@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
Yeah the Russians are very strong. Scramble 97/98?
Scramble 97
Don’t scramble 98.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 44 Sea Zone
4 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Algeria to 96 Sea Zone
1 bomber moved from Norway to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from Algeria to 96 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 96 Sea Zone to 98 Sea Zone
4 fighters moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 bombers moved from Norway to Germany
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Italians scrambles to create a battle in territory 97 Sea Zone
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 97 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Germans defend with 2 fighters; Italians defend with 1 fighter
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for Germans: 2 fighters
Casualties for Italians: 1 fighter
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 carrier and 1 submarine
Units damaged: 1 carrier owned by the Italians
1 submarine owned by the Italians Submerged
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 1 carrier
Casualties for Americans: 1 bomber and 1 destroyer
Battle in Greece
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Greece from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber, 4 fighters and 2 submarines
Italians defend with 1 cruiser, 1 destroyer and 2 transports
Americans win, taking 98 Sea Zone from Neutral with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 28
Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 98 Sea Zone to Persia
1 fighter moved from 96 Sea Zone to Alexandria
4 fighters moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
3 carriers and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
3 fighters moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
4 fighters moved from 46 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Fiji to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 bomber moved from Germany to Norway
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
1 bomber and 2 infantry placed in Norway
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Iraq to Syria
1 fighter and 3 mech_infantrys moved from Persia to Syria
1 bomber moved from Persia to Burma
4 infantry moved from India to Burma
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Algeria to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 1 submarine
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Burma
British attack with 1 bomber and 4 infantry
Japanese defend with 1 artillery and 3 infantry
British win, taking Burma from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 fighter, 1 infantry and 3 mech_infantrys
Italians defend with 1 infantry and 1 mech_infantry
British win, taking Syria from Italians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 infantry and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from Syria to Persia
1 bomber moved from Burma to India
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
2 fighters moved from 96 Sea Zone to Greece
2 fighters moved from 96 Sea Zone to 99 Sea Zone
1 battleship and 1 carrier moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 3 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 aaGun and 3 infantry moved from 99 Sea Zone to Greece
4 submarines moved from 109 Sea Zone to 92 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Persia to Iraq
1 infantry moved from Finland to Norway
Place Units - British
3 mech_infantrys placed in Persia
1 infantry placed in United Kingdom
2 submarines placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4,1
British collect 25 PUs (1 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 aaGuns moved from Germany to Slovakia Hungary
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Persia to Greece
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 harbour placed in Dutch New Guinea
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 9x factory_major; Remaining resources: 35 PUs;
Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Poland
2 infantry moved from Germany to Poland
1 bomber moved from Southern Italy to Romania
1 bomber moved from Southern Italy to 97 Sea Zone
5 bombers moved from Southern Italy to 97 Sea Zone
2 bombers moved from Southern Italy to Trans-Jordan
2 bombers moved from Southern Italy to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 6 bombers
French defend with 1 cruiser; Americans defend with 1 transport
Germans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 bomber
Casualties for French: 1 cruiser
Casualties for Americans: 1 transport
Battle in Romania
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 3 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Anglo Egyptian Sudan to Egypt
5 bombers moved from 97 Sea Zone to Egypt
3 bombers moved from Trans-Jordan to Egypt
2 bombers moved from Romania to Egypt
1 bomber moved from Poland to Slovakia Hungary
1 aaGun and 5 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery and 4 infantry moved from Western Germany to Germany
Place Units - Germans
5 artilleries and 2 infantry placed in Germany
3 infantry placed in Egypt
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 36 PUs (3 lost to blockades); end with 36 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
4 infantry moved from Eastern Poland to Romania
1 fighter and 3 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
retreated to Poland
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Russia to Belarus
5 infantry moved from Russia to Samara
3 artilleries moved from Volgograd to Samara
Place Units - Russians
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 fighter, 1 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 17 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Kweichow to Suiyuyan
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kweichow to Suiyuyan
2 artilleries moved from Tsinghai to Shensi
1 bomber moved from Kweichow to Shensi
2 bombers moved from Kiangsi to Burma
1 bomber moved from Kweichow to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Kweichow to Shensi
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kansu
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 3 bombers and 2 infantry
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kansu to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 bomber moved from Shensi to French Indo China
1 armour and 8 mech_infantrys moved from Tsinghai to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 bombers moved from Burma to French Indo China
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 58 Sea Zone to 37 Sea Zone
4 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 71 Sea Zone to 72 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 5 infantry and 4 transports moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from South West Africa to Rhodesia
