If u keep battleship to Stay alive i can continue battle
If u keep sub to Stay alive, the sub submerges and the battle is over
Yeah the italian bomber hit kind of took the fireworks out of G3…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 fighter moved from Caucasus to 99 Sea Zone
2 armour, 1 fighter and 2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 mech_infantrys
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Russians
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Caucasus to Northwest Persia
2 infantry moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
8 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Sakha to Amur
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
Place Units - Russians
1 infantry placed in Novgorod
1 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kiangsi
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
4 fighters and 2 tactical_bombers moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Siam
1 infantry moved from Yunnan to Burma
Combat - Japanese
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Battle in Java
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Sumatra from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Siam
Japanese attack with 5 fighters and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 infantry
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 fighter
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Kwangsi to Yunnan
2 artilleries and 4 infantry moved from Hunan to Kweichow
1 aaGun and 5 infantry moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 5 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 bombers placed in Eastern United States
1 bomber placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 17 PUs;
British buy 1 infantry and 2 submarines; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 2 infantry moved from India to Burma
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to 98 Sea Zone
Combat - British
Battle in Burma
British attack with 3 artilleries and 2 infantry
Japanese defend with 1 artillery and 3 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
Italians defend with 1 battleship and 2 cruisers
British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship and 2 cruisers
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kenya
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 92 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from West India to India
1 infantry moved from Northwest Persia to Persia
Place Units - British
1 infantry placed in United Kingdom
2 submarines placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
British collect 27 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
2 aaGuns and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 aaGuns and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Non Combat Move - Italians
1 armour moved from Romania to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Romania to Bessarabia
2 artilleries and 4 infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern Italy
1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from French Indo China to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to Philippines
1 artillery and 1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
French take 98 Sea Zone from Italians
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Tunisia to Algeria
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Poland to Novgorod
2 infantry moved from Norway to Finland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 bombers moved from Western Germany to Finland
2 bombers moved from Western Germany to 92 Sea Zone
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Smolensk
4 bombers moved from Southern Italy to Iraq
1 bomber, 2 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
4 armour moved from Eastern Poland to Archangel
Scramble from Egypt?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Poland to Novgorod
2 infantry moved from Norway to Finland
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 bombers moved from Western Germany to Finland
2 bombers moved from Western Germany to 92 Sea Zone
2 bombers moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Smolensk
4 bombers moved from Southern Italy to Iraq
1 bomber, 2 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
4 armour moved from Eastern Poland to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 98 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
French defend with 1 destroyer; British defend with 2 submarines
2 submarines owned by the British Submerged
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 2 bombers
French defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for French: 1 cruiser
Battle in Iraq
Germans attack with 4 bombers
Russians defend with 2 armour
Germans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Russians: 2 armour
Battle in Archangel
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Finland to Belarus
2 bombers moved from Novgorod to Belarus
2 bombers moved from Smolensk to Belarus
6 aaGuns, 3 armour, 5 artilleries and 29 infantry moved from Eastern Poland to Belarus
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Alexandria
3 bombers moved from Iraq to Alexandria
Place Units - Germans
4 bombers and 2 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
4 artilleries and 15 infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 4 artilleries and 15 infantry
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 4 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Karelia to Finland
1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
2 fighters moved from Egypt to Volgograd
2 aaGuns, 3 artilleries and 25 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Russia to Vologda
3 infantry moved from Timguska to Novosibirsk
2 infantry moved from Timguska to Urals
1 infantry moved from Rostov to Tambov
Place Units - Russians
3 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 battleships, 2 cruisers, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
4 artilleries and 6 infantry moved from 39 Sea Zone to India
6 fighters and 5 tactical_bombers moved from Yunnan to India
2 bombers moved from Kwangsi to India
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Yunnan to Siam
Japanese take Siam from UK_Pacific
1 mech_infantry moved from Yunnan to Kiangsi
Japanese take Kiangsi from Chinese
1 armour, 1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
Combat - Japanese
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 6 fighters, 6 infantry and 5 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 harbour, 10 infantry and 4 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 3 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
Casualties for British: 5 aaGuns, 1 artillery, 10 infantry and 4 mech_infantrys
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from India to Shan State
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Kwangtung to Kwangsi
Place Units - Japanese
1 factory_minor placed in Malaya
1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western United States to United Kingdom
4 bombers moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Iceland
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 2.
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
4 artilleries and 10 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from French West Africa to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 bomber moved from Egypt to Tanganyika Territory
1 infantry moved from Kenya to Tanganyika Territory
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in Belgian Congo
Battle in Tanganyika Territory
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
retreated to Tanganyika Territory
Italians win, taking Belgian Congo from Italians with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Tanganyika Territory to Egypt
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Egypt to Volgograd
1 fighter and 1 tactical_bomber moved from Egypt to Volgograd
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 fighters moved from United Kingdom to Finland
Place Units - British
3 infantry placed in Egypt
1 fighter placed in United Kingdom
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 26 PUs (3 lost to blockades); end with 26 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 93 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Alexandria to Libya
Italians take Libya from French
1 infantry moved from Tanganyika Territory to Kenya
Italians take Kenya from British
1 artillery moved from Rhodesia to Belgian Congo
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Western Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Non Combat Move - Italians
2 fighters moved from Alexandria to Southern Italy
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Libya
2 aaGuns moved from Bessarabia to Western Ukraine
2 artilleries and 7 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
2 aaGuns moved from Northern Italy to Western Germany
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Seems like whoever rolls gets terrible dice in this game :)