No intercept
G40 wheatbeer (Axis) vs Adam514 (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
3 carriers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from France to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 13 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
2 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 8 infantry
Casualties for Chinese: 11 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
3 artilleries, 15 infantry and 2 mech_infantrys moved from India to BurmaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Burma
British attack with 3 artilleries, 15 infantry and 2 mech_infantrys
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 3 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 aaGuns moved from India to Burma
1 fighter moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
1 bomber moved from Egypt to Gibraltar
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
2 fighters moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Alexandria
3 submarines moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
3 submarines placed in 98 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania
2 armour moved from Romania to Belarus
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Western Ukraine to Eastern Poland
2 aaGuns and 5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 artilleries placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,1,4,3
Italians collect 5 PUs (9 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 46 / 61
Russians : 33 / 38
Japanese : 63 / 69
Americans : 52 / 72
Chinese : 3 / 3
British : 30 / 35
UK_Pacific : 6 / 4
Italians : 14 / 6
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from India to 41 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to BurmaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser and 1 submarine
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
EDIT: Removing units owned by ANZAC from Queensland: 3 fighters
EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tunisia to LibyaCombat - French
Battle in Libya
French attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
French win, taking Libya from Italians with 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 armour, 6 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 armour and 2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
10 artilleries and 17 infantry moved from Baltic States to Belarus
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
6 armour moved from Eastern Poland to Belarus
10 artilleries and 17 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
6 armour moved from Baltic States to Belarus
1 tactical_bomber moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to France
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to Western Germany
1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to France
1 armour and 1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Southern Italy
1 armour moved from Germany to Western Germany
2 armour moved from Germany to Eastern Poland
1 armour moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to BelarusPlace Units - Germans
3 infantry placed in Western Germany
3 artilleries placed in France
1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 1.
1 artillery and 2 infantry placed in Western Germany
1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,3,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 51 / 57
Russians : 28 / 38
Japanese : 59 / 69
Americans : 52 / 72
Chinese : 3 / 3
British : 30 / 35
UK_Pacific : 6 / 4
Italians : 13 / 6
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
1 tactical_bomber moved from Northwest Persia to Russia
2 fighters moved from Bryansk to Russia
3 infantry moved from Sakha to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Samara
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
4 artilleries moved from Bryansk to Tambov
17 infantry moved from Bryansk to Tambov
13 infantry moved from Bryansk to Tambov
3 artilleries and 23 infantry moved from Bryansk to Russia
1 aaGun and 4 infantry moved from Sakha to BuryatiaPlace Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Malaya to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 mech_infantry moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 armour moved from Shensi to Suiyuyan
1 infantry moved from Sikang to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
1 artillery moved from Shensi to Kansu
2 fighters moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 bombers moved from Japan to Siberia
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Siberia, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kansu
Japanese attack with 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 3/7 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits
1 fighter owned by the Chinese, 2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
2 fighters and 2 tactical_bombers moved from Kansu to Shensi
1 tactical_bomber moved from Suiyuyan to Chahar
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsi to Kwangsi
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from 41 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 cruisers moved from 44 Sea Zone to 35 Sea Zone
2 battleships moved from 44 Sea Zone to 35 Sea Zone
2 carriers, 1 destroyer and 4 submarines moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to Philippines
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 infantry moved from Yunnan to French Indo China
2 bombers moved from Siberia to JapanPlace Units - Japanese
1 armour and 1 mech_infantry placed in Manchuria
1 artillery and 2 infantry placed in Malaya
1 artillery placed in Manchuria
3 bombers and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 49 / 57
Russians : 30 / 34
Japanese : 65 / 70
Americans : 52 / 72
Chinese : 1 / 3
British : 30 / 35
UK_Pacific : 6 / 4
Italians : 13 / 6
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier and 3 destroyers moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Denmark
Battle in NorwayNon Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 bombers placed in Eastern United States
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
Combat - British
British creates battle in territory 106 Sea ZoneNon Combat Move - British
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from United Kingdom to Norway
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 battleship and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 fighters moved from Gibraltar to Norway
1 bomber moved from Gibraltar to Norway
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to CaucasusPlace Units - British
2 fighters placed in United Kingdom
3 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Belarus to Western Ukraine
1 bomber moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Belarus to Bryansk
2 fighters moved from Southern Italy to Western Germany
4 aaGuns, 3 artilleries and 11 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Western Ukraine to Western GermanyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,2,4,1,4,1,1,2
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs totalProduction/PUs Summary :
Germans : 44 / 57
Russians : 26 / 34
Japanese : 65 / 70
Americans : 57 / 75
Chinese : 1 / 1
British : 30 / 37
UK_Pacific : 6 / 7
Italians : 17 / 7
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Caroline Islands to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Norway
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Western Germany to Denmark
1 armour and 4 mech_infantrys moved from Germany to DenmarkCombat - Germans
Battle in Denmark
Germans attack with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Denmark, round 2 : 3/14 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 5 armour, 1 artillery, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Germany to Denmark
1 aaGun, 3 artilleries and 3 infantry moved from France to Western Germany
1 mech_infantry moved from Southern Italy to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
1 aaGun, 20 artilleries and 34 infantry moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
10 armour moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Archangel to Bryansk
2 armour moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
2 fighters moved from France to Finland
2 tactical_bombers moved from Southern Italy to Western Germany
2 armour moved from Eastern Poland to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
2 bombers moved from Western Germany to Northern Italy
1 tactical_bomber moved from 113 Sea Zone to Western Germany
1 fighter moved from Finland to 115 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
2 infantry placed in Southern France
1 artillery placed in Southern France
3 infantry placed in Novgorod
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,2,1,6,1,2,2,1
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 50 / 52
Russians : 22 / 34
Japanese : 61 / 70
Americans : 55 / 75
Chinese : 1 / 1
British : 30 / 37
UK_Pacific : 6 / 7
Italians : 17 / 7
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Rostov
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns, 4 artilleries and 25 infantry moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Vologda
1 aaGun and 4 infantry moved from Buryatia to Sakha
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Russia to Norway
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to TambovPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
3 artilleries moved from Manchuria to Amur
3 infantry moved from Manchuria to Amur
1 infantry moved from Tsinghai to Kazakhstan
2 tactical_bombers moved from Shensi to Kazakhstan
2 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Kansu
1 tactical_bomber moved from Shensi to Kazakhstan
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from 35 Sea Zone to Java
1 fighter moved from Philippines to Java
1 fighter moved from Philippines to Java
1 fighter moved from 37 Sea Zone to Java
6 submarines moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Chahar to KansuCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 submarines and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 3/6 hits
1 submarine owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 6 fighters and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Java, round 2 : 3/8 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 6 fighters remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kansu, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 armour moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Chahar to Manchuria
3 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Amur
3 tactical_bombers moved from Kazakhstan to Shensi
1 mech_infantry moved from Kweichow to Kansu
1 carrier moved from 37 Sea Zone to 42 Sea Zone
6 fighters moved from Java to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Shensi to 37 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Chahar to Korea
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
5 bombers moved from Japan to ShensiPlace Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
4 infantry placed in Japan
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 25 / 36
Japanese : 68 / 73
Americans : 55 / 75
Chinese : 0 / 1
British : 30 / 37
UK_Pacific : 6 / 7
Italians : 15 / 7
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 factory_minor, 1 harbour and 6 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 carrier, 3 destroyers and 2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Eastern United States to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Russians loiter and taunt; Americans attack with 3 bombers, 1 carrier, 3 destroyers and 2 fighters
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 3 bombers, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 bombers moved from 125 Sea Zone to Norway
1 fighter moved from Gibraltar to Norway
4 transports moved from 112 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Wake Island to 33 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake IslandPlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
6 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 armour and 1 mech_infantry moved from Caucasus to UkraineCombat - British
British creates battle in territory 106 Sea Zone
Battle in Ukraine
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 6 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from British Somaliland to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from 125 Sea Zone to Norway
1 carrier moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to Norway
2 cruisers and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from Algeria to Morocco
1 battleship and 1 transport moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
3 aaGuns, 3 artilleries, 16 infantry and 2 mech_infantrys moved from Burma to IndiaPlace Units - British
3 mech_infantrys placed in Egypt
1 fighter and 5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry





