Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Italians
1 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Smolensk
1 mech_infantry moved from Egypt to Kenya
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter moved from Western Ukraine to Russia
2 infantry moved from Tambov to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Hopei to Shensi
1 aaGun and 4 infantry moved from Amur to Buryatia
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Tambov
Place Units - Russians
7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 carriers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
2 bombers and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Kweichow
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from India to Sumatra
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Celebes from Americans, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 0/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 3 : 2/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 6/13 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Sumatra to 39 Sea Zone
4 fighters moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 42 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Anhwe to India
12 artilleries and 11 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Yunnan to India
1 armour and 8 mech_infantrys moved from Burma to India
6 tactical_bombers moved from 42 Sea Zone to India
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 aaGun moved from Western Australia to 56 Sea Zone
1 aaGun, 2 battleships, 6 carriers, 1 cruiser, 5 submarines and 1 transport moved from 56 Sea Zone to 41 Sea Zone
1 aaGun moved from 41 Sea Zone to Sumatra
1 armour moved from Jehol to Kweichow
2 mech_infantrys moved from Jehol to Kweichow
2 bombers moved from Chahar to Philippines
3 artilleries moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Manchuria
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Jehol to Manchuria
Place Units - Japanese
3 carriers placed in 39 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Production/PUs Summary :
Germans : 49 / 54
Russians : 29 / 32
Japanese : 58 / 63
Americans : 58 / 82
Chinese : 6 / 10
British : 29 / 35
UK_Pacific : 4 / 0
Italians : 11 / 5
ANZAC : 12 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 7 infantry moved from 99 Sea Zone to Greece
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 30 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking 80 Sea Zone from Italians, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Greece
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
2 carriers, 3 destroyers, 4 fighters and 8 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Samara
1 artillery and 3 infantry moved from West India to Eastern Persia
1 artillery and 6 infantry moved from Persia to Eastern Persia
2 transports moved from 92 Sea Zone to 99 Sea Zone
2 cruisers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
2 carriers moved from 92 Sea Zone to 99 Sea Zone
4 fighters moved from Gibraltar to 99 Sea Zone
1 tactical_bomber moved from Gibraltar to Egypt
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Eastern Persia to Persia
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters placed in Persia
3 infantry placed in Iraq
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 21 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 armour moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
5 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Combat - British
Non Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 battleships, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 armour and 4 mech_infantrys moved from West India to Persia
1 aaGun, 2 artilleries and 5 infantry moved from Persia to Eastern Persia
2 fighters moved from West India to Persia
1 aaGun, 1 artillery and 17 infantry moved from West India to Eastern Persia
Place Units - British
1 destroyer placed in 106 Sea Zone
2 infantry placed in Quebec
3 mech_infantrys placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Southern Italy
1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Southern Italy to Northern Italy
1 cruiser and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,6,6,2,1,6,2,2,1
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs total
Production/PUs Summary :
Germans : 46 / 54
Russians : 29 / 32
Japanese : 57 / 63
Americans : 60 / 80
Chinese : 7 / 8
British : 29 / 34
UK_Pacific : 4 / 0
Italians : 12 / 4
ANZAC : 12 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Russia to Belarus
1 armour and 3 fighters moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Belarus
ANZAC attack with 1 fighter
Italians defend with 1 mech_infantry
Italians win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Northern Territory
ANZAC attack with 1 armour and 3 fighters
Japanese defend with 1 infantry
ANZAC win, taking Northern Territory from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
3 fighters moved from Northern Territory to Queensland
3 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 61 Sea Zone to 62 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 54
Russians : 29 / 32
Japanese : 56 / 63
Americans : 60 / 80
Chinese : 7 / 8
British : 29 / 34
UK_Pacific : 4 / 0
Italians : 12 / 4
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 49 PUs;
Germans buy 1 aaGun, 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
2 bombers moved from Eastern Poland to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Archangel
Combat - Germans
Battle in Western Ukraine
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 mech_infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
17 artilleries and 21 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
3 bombers moved from Archangel to Belarus
3 bombers moved from Western Ukraine to Belarus
8 artilleries moved from Novgorod to Belarus
1 artillery moved from Poland to Eastern Poland
2 artilleries moved from Novgorod to Belarus
20 armour moved from Bessarabia to Belarus
10 mech_infantrys moved from Bessarabia to Belarus
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Eastern Poland to Novgorod
4 armour and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Germany to Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter moved from Southern Italy to Eastern Poland
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland
4 fighters moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 armour placed in Novgorod
1 aaGun, 1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (6 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Production/PUs Summary :
Germans : 51 / 55
Russians : 24 / 32
Japanese : 56 / 63
Americans : 60 / 80
Chinese : 7 / 8
British : 29 / 34
UK_Pacific : 4 / 0
Italians : 12 / 4
ANZAC : 13 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 31 PUs;
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Kansu
Place Units - Russians
1 infantry and 1 mech_infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
I’ll be spending the Easter weekend with my wife’s family, so Japan might end up being late.
No problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from India to West India
3 fighters moved from India to West India
1 tactical_bomber moved from India to West India
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Anhwe
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 battleship moved from 41 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 battleship moved from 41 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Aleutian Islands from Americans, taking Java from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Northern Territory
Japanese attack with 3 infantry
ANZAC defend with 1 armour
Japanese roll dice for 2 battleships in Northern Territory, round 2 : 1/2 hits
ANZAC roll dice for 1 armour in Northern Territory, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Japanese attack with 2 bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 bombers in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
1 bomber owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber
Battle in West India
Japanese attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 4/6 hits
Americans roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from Americans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Sumatra to 41 Sea Zone
1 aaGun and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 aaGun moved from 55 Sea Zone to Northern Territory
3 fighters moved from West India to India
2 carriers moved from 39 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from West India to 39 Sea Zone
5 fighters moved from 39 Sea Zone to 55 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 55 Sea Zone
5 tactical_bombers moved from India to 55 Sea Zone
3 carriers moved from 41 Sea Zone to 55 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 carriers and 6 submarines moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 bomber moved from 34 Sea Zone to Paulau Island
3 artilleries moved from Amur to Manchuria
1 infantry moved from Chahar to Anhwe
1 infantry moved from India to Burma
6 artilleries moved from India to Burma
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Jehol
3 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 armour, 12 artilleries, 8 infantry and 2 mech_infantrys moved from Kweichow to Anhwe
Place Units - Japanese
3 transports placed in 39 Sea Zone
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
1 artillery placed in Manchuria
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Production/PUs Summary :
Germans : 49 / 55
Russians : 24 / 29
Japanese : 66 / 71
Americans : 58 / 80
Chinese : 6 / 8
British : 29 / 34
UK_Pacific : 4 / 0
Italians : 12 / 4
ANZAC : 8 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 11 infantry moved from Eastern Persia to West India
4 fighters moved from Persia to West India
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber and 2 fighters moved from Bryansk to Novgorod
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Battle in West India
Americans attack with 2 artilleries, 4 fighters and 11 infantry
Japanese defend with 2 mech_infantrys
Americans win, taking West India from Japanese with 2 artilleries, 4 fighters and 11 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Air Battle in Novgorod
Americans attacks with 3 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
3 carriers, 4 destroyers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Greece to Albania
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from West India to 80 Sea Zone
1 bomber and 2 fighters moved from Novgorod to Bryansk
1 tactical_bomber moved from Egypt to Bryansk
1 tactical_bomber moved from Persia to Bryansk
4 fighters moved from Persia to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Samara to Bryansk
4 fighters moved from 99 Sea Zone to Bryansk
4 fighters moved from Persia to Bryansk
3 infantry moved from Iraq to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 fighters moved from Russia to Bryansk
1 artillery and 4 infantry moved from Greece to Albania
2 fighters moved from 33 Sea Zone to Queensland
Place Units - Americans
1 factory_minor placed in Greece
1 submarine placed in 80 Sea Zone
3 infantry placed in Persia
2 infantry placed in Iraq
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 11 infantry moved from Eastern Persia to West India
4 fighters moved from Persia to West India
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 bomber and 2 fighters moved from Bryansk to Novgorod
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Combat - Americans
Battle in West India
Americans attack with 2 artilleries, 4 fighters and 11 infantry
Japanese defend with 2 mech_infantrys
Americans win, taking West India from Japanese with 2 artilleries, 4 fighters and 11 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Air Battle in Novgorod
Americans attacks with 3 units heading to Novgorod
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Soviet Far East
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
4 fighters moved from 33 Sea Zone to 6 Sea Zone
3 carriers, 4 destroyers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Greece to Albania
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from West India to 80 Sea Zone
1 bomber and 2 fighters moved from Novgorod to Bryansk
1 tactical_bomber moved from Egypt to Bryansk
1 tactical_bomber moved from Persia to Bryansk
4 fighters moved from Persia to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 mech_infantry moved from Samara to Bryansk
4 fighters moved from 99 Sea Zone to Bryansk
4 fighters moved from Persia to Bryansk
3 infantry moved from Iraq to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Eastern Persia
2 fighters moved from Russia to Bryansk
1 artillery and 4 infantry moved from Greece to Albania
2 fighters moved from 33 Sea Zone to Queensland
Place Units - Americans
1 factory_minor placed in Greece
1 submarine placed in 80 Sea Zone
3 infantry placed in Persia
2 infantry placed in Iraq
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Albania: 1 artillery and 5 infantry
EDIT: Adding units owned by Americans to Greece: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 22 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Samara to Archangel
2 bombers moved from Bryansk to Archangel
Combat - British
Battle in Archangel
British attack with 2 bombers and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Archangel from Germans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Archangel to Chahar
1 bomber moved from Archangel to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
4 mech_infantrys moved from Samara to Bryansk
2 aaGuns, 3 artilleries and 22 infantry moved from Eastern Persia to West India
2 armour and 4 mech_infantrys moved from Persia to West India
2 fighters moved from Persia to Bryansk
1 fighter moved from Egypt to Bryansk
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 fighter moved from United Kingdom to Gibraltar
2 infantry moved from Quebec to 106 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Persia
Place Units - British
2 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Smolensk
Combat - Italians
Battle in Smolensk
Italians attack with 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 bomber in Smolensk, round 2 : 1/1 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Italians roll dice for 1 bomber in Smolensk, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Smolensk to Belarus
1 fighter moved from Philippines to Northern Territory
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from India to Burma
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,6,3,4,2,4,6,5,6,6
Italians collect 6 PUs (5 lost to blockades); end with 7 PUs total
Production/PUs Summary :
Germans : 45 / 55
Russians : 28 / 29
Japanese : 60 / 71
Americans : 62 / 78
Chinese : 9 / 11
British : 29 / 36
UK_Pacific : 4 / 0
Italians : 11 / 7
ANZAC : 8 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
2 fighters moved from New South Wales to Northern Territory
3 fighters moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery, 5 fighters and 2 infantry
Japanese defend with 1 aaGun and 2 infantry; Italians defend with 1 fighter
ANZAC win with 3 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 artillery, 2 fighters and 2 infantry
Casualties for Italians: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from Northern Territory to Queensland
1 aaGun and 1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 aaGun, 1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Caucasus to Rostov
Non Combat Move - French
Turn Complete - French