3 artilleries and 5 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Union of South Africa
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 17 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Kweichow to Suiyuyan
1 mech_infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Tsinghai to Sikang
1 artillery moved from Tsinghai to Kansu
1 artillery moved from Tsinghai to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kweichow to Suiyuyan
2 artilleries moved from Tsinghai to Shensi
1 bomber moved from Kweichow to Shensi
2 bombers moved from Kiangsi to Burma
1 bomber moved from Kweichow to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Kweichow to Shensi
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 2 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kansu
Japanese attack with 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 3 bombers and 2 infantry
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries and 1 bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kansu to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 bomber moved from Shensi to French Indo China
1 armour and 8 mech_infantrys moved from Tsinghai to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
3 bombers moved from Burma to French Indo China
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 58 Sea Zone to 37 Sea Zone
4 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 71 Sea Zone to 72 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 5 infantry and 4 transports moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from South West Africa to Rhodesia
3 artilleries and 5 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
2 transports placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Union of South Africa
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,1
Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber moved from Persia to Egypt
1 fighter moved from Alexandria to Egypt
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
2 bombers moved from Norway to Germany
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
4 fighters moved from 45 Sea Zone to 35 Sea Zone
4 fighters moved from 45 Sea Zone to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 battleship, 1 cruiser, 4 destroyers and 4 submarines moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Air Battle in Egypt
Americans attacks with 6 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 12 damage total. Damaged units is as follows: airfield = 6, factory_minor = 6
Battle in 35 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 4 destroyers, 6 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 4 destroyers, 6 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Cleaning up after air battles
Non Combat Move - Americans
4 carriers moved from 45 Sea Zone to 42 Sea Zone
4 fighters moved from 43 Sea Zone to 42 Sea Zone
4 fighters moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 3 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from Wake Island to 54 Sea Zone
2 fighters moved from Western United States to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Bulgaria to Greece
4 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Greece
1 bomber moved from Egypt to Greece
2 bombers moved from Germany to Norway
Place Units - Americans
1 harbour placed in Greece
2 bombers and 1 fighter placed in Norway
1 destroyer and 4 submarines placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 4 infantry moved from India to Burma
2 fighters moved from 99 Sea Zone to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 battleship moved from 45 Sea Zone to 42 Sea Zone
Combat - British
Battle in Burma
British attack with 1 bomber and 4 infantry
Japanese defend with 1 artillery and 2 infantry
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 4 infantry
Battle in Trans-Jordan
British attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Trans-Jordan from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Syria to 99 Sea Zone
2 mech_infantrys moved from 99 Sea Zone to Greece
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Iraq to Syria
2 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Persia
2 fighters moved from Trans-Jordan to 99 Sea Zone
1 bomber moved from Burma to India
2 submarines moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 submarines moved from 109 Sea Zone to 92 Sea Zone
Place Units - British
2 submarines placed in 109 Sea Zone
1 infantry and 2 mech_infantrys placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from French Equatorial Africa: 3 mech_infantrys
EDIT: Adding units owned by British to Nigeria: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
British collect 23 PUs (2 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,1
Italians collect 4 PUs (8 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser and 2 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from South Australia to Queensland
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major; Remaining resources: 27 PUs;
Germans buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Egypt to Trans-Jordan
3 bombers moved from Egypt to Romania
1 bomber moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
6 bombers moved from Egypt to Trans-Jordan
3 bombers moved from Egypt to Romania
Combat - Germans
Battle in Romania
Germans attack with 7 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 7 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Germans attack with 6 bombers and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 6 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
6 bombers moved from Trans-Jordan to Southern Italy
6 bombers moved from Romania to Slovakia Hungary
1 bomber moved from Romania to Shensi
6 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 32 PUs (6 lost to blockades); end with 32 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
20 artilleries, 67 infantry and 12 mech_infantrys moved from Eastern Poland to Poland
2 infantry moved from Baltic States to Poland
1 mech_infantry moved from Belarus to Poland
3 mech_infantrys moved from Novgorod to Poland
Combat - Russians
Battle in Poland
Russians attack with 20 artilleries, 69 infantry and 16 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 20 artilleries, 69 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 mech_infantry moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Bessarabia
4 aaGuns moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Romania to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Norway
3 artilleries and 7 infantry moved from Samara to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
Place Units - Russians
1 fighter placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs