 8 Sea Zone
2 bombers moved from Kiangsu to 8 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
6 armour and 6 mech_infantrys moved from Kansu to Shensi
Japanese take Shensi from Chinese
6 armour and 6 mech_infantrys moved from Shensi to Suiyuyan
1 artillery moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in Suiyuyan
Japanese attack with 6 armour, 2 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese win, taking Suiyuyan from Chinese with 6 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Chinese: 1 fighter and 6 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 8 Sea Zone
Japanese attack with 2 bombers and 2 fighters
Americans defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 2 destroyers and 1 transport
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
2 bombers and 1 fighter moved from 8 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
6 mech_infantrys moved from Manchuria to Ulaanbaatar
2 fighters and 2 tactical_bombers moved from Suiyuyan to Hopei
4 armour and 5 mech_infantrys moved from Hopei to Yunnan
3 artilleries and 3 infantry moved from Kweichow to Yunnan
3 artilleries and 4 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Kiangsu to Yunnan
3 artilleries moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 4 transports moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
4 fighters moved from Japan to Philippines
1 artillery moved from Novosibirsk to Timguska
1 artillery moved from Novosibirsk to TsinghaiPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 76 PUs; end with 81 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Ulaanbaatar: 6 mech_infantrys
EDIT: Adding units owned by Japanese to Chahar: 6 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from British
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 109 Sea Zone
3 fighters moved from Normandy Bordeaux to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in United Kingdom
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking United Kingdom from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 109 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier and 1 transport
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 1 carrier and 1 transport
Casualties for Americans: 1 fighter and 1 submarine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Tobruk to Gibraltar
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 aaGun, 1 armour, 7 artilleries, 17 infantry and 4 mech_infantrys moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
5 transports moved from 110 Sea Zone to 88 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from 109 Sea Zone to Gibraltar
1 bomber moved from British Columbia to Iceland
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
5 submarines moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 artillery and 3 infantry placed in Central United States
4 bombers placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from 110 Sea Zone to 111 Sea Zone
5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 111 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea ZoneCombat - British
Battle in 111 Sea Zone
British attack with 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
British win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 submarineNon Combat Move - British
2 fighters moved from 111 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 111 Sea Zone to France
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 aaGun and 6 infantry moved from Holland Belgium to France
1 aaGun and 6 infantry moved from Southern France to France
1 aaGun moved from Holland Belgium to France
1 mech_infantry moved from Eastern Persia to India
3 aaGuns, 7 artilleries and 26 infantry moved from Burma to India
3 infantry moved from West India to India
5 infantry moved from Eastern Persia to West India
1 artillery moved from Persia to Eastern Persia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Egypt to IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from FrenchCombat - Italians
Non Combat Move - Italians
2 armour moved from Eastern Poland to Greater Southern Germany
1 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 13 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,3,1,2,2
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total





